It is currently 28 Aug 2025, 20:56
   
Text Size

Card AI (Improvements) Requests

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Card AI (Improvements) Requests

Postby cc-drake » 04 Aug 2012, 23:03

AI doesn't activate Cunning Advisor
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Card AI (Improvements) Requests

Postby Diogenes » 05 Aug 2012, 02:15

You rock Sloth. :)

A friend of mine mentioned this one to me, and I've confirmed it in 1.2.11: the AI will cast Stifle to prevent your City of Brass's activated ability (which does one damage to you whenever it becomes tapped, you still get the mana.)

I've tried this with Psychic Venom as well, and the AI won't Stifle a Psychic Venom it controls, but will use it on yours even if (for some odd reason) you decide to enchant your own land. Amusingly, in the process of testing with two decks loaded with these cards, the AI is willing to take Psychic Venom damage to prevent your City of Brass from hurting you.
Diogenes
 
Posts: 201
Joined: 12 Jul 2012, 00:54
Has thanked: 39 times
Been thanked: 23 times

Re: Card AI (Improvements) Requests

Postby friarsol » 05 Aug 2012, 02:36

Diogenes wrote:You rock Sloth. :)

A friend of mine mentioned this one to me, and I've confirmed it in 1.2.11: the AI will cast Stifle to prevent your City of Brass's activated ability (which does one damage to you whenever it becomes tapped, you still get the mana.)
Just to clarify the ability being targeted is the triggered ability (since mana abilities can't be targeted). It's definitely not too bright in this circumstance.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Card AI (Improvements) Requests

Postby Bundy » 05 Aug 2012, 11:35

Computer controls Kavu Chameleon and activates it's ability till it runs out of {G}
And he uses the ability to turn Kavu Chameleon from green to... green :?
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Card AI (Improvements) Requests

Postby mcrawford620 » 05 Aug 2012, 23:50

Bundy wrote:Computer controls Kavu Chameleon and activates it's ability till it runs out of {G}
And he uses the ability to turn Kavu Chameleon from green to... green :?
Fixed, in the sense that Computer won't activate that ability any more.
Other "Change Color" cards have an AILogic tag that tells the AI which color to pick. The current choices are:
"MostProminentInHumanDeck"
"MostProminentInComputerDeck"
"MostProminentInGame"
"MostProminentHumanCreatures"
"MostProminentComputerControls"
"MostProminentPermanent"
"MostProminentAttackers"
or whatever else you can think of can be added, of course.

But I don't know what you would do with Kavu Chameleon or Caldera Kavu, which is just another random one I happened to find. So those don't have any AILogic tags, so the computer just won't activate those abilities. Because right now the computer is always choosing Green if it has no further instructions.

Anyways, thanks Bundy.
mcrawford620
 
Posts: 112
Joined: 25 Jun 2012, 16:59
Has thanked: 55 times
Been thanked: 25 times

Re: Card AI (Improvements) Requests

Postby Zirbert » 06 Aug 2012, 18:36

The AI will play Animate Artifact on an artifact creature if it has no non-creature artifacts on the battlefield. The corner cases where this would be a good play (to trigger an Argothian Enchantress, trying to reduce hand size against a Black Vise, etc.) probably don't outweigh its usual pointlessness.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Card AI (Improvements) Requests

Postby Zirbert » 06 Aug 2012, 18:37

The AI played a Kor Sanctifiers when I had no artifacts or enchantments in play, and paid the kicker to destroy its own Manalith.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Card AI (Improvements) Requests

Postby mcrawford620 » 07 Aug 2012, 00:15

AI paid to use the ability of Onyx Mage to give himself Deathtouch when he didn't need it. His attack was greater than the toughness of any creature I had, so it would have killed my creature anyways.

And did the same when I had no creatures available to block (all were tapped).
mcrawford620
 
Posts: 112
Joined: 25 Jun 2012, 16:59
Has thanked: 55 times
Been thanked: 25 times

Re: Card AI (Improvements) Requests

Postby cc-drake » 08 Aug 2012, 21:01

- AI casts Fury Charm to remove 2 time counters from nothing. There were no time counters anywhere to target.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Card AI (Improvements) Requests

Postby mcrawford620 » 08 Aug 2012, 23:39

mcrawford620 wrote:AI paid to use the ability of Onyx Mage to give himself Deathtouch when he didn't need it.
Fixed this with some Deathtouch logic.
mcrawford620
 
Posts: 112
Joined: 25 Jun 2012, 16:59
Has thanked: 55 times
Been thanked: 25 times

Re: Card AI (Improvements) Requests

Postby Bundy » 09 Aug 2012, 12:41

I believe this has been reported before, but here it is again ...
Computer casts Sculpting Steel when there are no artifacts in play. Placing your mouse over Sculpting Steel then gives this error:
| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.2.11-r16432

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.7.0_05 Vendor: Oracle Corporation

Detailed error trace:
java.lang.NullPointerException
at forge.Card.getText(Card.java:2120)
at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:235)
at forge.gui.match.controllers.CDetail.showCard(CDetail.java:51)
at forge.gui.match.CMatchUI.setCard(CMatchUI.java:198)
at forge.view.arcane.CardPanelContainer$1.mouseMoved(CardPanelContainer.java:141)
at java.awt.AWTEventMulticaster.mouseMoved(Unknown Source)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Card AI (Improvements) Requests

Postby moomarc » 10 Aug 2012, 07:57

cc-drake wrote:- AI casts Fury Charm to remove 2 time counters from nothing. There were no time counters anywhere to target.
I'd hoped that the AI would use one of the other two abilities. Oh well... removed it from AI decks. Thanks for reporting.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Card AI (Improvements) Requests

Postby cc-drake » 10 Aug 2012, 19:38

- AI completely ignores my Mana Flare...
- I control a 1/1 Spirit token from Midnight Haunting and a Mantis Engine. AI controls a Molten Hydra with 4 +1/+1 counters. AI uses his Hydra to destroy the Spirit token.
- AI uses Rod of Ruin to deal 1 damage to my 2/2 creature equipped with Inquisitor's Flail. I guess AI doesn't realize that only combat damage is doubled.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Card AI (Improvements) Requests

Postby Milod » 15 Aug 2012, 14:31

ai control of artifacts(equipment) to its creatures is verry poor it needs some improvments here
Milod
 
Posts: 360
Joined: 20 Jul 2011, 08:57
Has thanked: 4 times
Been thanked: 5 times

Re: Card AI (Improvements) Requests

Postby cc-drake » 15 Aug 2012, 19:15

- AI enchants it's Leaden Myr with Animate Artifact
- AI activates Defender en-Vec several times without reason
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 71 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 71 users online :: 0 registered, 0 hidden and 71 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 71 guests

Login Form