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[08-01-2012] DOTP 2013 Community DLC MOD Released
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by thefiremind » 04 Aug 2012, 19:15
Yes, but I recoded it anyway because it wasn't totally correct. If Souls of the Faultless somehow attacks (because of Wakestone Gargoyle or similar) and receives combat damage while attacking, then its controller is both the one who gains life and the one who loses life. This was missing in the original DotP2012 implementation. I already committed the fixes, so they will be there in kev's next update.RolandHazoto wrote:A note: Souls of the Faultless was in a 2012 dlc pack, if that helps at all. (as was the other cards mentioned, they were members of the Dark Heavens deck.)

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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by thefiremind » 05 Aug 2012, 08:22
Download from the link in the first post and extract the content into your DotP2013 directory. Better not using it online with Steam, you can never know what could happen.
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by evabuster » 05 Aug 2012, 10:17
hmm... I did what u said (before asking here)but my DOTP 2013 doesn't seem to change from original....
Last edited by evabuster on 05 Aug 2012, 10:20, edited 1 time in total.
Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by thefiremind » 05 Aug 2012, 10:20
Oh, that's right, you are still missing something important that kev forgot to mention in the first topic: download also this DLL and put it in your DotP2013 directory. This is needed to skip the check of the signature in WAD files (your game will also load faster).
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by evabuster » 05 Aug 2012, 10:24
WOWthefiremind wrote:Oh, that's right, you are still missing something important that kev forgot to mention in the first topic: download also and put it in your DotP2013 directory. This is needed to skip the check of the signature in WAD files (your game will also load faster).

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by RolandHazoto » 05 Aug 2012, 17:59
Card Bug Report:
Sunblast Angel does not seem to work properly.
This may have been a situational instance so here were the circumstances:
Karn attacked with 4 1/1 Thopter tokens. (1/1 Artifact Creature - Thopter w/ flying)
I allowed the damage to go through and on my next turn played Sunblast Angel in an attempt to wipeout the Thopters. Sunblast Angel entered the battle field and nothing happened.
Sunblast Angel does not seem to work properly.
This may have been a situational instance so here were the circumstances:
Karn attacked with 4 1/1 Thopter tokens. (1/1 Artifact Creature - Thopter w/ flying)
I allowed the damage to go through and on my next turn played Sunblast Angel in an attempt to wipeout the Thopters. Sunblast Angel entered the battle field and nothing happened.
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by thefiremind » 05 Aug 2012, 18:47
That wasn't situational at all... Sunblast Angel (and also Phantasmal Image which was reported in the core fixes topic) totally lacked of trigger condition! Fixes committed to repository. 

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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by RolandHazoto » 05 Aug 2012, 19:05
LOL yea I was just about to update my post cuz I confirmed against Accorder Paladin encounter that it wasn't destroying creatures at all (I only thought it may have been situational since they were tokens) so cool beans!thefiremind wrote:That wasn't situational at all... Sunblast Angel (and also Phantasmal Image which was reported in the core fixes topic) totally lacked of trigger condition! Fixes committed to repository.
I did have a question.
I noticed most (perhaps all) decks lack their legendary unlockables, and thinking back I don't recall seeing a single legendary in the game...
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by thefiremind » 05 Aug 2012, 21:02
In DotP2012 there were very few legends... what legendary unlockables are you talking about?RolandHazoto wrote:I noticed most (perhaps all) decks lack their legendary unlockables, and thinking back I don't recall seeing a single legendary in the game...
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by RolandHazoto » 06 Aug 2012, 14:42
Well I was going to point out Akroma, Angel of Wrath and Seizan, Perverter of Truth as some that are missing from Dark Heavens but I also just noticed many other cards are missing too. I'll make a quick list while I have 2012 open:thefiremind wrote:In DotP2012 there were very few legends... what legendary unlockables are you talking about?RolandHazoto wrote:I noticed most (perhaps all) decks lack their legendary unlockables, and thinking back I don't recall seeing a single legendary in the game...
Living Death
Essence Drain
Desolation Angel
Voice of All
Proper Burial
Lightkeeper of Emeria
Faith's Fetters
Haunted Angel
I haven't played other 2012 decks in the mod yet but I intend to today (I keep losing with Dark Heavens and now I'm seeing why...)
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by thefiremind » 06 Aug 2012, 14:49
Akroma has been made by Kev but not inserted in the deck. The other ones aren't even in the CARDS directory. Since it's not a bug, I won't do anything and wait for kev to know why he didn't include those.
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by RolandHazoto » 06 Aug 2012, 19:38
BUG REPORT:
I just lost all of the decks I unlocked today... Ones prior to today are unlocked but ones I unlocked today are not. Wth just happened!?
I was re-playing through the modded campaign to unlock cards in Gaurdians of the Wood and then just kept playing to unlock decks since I was unstoppable. I got to Selesnya Guildmage and the match was going so well I decided to drag it out just to break my damage limit. I did 1,762,994 damage in a single turn and won the game. (obviously) So I then go to the main menu, go to options, disable fullscreen, take a screenshot, close 2013, upload to photobucket and send it to a friend. I then reopen Magic and everything I unlocked today is gone, but everything prior (including the entire Dark Heavens deck and a few other decks) are still there. Also my stats are still what they should be, I just simply lost all unlocks for today.
WTH!?
P.s.: Theta version. Never had this issue before obviously.
I just lost all of the decks I unlocked today... Ones prior to today are unlocked but ones I unlocked today are not. Wth just happened!?
I was re-playing through the modded campaign to unlock cards in Gaurdians of the Wood and then just kept playing to unlock decks since I was unstoppable. I got to Selesnya Guildmage and the match was going so well I decided to drag it out just to break my damage limit. I did 1,762,994 damage in a single turn and won the game. (obviously) So I then go to the main menu, go to options, disable fullscreen, take a screenshot, close 2013, upload to photobucket and send it to a friend. I then reopen Magic and everything I unlocked today is gone, but everything prior (including the entire Dark Heavens deck and a few other decks) are still there. Also my stats are still what they should be, I just simply lost all unlocks for today.
WTH!?
P.s.: Theta version. Never had this issue before obviously.
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by luh-koala » 06 Aug 2012, 19:47
Just as a tip, you can use Fraps to take ingame FS screenshots ^^RolandHazoto wrote:BUG REPORT:
"...So I then go to the main menu, go to options, disable fullscreen, take a screenshot, close 2013, P.s.: Theta version. Never had this issue before obviously".
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by RolandHazoto » 06 Aug 2012, 19:52
I avoid unnecessary programs when I can just press alt+prt scr and paste it into paint. Somehow though I don't think that had anything to do with the issue since my stats all saved, but todays unlocks didn't...luh-koala wrote:Just as a tip, you can use Fraps to take ingame FS screenshots ^^
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