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Forge Beta: 08-03-2012 ver 1.2.11

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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby muppet » 05 Aug 2012, 10:17

Probably a known issue. Forge doesn't seem to do draws I cast Smallpox with both sides on 1 life and lost.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby moomarc » 05 Aug 2012, 11:00

jmartus wrote:yeah I just played a game and it seams persist is not working.
Just tested and it appears to be working fine in the SVN version, so either it was fixed already (although I don't see any logs that cover it) or something else was causing it. Check if undying is also broken because both keywords use almost identical code. Is anyone else having an issue with either in this release?
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby moomarc » 05 Aug 2012, 11:24

Zirbert wrote:1.2.11 - when Enduring Renewal returns a creature card to my hand, I can't re-cast it. When I click on it, I get the red error flash in the lower left panel (just like when you click on a land card in your hand after youve already played one for the turn).

In case it matters, in my tests of this, the returned card was a sliver that I had sacrificed for an ability. It was usually a Metallic Sliver or Mindlash Sliver that got sacrificed to either the Basal Sliver or Necrotic Sliver sac ability (yup, it's annoying combo deck).
Fixed! Thanks Zirbert.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby moomarc » 05 Aug 2012, 16:29

Planechase images are now uploaded to the server and ready for your set downloads. Enjoy!
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby MrParivir » 05 Aug 2012, 16:54

 Ground Seal didn't prevent the AI's Rise from the Grave 
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby doombashar » 05 Aug 2012, 19:10

.Blood Artist 's ability isnt triggering properly when multiple creatures die at the same time. My thought is the creatures aren't all dying at the same time as they should, or blood artist is only seeing itself die. issue has occurred so far while using Blasphemous Act or Mutilate.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby muppet » 06 Aug 2012, 07:44

My Phyrexian Dreadnought. I can't see how to counter the trigger with a Stifle in this version. It was working fine in the previous one.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Night Shadow » 06 Aug 2012, 17:16

The Sleight of hand vol.1 from the bazaar fantasy quest isn't giving the free mulligan.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Zirbert » 06 Aug 2012, 18:25

This is a complicated one, so I haven't done much replication testing yet. Hopefully it's a relatively simple underlying problem.

If a Disciple of Bolas goes to the graveyard from the battlefield and later returns, for example via Gravespawn Sovereign, it still remembers the creature that was sacrificed to its ETB ability the first time it came out, so you get X+Y cards and life (X = power of the creature sacrificed the first time, Y = power of the creature sacrificed the second time). The Remembered field in the upper right window shows both creatures that were sacrificed.

Looks to me like the Disciple's Remembered value needs to be cleared at some point after the ETB ability resolves. Or perhaps when it first enters the battlefield, before Remembered is (re)defined based on the power of the sacrificed creature? (I don't understand much of the inner workings of the Remembered function.)
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Zirbert » 06 Aug 2012, 18:28

. Vessel of Endless Rest lets me cancel the ETB ability of putting a card from a graveyard at the bottom of the owner's library. It shouldn't, because there might be times when I don't have anything to return in my graveyard but my opponent does. By the Vessel's wording, I should have to give it back to them whether I want to or not.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby moomarc » 06 Aug 2012, 20:43

Zirbert wrote:This is a complicated one, so I haven't done much replication testing yet. Hopefully it's a relatively simple underlying problem.

If a Disciple of Bolas goes to the graveyard from the battlefield and later returns, for example via Gravespawn Sovereign, it still remembers the creature that was sacrificed to its ETB ability the first time it came out, so you get X+Y cards and life (X = power of the creature sacrificed the first time, Y = power of the creature sacrificed the second time). The Remembered field in the upper right window shows both creatures that were sacrificed.

Looks to me like the Disciple's Remembered value needs to be cleared at some point after the ETB ability resolves. Or perhaps when it first enters the battlefield, before Remembered is (re)defined based on the power of the sacrificed creature? (I don't understand much of the inner workings of the Remembered function.)
Fixed! It was a simple one-liner that was left out that clears the remembered list (possibly from debugging RememberedLKI). Thanks Zirbert.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Diogenes » 07 Aug 2012, 00:55

Zirbert wrote:. Vessel of Endless Rest lets me cancel the ETB ability of putting a card from a graveyard at the bottom of the owner's library. It shouldn't, because there might be times when I don't have anything to return in my graveyard but my opponent does. By the Vessel's wording, I should have to give it back to them whether I want to or not.
[Edit: I misunderstood, I thought you could cancel a list, but you actually meant that you can cancel the ability outright. At first I thought these were similar issues.]

This happens with Jace, the Mind Sculptor's 0-loyalty ability (you can cancel the search to place cards on top of your library.) It seems that when the player is forced to either discard a card or place a card from their hand into the library, there are three different ways of prompting them to do so:

Prompt Pane Command: Compulsive Research does this, you are given a prompt and cannot continue until you click on cards in the "hand" pane.

List: Cephalid Broker does this, a list pops up (with no cancel option) and you select items one at a time.

Search: Jace does this, a list pops up as with the above, but there is a cancel option (you can choose to fail the search.) There are a few cards that should force a discard/zone-change, but which can currently be cancelled.

I've been forming a list of cards that use the different systems, but since there are a ton it's taking me a while. I think it should be possible to simply rewrite the line in the card coding for all cards that prompt a single discard to work like Compulsive Research (which looks like the preferred behavior to me) I'm not sure if the current scripting system supports this for zone changes as well as discards, I was going to get into it after I finish the master list of which card does what.

On that note, where should we post card script submissions (especially a big batch, like this one)? I was just going to make a zip with all the altered cards (sorted by alphabetical subfolder, like in cardsfolder.zip,) and throw up a link.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby moomarc » 07 Aug 2012, 03:59

Diogenes wrote:On that note, where should we post card script submissions (especially a big batch, like this one)? I was just going to make a zip with all the altered cards (sorted by alphabetical subfolder, like in cardsfolder.zip,) and throw up a link.
Sticking the files in a zip and posting here would be fine, otherwise you can send them to me in a pm. Thanks
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Xitax » 07 Aug 2012, 06:13

.Warren Pilferers allows me to pick from any graveyard.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby moomarc » 07 Aug 2012, 06:27

Xitax wrote:.Warren Pilferers allows me to pick from any graveyard.
Fixed! Thanks Xitax!
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