It is currently 21 Aug 2025, 12:41
   
Text Size

Bug Reports (snapshot builds)

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Bug Reports (snapshot builds)

Postby Corwin72 » 08 Aug 2012, 04:04

the freeze after a game is still happening to me. forge-1.2.12-20120807.110517-4 Win 7 64bit Java 7
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Bug Reports (snapshot builds)

Postby moomarc » 08 Aug 2012, 05:31

Corwin72 wrote:the freeze after a game is still happening to me. forge-1.2.12-20120807.110517-4 Win 7 64bit Java 7
Restart button also causes Forge to freeze :(
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Bug Reports (snapshot builds)

Postby mcrawford620 » 10 Aug 2012, 23:21

Saw this in the other thread: (viewtopic.php?f=26&t=7738&start=30#p95382)
muppet wrote:My Thragtusk was returned to my hand by Vapor Snag but I gained no beast token. This worked fine in the previous version I think.
The problem was that when CardUtil.getLKICopy() was getting called from GameAction.changeZone(), the triggers on the Thragtusk weren't getting copied. So that trigger never fired.

Anyways, my point is that I fixed the bug, but wanted to let people know, in case the triggers were *purposefully* not getting copied, and I just broke something. :-)
mcrawford620
 
Posts: 112
Joined: 25 Jun 2012, 16:59
Has thanked: 55 times
Been thanked: 25 times

Re: Bug Reports (snapshot builds)

Postby Zirbert » 11 Aug 2012, 01:48

mcrawford620 wrote:Saw this in the other thread: (viewtopic.php?f=26&t=7738&start=30#p95382)
muppet wrote:My Thragtusk was returned to my hand by Vapor Snag but I gained no beast token. This worked fine in the previous version I think.
The problem was that when CardUtil.getLKICopy() was getting called from GameAction.changeZone(), the triggers on the Thragtusk weren't getting copied. So that trigger never fired.

Anyways, my point is that I fixed the bug, but wanted to let people know, in case the triggers were *purposefully* not getting copied, and I just broke something. :-)
I had noticed that my Twilight Drover doesn't seem to get counters when I exile a token to City of Shadows. I have it on my list of observed issues to test for replication before reporting as a bug. Might that have been the same issue? (I don't speak Java well enough to understand your earlier explanation, but it involved a permanent leaving the battlefield for a non-graveyard zone not triggering things, so I figure it might be in the same ballpark.)
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Bug Reports (snapshot builds)

Postby mcrawford620 » 11 Aug 2012, 05:17

Zirbert wrote:I had noticed that my Twilight Drover doesn't seem to get counters when I exile a token to City of Shadows. I have it on my list of observed issues to test for replication before reporting as a bug. Might that have been the same issue? (I don't speak Java well enough to understand your earlier explanation, but it involved a permanent leaving the battlefield for a non-graveyard zone not triggering things, so I figure it might be in the same ballpark.)
Wasn't similar; Twilight Drover just had a mistake in the card script. It said the trigger would run only when the Creature Token went to the Graveyard. Thanks for the note, it was much easier to find the mistake since I had just walked through how that area of the code works earlier today!
mcrawford620
 
Posts: 112
Joined: 25 Jun 2012, 16:59
Has thanked: 55 times
Been thanked: 25 times

Re: Bug Reports (snapshot builds)

Postby alexlemire » 12 Aug 2012, 07:07

So my client crashes when trying to edit quest deck, or open up the spell shop. I had just won a challenge (wolf one I think.) and won some cards, which might have caused it.
alexlemire
 
Posts: 1
Joined: 12 Aug 2012, 07:06
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports (snapshot builds)

Postby moomarc » 12 Aug 2012, 08:42

alexlemire wrote:So my client crashes when trying to edit quest deck, or open up the spell shop. I had just won a challenge (wolf one I think.) and won some cards, which might have caused it.
Check out this thread for the solution.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Bug Reports (snapshot builds)

Postby PowerClaws » 14 Aug 2012, 11:26

When using the import deck option (which is awesome, by the way) it reads the card Sideswipe as if it was the same as [main] or [sideboard]
PowerClaws
 
Posts: 131
Joined: 30 Jan 2012, 11:33
Has thanked: 28 times
Been thanked: 8 times

Re: Bug Reports (snapshot builds)

Postby Corwin72 » 15 Aug 2012, 01:06

Tried with the new 8-14 build still happening.
Downgraged to Java 6 still happening.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Bug Reports (snapshot builds)

Postby swordshine » 16 Aug 2012, 00:50

In an Oath deck, Dragon Breath cannot attach to Emrakul, the Aeons Torn from the graveyard.
swordshine
 
Posts: 682
Joined: 11 Jul 2010, 02:37
Has thanked: 116 times
Been thanked: 87 times

Re: Bug Reports (snapshot builds)

Postby Jaedayr » 18 Aug 2012, 15:42

1.2.12-20120818

When Festering Goblin was put in the graveyard, it triggered its ability twice. Both abilities went on the stack and were resolved.
Jaedayr
Tester
 
Posts: 523
Joined: 08 Jul 2010, 00:06
Has thanked: 16 times
Been thanked: 13 times

Re: Bug Reports (snapshot builds)

Postby Jaedayr » 19 Aug 2012, 21:47

I used Captivating Vampire to get Chronozoa from AI. When it went into the graveyard, I got four tokens instead of the expected two.
Jaedayr
Tester
 
Posts: 523
Joined: 08 Jul 2010, 00:06
Has thanked: 16 times
Been thanked: 13 times

Re: Bug Reports (snapshot builds)

Postby friarsol » 19 Aug 2012, 23:12

Jaedayr wrote:I used Captivating Vampire to get Chronozoa from AI. When it went into the graveyard, I got four tokens instead of the expected two.
Yea it looks like at least graveyard triggers are double triggering right now. Not sure if it's all change zone triggers, but the last few are the same.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Bug Reports (snapshot builds)

Postby Sloth » 20 Aug 2012, 18:17

Jaedayr wrote:1.2.12-20120818

When Festering Goblin was put in the graveyard, it triggered its ability twice. Both abilities went on the stack and were resolved.
This should be fixed now. Thanks Jaedayr.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Bug Reports (snapshot builds)

Postby ArsenalNut » 24 Aug 2012, 05:09

Tokens created with Mimic Vat at the end of a turn are not exiled at the beginning of the next end step.
So many cards, so little time
User avatar
ArsenalNut
 
Posts: 512
Joined: 08 Jul 2011, 03:49
Has thanked: 27 times
Been thanked: 121 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 39 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 39 users online :: 0 registered, 0 hidden and 39 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 39 guests

Login Form