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Thefiremind's DotP2013 DLC v9 (27/5/2013)
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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by JaboiNuck » 16 Aug 2012, 14:09
Most of these decks suck. I don't know what else to tell you besides I do appreciate the ones I do like. Was it impossible to add the Planeswalkers cards?
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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by thefiremind » 16 Aug 2012, 14:29
So what? I'm not forcing anyone to play with them. Make better ones. I'm sure you are better at building decks than at giving comments that encourage other people's work... not that it's hard to top that.JaboiNuck wrote:Most of these decks suck.
You'll realize it by yourself when you start making your own decks. Good luck.JaboiNuck wrote:Was it impossible to add the Planeswalkers cards?
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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by Deadpool21619 » 16 Aug 2012, 23:46
Hell I want to say thanks for the decks and mods. I tried to fix a glitch in a deck i downloaded and I still cant get it to work. After hex editing compressing the images. I need to really dig into xml. My issue with the decks have nothing to do with quality, its the fact that either i get flooded or screwed it seems like 90% of the time. now i just need to take it online to play around.
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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by sadlyblue » 18 Aug 2012, 10:17
I just found a weird bug in the deck Fun With Fungus.
I had a couple of fungus with counters in play. Played Deathspore Thallid. And after that i was creating a Saproling and sacrificing it to kill a couple of the enemies craetures. I also controlled Primal Forcemage.
So, since i was creating one and using it to give -1/-1 to a creature. The first i created came into play as a 1/1 and then the bonus +3/+3. But after sac and creating another, the second came into play as a 4/4 and plus the bonus +3/+3. The third as a 7/7 plus the bonus... and so on.
Then, i didn't sac that, and created a new one. Which came into play as a 1/1 and then the correct bonus of +3/+3...
Weird, right?
I had a couple of fungus with counters in play. Played Deathspore Thallid. And after that i was creating a Saproling and sacrificing it to kill a couple of the enemies craetures. I also controlled Primal Forcemage.
So, since i was creating one and using it to give -1/-1 to a creature. The first i created came into play as a 1/1 and then the bonus +3/+3. But after sac and creating another, the second came into play as a 4/4 and plus the bonus +3/+3. The third as a 7/7 plus the bonus... and so on.
Then, i didn't sac that, and created a new one. Which came into play as a 1/1 and then the correct bonus of +3/+3...
Weird, right?
Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by thefiremind » 18 Aug 2012, 11:15
Weird indeed! I played against Fun with Fungus yesterday, the AI played a Primal Forcemage and created lots of Saprolings during the duel, but nothing strange happened. I can try to rewrite Primal Forcemage like this:
Just out of curiosity... do you remember which deck you were playing against? If it was another custom deck, maybe the bug could have been in a card from the other deck.
P.S.: It's not really on topic, but since we are talking about Fun with Fungus... yesterday I also played using Fun with Fungus against Army of Entropy, and even if it was too late for the AI because the attack was big enough anyway, it avoided some damage by moving the spore counters from a Thallid to Thelon of Havenwood, using Fate Transfer. Since Fate Transfer is one of the cards with the most complicated code, it's a joy to see the AI using it smartly.
- Code: Select all
<TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_IN_PLAY">
if TriggerObject() ~= nil and TriggerObject() ~= Object() and TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 then
EffectDC():Set_CardPtr(1, TriggerObject())
return true
end
return false
</TRIGGER>
<CONTINUOUS_ACTION layer="7C">
local triggerobject = EffectDC():Get_CardPtr(1)
if triggerobject ~= nil then
triggerobject:GetCurrentCharacteristics():Power_Add( 3 )
triggerobject:GetCurrentCharacteristics():Toughness_Add( 3 )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
Just out of curiosity... do you remember which deck you were playing against? If it was another custom deck, maybe the bug could have been in a card from the other deck.
P.S.: It's not really on topic, but since we are talking about Fun with Fungus... yesterday I also played using Fun with Fungus against Army of Entropy, and even if it was too late for the AI because the attack was big enough anyway, it avoided some damage by moving the spore counters from a Thallid to Thelon of Havenwood, using Fate Transfer. Since Fate Transfer is one of the cards with the most complicated code, it's a joy to see the AI using it smartly.

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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by sadlyblue » 18 Aug 2012, 16:18
It was against Life for Death.
And it inly happened when i created a Saproling, sacrified it, and then created another. The second one entered play with p/t as the one i sacrified. and the 3rd as the 2nd,... but when i didn't sacrified the 4th and created a new one, it came into play with the correct p/t.
And it inly happened when i created a Saproling, sacrified it, and then created another. The second one entered play with p/t as the one i sacrified. and the 3rd as the 2nd,... but when i didn't sacrified the 4th and created a new one, it came into play with the correct p/t.
Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by wetgoose » 19 Aug 2012, 05:03
There's a bug where the game crashes in the devour deck. I played the legendary worm while the double counter enchant was out and devouring 280 creatures causing him to gain 280X560 counters or 156,800 (which is pretty ridiculous lol). Idk if the game has a max P/T per creature that this exceeded or what, but the game immediately crashed.
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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by thefiremind » 19 Aug 2012, 08:27
The game randomly crashes when you exceed a certain number of tokens on the battlefield (around 100-200). It's definitely possible that it happens also for a certain number of counters. There's nothing I can do about that.
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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by sadlyblue » 19 Aug 2012, 08:34
I was able to recreate the bug i reported, this time against the devour deck.
The bug must be either in the Primal Forcemage or the way the game generates token. Maybe if a token is creted, then destroyed or sacrificed, and creted a new one with the same name, it enters with the same characteritics the previous one had.
Like the bug you solved in some cards that did not cleared the p/t bonus if leaved play and returned in the same turn.
The bug must be either in the Primal Forcemage or the way the game generates token. Maybe if a token is creted, then destroyed or sacrificed, and creted a new one with the same name, it enters with the same characteritics the previous one had.
Like the bug you solved in some cards that did not cleared the p/t bonus if leaved play and returned in the same turn.
Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by thefiremind » 19 Aug 2012, 09:29
That's what I thought: maybe the game reuses the pointers for tokens with the same name. The new code for Primal Forcemage should fix that, and if it's not enough, I can add TriggerObject():GetZone() ~= ZONE_IN_PLAY to the duration.sadlyblue wrote:Maybe if a token is creted, then destroyed or sacrificed, and creted a new one with the same name, it enters with the same characteritics the previous one had.
EDIT: I confirm that the bug is solved with the new code, I'll add it to the temporary patch. This also means that TriggerObject() doesn't get deleted when the card it points changes zone, that's something to remember.
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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by ift » 05 Sep 2012, 03:13
I just installed this, and it looks cool. It is working except every deck has 10x Jayemdae Tome in it - did I mess something up? I can remove them with deck manager at least.
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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by thefiremind » 05 Sep 2012, 08:52
Those are the promo unlocks that weren't meant to be unlocked. When I made the decks I didn't know that each promo code unlocks one promo card for each deck, no matter if it's custom or official.ift wrote:I just installed this, and it looks cool. It is working except every deck has 10x Jayemdae Tome in it - did I mess something up? I can remove them with deck manager at least.
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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by Morphis » 05 Sep 2012, 16:38
First of it all tnx for the great mod. Many interesting themed decks in it.
I would like to report a couple bugs i encountered while playing:
- With thre R/B drakes deck i used Zirilan's skill to summon a drake. At end step the crature where exiled but also zirilan itself got exiled. From that moment on everytime a creature were cast(from both sides) and randomly at phases switch zirilan "reappeared" with the flash animation u get when using a skill and disappeared again. Kinda strange.
- Phyrexian poison deck is completely bugged. It has like 600 copies of "Nim" 2/2 3CMC creature with infect. If i try to exit and return back to the deck the game gets stuck(maybe it adds even more copies giving RAM problems).
- Ninja deck(one of my most favourite for the mechanic even if overall weak). This is not a bug but a strange thing. It is the only deck that the deck manager saves. I have the steam original version of the game.
I know all decks do not save changes as in the release notes, but this one does. Could there be maybe a way to find out why that deck can save changes so u could make others too?
Hope this helps you and sorry if my english is not that good(not my first language).
P.S. Just a question completely OT: Wasn't there a return to ravnica dlc on this forum? I found the Ipad version(which i am using an liking so far) but cannot find the PC version. Was it deleted for some reason?
I would like to report a couple bugs i encountered while playing:
- With thre R/B drakes deck i used Zirilan's skill to summon a drake. At end step the crature where exiled but also zirilan itself got exiled. From that moment on everytime a creature were cast(from both sides) and randomly at phases switch zirilan "reappeared" with the flash animation u get when using a skill and disappeared again. Kinda strange.
- Phyrexian poison deck is completely bugged. It has like 600 copies of "Nim" 2/2 3CMC creature with infect. If i try to exit and return back to the deck the game gets stuck(maybe it adds even more copies giving RAM problems).
- Ninja deck(one of my most favourite for the mechanic even if overall weak). This is not a bug but a strange thing. It is the only deck that the deck manager saves. I have the steam original version of the game.
I know all decks do not save changes as in the release notes, but this one does. Could there be maybe a way to find out why that deck can save changes so u could make others too?
Hope this helps you and sorry if my english is not that good(not my first language).
P.S. Just a question completely OT: Wasn't there a return to ravnica dlc on this forum? I found the Ipad version(which i am using an liking so far) but cannot find the PC version. Was it deleted for some reason?
Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by RiiakShiNal » 05 Sep 2012, 17:51
Then you got lucky and it just happened to be one of the decks to be put into the profile. There has been a lot of testing involved with this and as of yet we have not figured out why some are picked and some aren't. We do know there is a limit to how many can be saved and now that we know how to generate the hash for the profile we are looking to see if we can control which decks are saved (though we can't change how many).Morphis wrote:- Ninja deck(one of my most favourite for the mechanic even if overall weak). This is not a bug but a strange thing. It is the only deck that the deck manager saves. I have the steam original version of the game.
I know all decks do not save changes as in the release notes, but this one does. Could there be maybe a way to find out why that deck can save changes so u could make others too?
It is buried somewhere in this thread: Duels of the Planeswalkers 2013Morphis wrote:P.S. Just a question completely OT: Wasn't there a return to ravnica dlc on this forum? I found the Ipad version(which i am using an liking so far) but cannot find the PC version. Was it deleted for some reason?
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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by thefiremind » 05 Sep 2012, 18:31
I must have been distracted while I was coding Zirilan: it was a big mess! Use the temporary patch on the first post to fix it.Morphis wrote:- With thre R/B drakes deck i used Zirilan's skill to summon a drake. At end step the crature where exiled but also zirilan itself got exiled. From that moment on everytime a creature were cast(from both sides) and randomly at phases switch zirilan "reappeared" with the flash animation u get when using a skill and disappeared again. Kinda strange.
Something like that happened to me while fiddling with unlocks because I gave the same deckOrderId and/or unlockOrderId to more than 1 card. But, as far as I can remember, the deck was OK when I released it. Are you using other mods that could conflict?Morphis wrote:- Phyrexian poison deck is completely bugged. It has like 600 copies of "Nim" 2/2 3CMC creature with infect. If i try to exit and return back to the deck the game gets stuck(maybe it adds even more copies giving RAM problems).
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