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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby saturnine » 20 Aug 2012, 04:27

How the AI looks at just about every creature with protection or preventable combat damage, really. Example: I have two Fog Bank and a Etched Champion out--the AI attacks me repeatedly even though there is no real benefit since it doesn't have more creatures than me.
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Re: Card AI (Improvements) Requests

Postby Sloth » 20 Aug 2012, 09:23

cc-drake wrote:AI doesn't activate Cunning Advisor
- AI uses Rod of Ruin to deal 1 damage to my 2/2 creature equipped with Inquisitor's Flail. I guess AI doesn't realize that only combat damage is doubled.
AI enchants it's Leaden Myr with Animate Artifact
These 3 are fixed! Thanks cc-drake.

Zirbert wrote:The AI will play Animate Artifact on an artifact creature if it has no non-creature artifacts on the battlefield. The corner cases where this would be a good play (to trigger an Argothian Enchantress, trying to reduce hand size against a Black Vise, etc.) probably don't outweigh its usual pointlessness.
Fixed! Thanks Zirbert.

Bundy wrote:I believe this has been reported before, but here it is again ...
Computer casts Sculpting Steel when there are no artifacts in play. Placing your mouse over Sculpting Steel then gives this error:
Fixed! Thanks Bundy.
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Re: Card AI (Improvements) Requests

Postby Diogenes » 20 Aug 2012, 12:50

Hey guys, sorry for throwing these out all at once.

The AI plays Ghazban Ogre when it's behind in life.

The AI casts Overrun on turns when it doesn't attack (or rather, the AI doesn't attack after casting Overrun.)

The AI will evoke Meadowboon instead of casting it as a creature with only one creature in play under its control.

The AI will use its Gideon's Lawkeeper to tap my creatures on its turn every turn, even if it has no other creatures to be blocked.

The AI seems to always tutor for all remaining copies of Squadron Hawk. This is a problem when the human player has a few Howling Mines out in play, or uses other forced-draw effects, as the AI is milling itself and discarding extra cards (I've seen it go up to ten cards in hand with Squadron Hawk after tapping out of mana.) Would it be possible (or wise) to get it to tutor for one copy, but only if it doesn't have another copy in its hand?

Cheers. :)
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Re: Card AI (Improvements) Requests

Postby cc-drake » 20 Aug 2012, 17:51

AI doesn't consider my Gravity Well.
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Re: Card AI (Improvements) Requests

Postby friarsol » 20 Aug 2012, 23:42

AI continues to level up his levelers even though they are enchanted with Pacifism. We should probably make sure the creature isn't useless before just blindly leveling.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 21 Aug 2012, 18:36

- AI shouldn't attack all-in when I am at 1 life and control Platinum Emperion.
- AI doesn't use Pursuit of Knowledge.
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Re: Card AI (Improvements) Requests

Postby PowerClaws » 22 Aug 2012, 11:51

AI uses Soul Parry at the beginning of its turn, not during either mine or its combat phases
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Re: Card AI (Improvements) Requests

Postby Sloth » 22 Aug 2012, 12:24

Diogenes wrote:The AI plays Ghazban Ogre when it's behind in life.
The AI will evoke Meadowboon instead of casting it as a creature with only one creature in play under its control.
cc-drake wrote:- AI doesn't use Pursuit of Knowledge.
These cards will no longer appear in AI decks. Thanks Diogenes and cc-drake.

cc-drake wrote:- AI shouldn't attack all-in when I am at 1 life and control Platinum Emperion.
Hopefully fixed!

PowerClaws wrote:AI uses Soul Parry at the beginning of its turn, not during either mine or its combat phases
Fixed! Thanks PowerClaws.
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Re: Card AI (Improvements) Requests

Postby Bundy » 22 Aug 2012, 17:43

Computer has no creatures in play, so i attack with 3 zombies. Computers casts Turn the Tables and targets one of my zombies. Then it plays Holy Day and saves my zombie :roll:
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Re: Card AI (Improvements) Requests

Postby cc-drake » 22 Aug 2012, 21:16

- AI targets my Wei Strike Force twice with Rage Nimbus.
- AI doesn't cast Nim Shrieker.
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Re: Card AI (Improvements) Requests

Postby RumbleBBU » 24 Aug 2012, 08:04

The computer does not seem to know how to use Vibrating Sphere. More specifically, it only seems to know how not to use it.

Testing my 'Arabian Ice' block in a Sealed Deck game, I had this funny moment: I had 2 creatures, one of which was a Skeleton Ship. The computer had a horde of weenies. "Oh well," I thought, "I'll snipe them away with my Skeleton Ship before they become a problem..."

Then...the computer casts a Vibrating Sphere. But still holds back and doesn't attack (even though I have only two defenders). At the end of its turn, the Vibrating Sphere annihilates the entire weenie horde faster than you can say Pestilence!

The crew of my Skeleton Ship were seen scratching their heads. And I had a selection of counter-measure/burn cards in my hand for dealing with the weenies. Never needed them. The computer failed to summon any new creatures for the next couple of turns, and I marched to an easy victory. Me: 20 life, computer: -4.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 24 Aug 2012, 19:56

AI shouldn't cast Phyrexian Rager when he is at one life. Same issue with Phyrexian Gargantua, I guess?
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Re: Card AI (Improvements) Requests

Postby Sloth » 24 Aug 2012, 20:23

cc-drake wrote:- AI targets my Wei Strike Force twice with Rage Nimbus.
AI shouldn't cast Phyrexian Rager when he is at one life. Same issue with Phyrexian Gargantua, I guess?
Fixed! Thanks cc-drake.

cc-drake wrote:- AI doesn't cast Nim Shrieker.
I can't confirm this. :?:

RumbleBBU wrote:The computer does not seem to know how to use Vibrating Sphere. More specifically, it only seems to know how not to use it.
This card should not appear in AI decks. There was an error that caused these cards not to be filtered out in limited decks. Thanks RumbleBBU.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 24 Aug 2012, 23:16

- AI uses Ebony Horse to untap his attacking creatures for no reason.
- AI took my Grief Tyrant with Bribery. When it dies, AI killed one of his own creatures with the -1/-1 counters.
- AI casts Upheaval. In it's end step, it discards his hand except for 7 lands. AI should keep at least 2 nonland cards.
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Re: Card AI (Improvements) Requests

Postby Nordos » 27 Aug 2012, 15:37

I attack with Phyrexian Obliterator - the AI has 1 life left. He has several creatures, including a Cho-Manno, Revolutionary
Since this one does not recieve any damage, he always only let him block my Phyrexian Obliterator - since it has trample I could have killed him already several times
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