[Old confirmed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Carnage Wurm
by Gargaroz » 30 Aug 2012, 00:31
Code and values looks ok, so it's something else.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[confirmed]challenge mode breaks by Elspeth,Knight Errant
by AlexFolland » 30 Aug 2012, 12:43
I have been trying to play the challenge mode to unlock some cards I want to play with, but it doesn't work. I run magic.exe, go to gauntlet mode, choose my deck, enable the "Challenge Mode" via the checkbox, set "Best of" to 1, 3, or 5 (have tried all of these), and number of opponents to 50, as it says to do on the wiki. The game starts and it tells me what deck the opponent's going to be playing with, and it's not a Kobold Deck. Then the challenge mode thing appears, letting me click "Challenge Set 1" to 4, and I choose 1. I click "Tribal Trials", then the game starts. The opponent gets no free creature like it says he should on the wiki, and when I beat him and another opponent after him, the thing in the screenshot I've attached appears and I auto-lose until I can no longer play.
- Attachments
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SaveGame.zip
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Last edited by Aswan jaguar on 03 Sep 2012, 18:43, edited 4 times in total.
Reason: confirmed bug and renamed
Reason: confirmed bug and renamed
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Re: can't complete challenge mode; "gauntlet: 2, challenge:
by stassy » 30 Aug 2012, 13:04
Both your savegames are corrupted so we can't check it, can you provide the deck you are using for Tribal Challenge?
Restricted and banned cards lists are still in effect in Challenge mode
Restricted and banned cards lists are still in effect in Challenge mode
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Re: can't complete challenge mode; "gauntlet: 2, challenge:
by AlexFolland » 30 Aug 2012, 13:15
I've tried many different decks with the same result, but here's the one I tried most recently.
Corrupted how? I didn't modify it in any way other than it being auto-generated by an unmodified Manalink, so Manalink corrupting save files is a bug in itself, isn't it?
Also, if my deck was illegal, why would the game let me play 2 full matches before messing up and giving me this weird message? I'm not making this up. What I described above really does happen. There's clearly one or more bugs in play here.
Corrupted how? I didn't modify it in any way other than it being auto-generated by an unmodified Manalink, so Manalink corrupting save files is a bug in itself, isn't it?
Also, if my deck was illegal, why would the game let me play 2 full matches before messing up and giving me this weird message? I'm not making this up. What I described above really does happen. There's clearly one or more bugs in play here.
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Alex - suicide god.zip
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Re: [confirmed]challenge mode 1/1-Elspeth,Knight Errant bugs
by Aswan jaguar » 30 Aug 2012, 14:07
I found the card that bugs this challenge and most probably all others,too it is Elspeth,Knight Errant if you take it out from your deck it will work.Now Gargaroz has to make his magic to fix it. 

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Re: [confirmed]challenge mode 1/1-Elspeth,Knight Errant bugs
by stassy » 30 Aug 2012, 15:51
By "corrupted save", I mean this :

This happen if you try to load a savegame from a different version of ML (even between quickfixes like KamiV2 or KamiV3), or if you save a game with specific cards in the bf, such has those who use the gy like the Morbid ability.
Also Challenge mode cannot be saved as the RuleEngine will automatically switch back to Gauntlet mode, same for game with Vanguard cards or special modes that will reshuffle hands(Random Singleton, Momir, etc...).
In that case you can report with a screenshot or nothing since it's quite easy to check a challenge bug.

This happen if you try to load a savegame from a different version of ML (even between quickfixes like KamiV2 or KamiV3), or if you save a game with specific cards in the bf, such has those who use the gy like the Morbid ability.
Also Challenge mode cannot be saved as the RuleEngine will automatically switch back to Gauntlet mode, same for game with Vanguard cards or special modes that will reshuffle hands(Random Singleton, Momir, etc...).
In that case you can report with a screenshot or nothing since it's quite easy to check a challenge bug.
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Bloodchief Ascension + Pulse Tracker
by stassy » 31 Aug 2012, 06:58
Describe the Bug:
Bloodchief Ascension will not count as 2 damage when Pulse Tracker attack and successfully combat damage opponent, thus will not create a counter at end of turn
Which card did behave improperly ?
Bloodchief Ascension + Pulse Tracker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Bloodchief Ascension count 2 damage when Pulse Tracker attack and successfully combat damage opponent, and create a counter at end of turn
Are any other cards possibly affected by this bug ?
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Bloodchief Ascension will not count as 2 damage when Pulse Tracker attack and successfully combat damage opponent, thus will not create a counter at end of turn
Which card did behave improperly ?
Bloodchief Ascension + Pulse Tracker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Bloodchief Ascension count 2 damage when Pulse Tracker attack and successfully combat damage opponent, and create a counter at end of turn
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip
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Re: Bloodchief Ascension + Pulse Tracker
by Gargaroz » 31 Aug 2012, 12:41
That's strange, as the code was arranged for this to work... I checked and I didn't find anything strange, so you'll have to be patient.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[confirmed]Door To Nothingness, AI vs Indestructible
by Kalki50 » 02 Sep 2012, 19:20
I've noticed some glitches regarding two cards that do not qualify as card bugs per se.
First, regarding Door To Nothingness, when I sacrifice this card, I win, as intended. However, there is no text on the pop-up screen that says I won. Sometimes, (not always)this text disappearance continues in subsequent duels, and the text may also disappear from the buttons on the dialogues that you press to go from phase to phase. The game seems to play properly, except for these graphic glitches, but the only way to correct them is to restart the game.
Second, regarding Darksteel Forge, the AI wastes disenchants trying to destroy this card, which it cannot do because the Forge makes all Artifacts, including itself, indestructible. This is similar to the problem with Stuffy Doll. I may need to post this in the bug topic.
I have this game on both my PC (1920 x 1080) and a notebook (1366 x 768) so I don't think resolution has anything to do with the text glitch. Running game with widescreen mod.
First, regarding Door To Nothingness, when I sacrifice this card, I win, as intended. However, there is no text on the pop-up screen that says I won. Sometimes, (not always)this text disappearance continues in subsequent duels, and the text may also disappear from the buttons on the dialogues that you press to go from phase to phase. The game seems to play properly, except for these graphic glitches, but the only way to correct them is to restart the game.
Second, regarding Darksteel Forge, the AI wastes disenchants trying to destroy this card, which it cannot do because the Forge makes all Artifacts, including itself, indestructible. This is similar to the problem with Stuffy Doll. I may need to post this in the bug topic.
I have this game on both my PC (1920 x 1080) and a notebook (1366 x 768) so I don't think resolution has anything to do with the text glitch. Running game with widescreen mod.
Last edited by stassy on 03 Sep 2012, 03:43, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Strange Behavior
by stassy » 03 Sep 2012, 03:42
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Re: [confirmed]Door To Nothingness, AI vs Indestructible
by Aswan jaguar » 03 Sep 2012, 07:43
I have noticed that sometimes the "choose which attacker to block"(or similar don't remember exactly) window dissapears but I haven't managed to relate it with cards that make that happen.
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Re: [confirmed]challenge mode 1/1-Elspeth,Knight Errant bugs
by Aswan jaguar » 03 Sep 2012, 18:42
One more person mentioned problems that made all challenges not to work.it didn't load challenge but normal duel,and the problem was again Elspeth,Knight Errant.
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Re: [confirmed]challenge mode breaks by Elspeth,Knight Erran
by Gargaroz » 04 Sep 2012, 01:55
That's strage, as it actually uses its own Emblem instead of the Rules Engine for the "all indestructible" effect, however I'll check.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[confirmed]Aggravate
by stassy » 05 Sep 2012, 05:00
Describe the Bug:
Aggravate does not force target player creatures to attack if able this turn
Which card did behave improperly ?
Aggravate
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Aggravate does force target player creatures to attack if able this turn
Are any other cards possibly affected by this bug ?
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Aggravate does not force target player creatures to attack if able this turn
Which card did behave improperly ?
Aggravate
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Aggravate does force target player creatures to attack if able this turn
Are any other cards possibly affected by this bug ?
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- Attachments
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2.zip
- (2.4 KiB) Downloaded 251 times
Last edited by Aswan jaguar on 05 Sep 2012, 13:21, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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[partly confirmed]Copy Artifact + Vedalken Shackles
by stassy » 06 Sep 2012, 13:35
Describe the Bug:
Casting Copy Artifact on Vedalken Shackles will bury the spell and not create a copy of the artifact
Which card did behave improperly ?
Copy Artifact + Vedalken Shackles
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Casting Copy Artifact on Vedalken Shackles will create a copy of the artifact
Are any other cards possibly affected by this bug ?
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Only Vedalken Shackles is affected, others artifact seems fine
Casting Copy Artifact on Vedalken Shackles will bury the spell and not create a copy of the artifact
Which card did behave improperly ?
Copy Artifact + Vedalken Shackles
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Casting Copy Artifact on Vedalken Shackles will create a copy of the artifact
Are any other cards possibly affected by this bug ?
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Only Vedalken Shackles is affected, others artifact seems fine
- Attachments
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2.zip
- (2.13 KiB) Downloaded 254 times
Last edited by Aswan jaguar on 06 Sep 2012, 14:22, edited 1 time in total.
Reason: confirmed partly
Reason: confirmed partly
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