Card AI (Improvements) Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card AI (Improvements) Requests
by Sloth » 28 Aug 2012, 21:09
This card has SVar:RemAIDeck:True, it should not appear in AI decks. Where did you encounter it?cc-drake wrote:- AI uses Ebony Horse to untap his attacking creatures for no reason.
Both fixed/improved. Thanks cc-drake.cc-drake wrote:- AI took my Grief Tyrant with Bribery. When it dies, AI killed one of his own creatures with the -1/-1 counters.
- AI casts Upheaval. In it's end step, it discards his hand except for 7 lands. AI should keep at least 2 nonland cards.
Fixed! Thanks Nordos.Nordos wrote:I attack with Phyrexian Obliterator - the AI has 1 life left. He has several creatures, including a Cho-Manno, Revolutionary
Since this one does not recieve any damage, he always only let him block my Phyrexian Obliterator - since it has trample I could have killed him already several times
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by cc-drake » 29 Aug 2012, 06:09
AI Acquire d it from my librarySloth wrote:This card has SVar:RemAIDeck:True, it should not appear in AI decks. Where did you encounter it?cc-drake wrote:- AI uses Ebony Horse to untap his attacking creatures for no reason.

Re: Card AI (Improvements) Requests
by moomarc » 29 Aug 2012, 07:05
I thought that that was already implemented. Should be easy enough to add a targeting check to the AI for gain control abilities.cc-drake wrote:AI Acquire d it from my librarySloth wrote:This card has SVar:RemAIDeck:True, it should not appear in AI decks. Where did you encounter it?cc-drake wrote:- AI uses Ebony Horse to untap his attacking creatures for no reason.Maybe AI should Acquire or Bribery only cards with SVar:RemAIDeck:False then?
-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Re: Card AI (Improvements) Requests
by cc-drake » 29 Aug 2012, 11:04
When I activate Words of Wind, AI returns it's Archon of Justice to it's hand even though it controls an tapped Omega Myr.
Re: Card AI (Improvements) Requests
by Nordos » 29 Aug 2012, 14:53
The AI would attack with a non-vigilant, non-hexproof/shroud, non-protection from black creature while I have an untapped Royal Assassin.
Is there any way to make him check if I have such a creature before attacking? The way it is now, he will always loose his creatures when attacking, gaining nothing.
Is there any way to make him check if I have such a creature before attacking? The way it is now, he will always loose his creatures when attacking, gaining nothing.
Re: Card AI (Improvements) Requests
by Sloth » 29 Aug 2012, 15:38
cc-drake wrote:AI Acquire d it from my librarySloth wrote:This card has SVar:RemAIDeck:True, it should not appear in AI decks. Where did you encounter it?cc-drake wrote:- AI uses Ebony Horse to untap his attacking creatures for no reason.Maybe AI should Acquire or Bribery only cards with SVar:RemAIDeck:False then?
Both fixed! Thanks cc-drake.cc-drake wrote:When I activate Words of Wind, AI returns it's Archon of Justice to it's hand even though it controls an tapped Omega Myr.
This has been improved.Milod wrote:compy needs to make better choices when i cast a discard spel on him does ai discard at rondom or how does it discard?
most of times it put it self in disadvantage by discarding the wrong cards
This should be fixed in most cases. Thanks Milod.Milod wrote:ai casted 2 creatures on his turn then activated terminushappens sometimes
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by mark » 30 Aug 2012, 10:34
AI attaches Curiosity to Kraken Hatchling ; not the best thing to open a game with...
Re: Card AI (Improvements) Requests
by gos » 30 Aug 2012, 12:19
AI casts Chancellor of the Spires without using its triggered ability. I had Timely Reinforcements, Lingering Souls and Go for the Throat in my graveyard.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Card AI (Improvements) Requests
by rapiscopa » 30 Aug 2012, 16:59
I am using version 1.2.11. The client seems to freeze whenever I have a creature with "Undying" (like young wolf) enchanted with rancor. When that creature dies, my game freezes. I also have a similar issue when I use phyrexian metamorph to copy something with undying. When the metamorph dies, it throws a crash message.
Thanks,
Thanks,
- rapiscopa
- Posts: 2
- Joined: 30 Aug 2012, 16:56
- Has thanked: 0 time
- Been thanked: 0 time
Re: Card AI (Improvements) Requests
by friarsol » 30 Aug 2012, 17:58
Hey rapiscopa, please post bug reports in the release announcement of the specific version you are using (in this case 1.2.11)rapiscopa wrote:I am using version 1.2.11. The client seems to freeze whenever I have a creature with "Undying" (like young wolf) enchanted with rancor. When that creature dies, my game freezes. I also have a similar issue when I use phyrexian metamorph to copy something with undying. When the metamorph dies, it throws a crash message.
Thanks,
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Card AI (Improvements) Requests
by cc-drake » 31 Aug 2012, 12:43
- When I block AI's Skyhunter Patrol with Tree Monkey and Assault Griffin, AI will assign damage to the Monkey. This way, the Patrol dies. It would be more effective to assign all damage to Assault Griffin.
- AI uses Combat Medic to protect unblocked attackers.
- AI casts Steal Strength without a target for the -1/-1 part of the ability. I controled a 1/1 at that time.
- I control a 1/1, a 1/1 with a +1/+1 counter and a 1/3. AI casts Cone of Flame dealing 1 damage to the 1/1, 2 damage to the 2/2 and chose no target for the 3 damage.
- AI attacks with Goblin Vandal and activates it even though I control no artifacts.
- AI doesn't attack with Mad Dog into my Cinder Wall.
- AI targets me with Flameblast Dragon for 0 damage even though AI's hand was empty.
- AI uses Combat Medic to protect unblocked attackers.
- AI casts Steal Strength without a target for the -1/-1 part of the ability. I controled a 1/1 at that time.
- I control a 1/1, a 1/1 with a +1/+1 counter and a 1/3. AI casts Cone of Flame dealing 1 damage to the 1/1, 2 damage to the 2/2 and chose no target for the 3 damage.
- AI attacks with Goblin Vandal and activates it even though I control no artifacts.
- AI doesn't attack with Mad Dog into my Cinder Wall.
- AI targets me with Flameblast Dragon for 0 damage even though AI's hand was empty.
Re: Card AI (Improvements) Requests
by Nordos » 02 Sep 2012, 17:20
The AI doesn't know that the legend rules doesn't apply when Mirror Gallery is on the battlefield.
Re: Card AI (Improvements) Requests
by Sloth » 02 Sep 2012, 19:30
This case is fixed, but this part of the AI is still rather rough.cc-drake wrote:- When I block AI's Skyhunter Patrol with Tree Monkey and Assault Griffin, AI will assign damage to the Monkey. This way, the Patrol dies. It would be more effective to assign all damage to Assault Griffin.
I tested this and the AI didn't use it. Are you sure the AI paid the one mana?cc-drake wrote:- AI attacks with Goblin Vandal and activates it even though I control no artifacts.
All six fixed! Thanks cc-drake.cc-drake wrote:- AI uses Combat Medic to protect unblocked attackers.
- AI casts Steal Strength without a target for the -1/-1 part of the ability. I controled a 1/1 at that time.
- I control a 1/1, a 1/1 with a +1/+1 counter and a 1/3. AI casts Cone of Flame dealing 1 damage to the 1/1, 2 damage to the 2/2 and chose no target for the 3 damage.
- AI doesn't attack with Mad Dog into my Cinder Wall.
- AI targets me with Flameblast Dragon for 0 damage even though AI's hand was empty.
- I control Gravestorm and Misers' Cage. AI has Stomp and Howl in hand, but doesn't cast it.
Fixed! Thanks Nordos.Nordos wrote:The AI doesn't know that the legend rules doesn't apply when Mirror Gallery is on the battlefield.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by cc-drake » 03 Sep 2012, 05:27
Yes, I think so.Sloth wrote:I tested this and the AI didn't use it. Are you sure the AI paid the one mana?cc-drake wrote:- AI attacks with Goblin Vandal and activates it even though I control no artifacts.
Who is online
Users browsing this forum: No registered users and 57 guests