Forge Beta: 08-03-2012 ver 1.2.11
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 08-03-2012 ver 1.2.11
by moomarc » 29 Aug 2012, 21:36
Already fixed this one a couple days ago! Thanks gos!gos wrote:My opponent enchanted his creature with Endless Scream, but the bonus from it only lasted until the end of the turn.
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Re: Forge Beta: 08-03-2012 ver 1.2.11
by Sloth » 30 Aug 2012, 07:44
This has been fixed already.
Fixed! Thanks cc-drake.cc-drake wrote:- Chimeric Coils don't have any text.
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Re: Forge Beta: 08-03-2012 ver 1.2.11
by cc-drake » 30 Aug 2012, 08:06
After I activated Mannichi, the Fevered Dream, Armor of Faith will give +1/+0 with each activation.
Re: Forge Beta: 08-03-2012 ver 1.2.11
by Sloth » 30 Aug 2012, 09:09
This is correct. P/T switching is a static effect that is layered after pumping. See: http://magiccards.info/query?q=Mannichi ... rd&s=cnamecc-drake wrote:After I activated Mannichi, the Fevered Dream, Armor of Faith will give +1/+0 with each activation.
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Re: Forge Beta: 08-03-2012 ver 1.2.11
by Emfatic » 30 Aug 2012, 19:40
I've been playing duels successfully with this version (love it, thanks) but after creating a deck through quest mode, I had problems:
I used the red link to build a deck in quest mode and then saved it using the "save as" option, putting the file in a documents folder. Then I quit the program. Later I went to the quest area and again got the red link to build a deck. The quest deck list is empty (not sure where to move my created deck to). So I tried to build a new deck from the quest deck page and it looked like the game became unresponsive. I couldn't click on anything. So when I went to close Forge, I got a box that asked if I wanted to save the deck. The deck editor tool does the same thing.
I moved my deck to the decks/constructed folder but Forge does not show it in any of the deck lists, not even custom.
I'd like to continue playing a quest but can't seem to get around this problem. Anything I can do to repair it?
I used the red link to build a deck in quest mode and then saved it using the "save as" option, putting the file in a documents folder. Then I quit the program. Later I went to the quest area and again got the red link to build a deck. The quest deck list is empty (not sure where to move my created deck to). So I tried to build a new deck from the quest deck page and it looked like the game became unresponsive. I couldn't click on anything. So when I went to close Forge, I got a box that asked if I wanted to save the deck. The deck editor tool does the same thing.
I moved my deck to the decks/constructed folder but Forge does not show it in any of the deck lists, not even custom.
I'd like to continue playing a quest but can't seem to get around this problem. Anything I can do to repair it?
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Re: Forge Beta: 08-03-2012 ver 1.2.11
by cc-drake » 30 Aug 2012, 20:30
Interesting, didn't know that. Well, you'll never stop learning!Sloth wrote:This is correct. P/T switching is a static effect that is layered after pumping. See: http://magiccards.info/query?q=Mannichi ... rd&s=cnamecc-drake wrote:After I activated Mannichi, the Fevered Dream, Armor of Faith will give +1/+0 with each activation.
Re: Forge Beta: 08-03-2012 ver 1.2.11
by friarsol » 30 Aug 2012, 20:41
Yea, if you look at the card text for old PT switching cards (http://magiccards.info/ch/en/12.html) that information was written on the card, since this is before they expanded out the Layer system.cc-drake wrote:Interesting, didn't know that. Well, you'll never stop learning!
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Re: Forge Beta: 08-03-2012 ver 1.2.11
by schnautzr » 31 Aug 2012, 06:54
Not sure what happened here, but I should have won. Here is what's on the playing field:
Computer field:
Tendo Ice Bridge Swamp (tapped) Plains (tapped) Karakas (tapped) Forest Forbidden Orchard (tapped) Badlands Tundra (tapped)
Day of Destiny Leyline of Singularity
Utopia Tree (tapped) Willow Satyr (tapped) Birds of Paradise (tapped) Empress Galina Captain Sisay Tsabo Tavoc Hunted Phantasm
Human field:
Hunted Dragon (enchanted with Mind Control ) Armored Skaab
Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Island Island Island Swamp Swamp Swamp Hinterland Harbor
All creatures have legendary. All creatures on computer's field have +2/+2. Hunted Dragon has been captured from the computer. Empress Galina controls a Spirit (but there doesn't seem to be one present).
Computer stats:
Life: -1
Hand: 2
Deck: 27
Graveyard: 13
Exile: 0
Flashback: 0
Infect: 0
B: 0
U: 0
G: 0
R: 0
W: 0
X: 0
Human stats:
Life: 59
Hand: 1
Deck: 4
Graveyard: 41
Exile: 10
Flashback: 1
Infect: 0
B: 0
U: 0
G: 0
R: 0
W: 0
X: 0
Stack: 0
Defender - Computer
-> Armored Skaab 1/4
[ Empress Galina 3/5
[ Captain Sisay 4/4
-> Hunted Dragon
Recent log messages:
Turn 42 (Human)
Human played Forest
Human declared Armored Skaab Hunted Dragon attacking Computer.
Computer assigned Empress Galina Captain Sisay to block Armored Skaab . Computer assigned <nothing> to block Hunted Dragon .
I assigned Armored Skaab to deal 1 damage to Empress Galina and simply let Hunted Dragon finish the game. As soon as I assigned this damage, I not congratulated for winning, but instead was greeted with the following (I had to replace colons with semicolons and dots with angled brackets in order to get around the spam filter):
As a side note, tokens weren't appearing in this game (except spirits from Forbidden Orchard ), and I'm not sure why. Adversely affected token generators were Spider Spawning , Hunted Dragon , and Hunted Phantasm .
Computer field:
Tendo Ice Bridge Swamp (tapped) Plains (tapped) Karakas (tapped) Forest Forbidden Orchard (tapped) Badlands Tundra (tapped)
Day of Destiny Leyline of Singularity
Utopia Tree (tapped) Willow Satyr (tapped) Birds of Paradise (tapped) Empress Galina Captain Sisay Tsabo Tavoc Hunted Phantasm
Human field:
Hunted Dragon (enchanted with Mind Control ) Armored Skaab
Forest Forest Forest Forest Forest Forest Forest Forest Forest Forest Island Island Island Swamp Swamp Swamp Hinterland Harbor
All creatures have legendary. All creatures on computer's field have +2/+2. Hunted Dragon has been captured from the computer. Empress Galina controls a Spirit (but there doesn't seem to be one present).
Computer stats:
Life: -1
Hand: 2
Deck: 27
Graveyard: 13
Exile: 0
Flashback: 0
Infect: 0
B: 0
U: 0
G: 0
R: 0
W: 0
X: 0
Human stats:
Life: 59
Hand: 1
Deck: 4
Graveyard: 41
Exile: 10
Flashback: 1
Infect: 0
B: 0
U: 0
G: 0
R: 0
W: 0
X: 0
Stack: 0
Defender - Computer
-> Armored Skaab 1/4
[ Empress Galina 3/5
[ Captain Sisay 4/4
-> Hunted Dragon
Recent log messages:
Turn 42 (Human)
Human played Forest
Human declared Armored Skaab Hunted Dragon attacking Computer.
Computer assigned Empress Galina Captain Sisay to block Armored Skaab . Computer assigned <nothing> to block Hunted Dragon .
I assigned Armored Skaab to deal 1 damage to Empress Galina and simply let Hunted Dragon finish the game. As soon as I assigned this damage, I not congratulated for winning, but instead was greeted with the following (I had to replace colons with semicolons and dots with angled brackets in order to get around the spam filter):
- Code: Select all
This is a Crash Report> An error has occurred> Please save this message to a file>
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time;
http;//tinyurl>com/3zzrnyb
Reporting bugs in Forge is very important> We thank you for your time>
null
Version;
Forge version 1>2>11-r16432
OS; Windows 7 Version; 6>1 Architecture; x86
Java Version; 1>7>0_05 Vendor; Oracle Corporation
Detailed error trace;
java>lang>NullPointerException
at forge>gui>match>QuestWinLoseHandler>awardEventCredits(QuestWinLoseHandler>java;341)
at forge>gui>match>QuestWinLoseHandler>populateCustomPanel(QuestWinLoseHandler>java;191)
at forge>gui>match>ViewWinLose><init>(ViewWinLose>java;124)
at forge>GameAction>checkStateEffects(GameAction>java;995)
at forge>game>phase>PhaseHandler>handleBeginPhase(PhaseHandler>java;399)
at forge>control>input>InputControl>updateInput(InputControl>java;203)
at forge>gui>GuiInput>update(GuiInput>java;58)
at java>util>Observable>notifyObservers(Unknown Source)
at java>util>Observable>notifyObservers(Unknown Source)
at forge>util>MyObservable>updateObservers(MyObservable>java;41)
at forge>game>phase>PhaseHandler>nextPhase(PhaseHandler>java;582)
at forge>game>phase>PhaseHandler>nextPhase(PhaseHandler>java;586)
at forge>gui>match>controllers>CMessage$2>actionPerformed(CMessage>java;57)
at javax>swing>AbstractButton>fireActionPerformed(Unknown Source)
at javax>swing>AbstractButton$Handler>actionPerformed(Unknown Source)
at javax>swing>DefaultButtonModel>fireActionPerformed(Unknown Source)
at javax>swing>DefaultButtonModel>setPressed(Unknown Source)
at javax>swing>plaf>basic>BasicButtonListener>mouseReleased(Unknown Source)
at java>awt>AWTEventMulticaster>mouseReleased(Unknown Source)
at java>awt>Component>processMouseEvent(Unknown Source)
at javax>swing>JComponent>processMouseEvent(Unknown Source)
at java>awt>Component>processEvent(Unknown Source)
at java>awt>Container>processEvent(Unknown Source)
at java>awt>Component>dispatchEventImpl(Unknown Source)
at java>awt>Container>dispatchEventImpl(Unknown Source)
at java>awt>Component>dispatchEvent(Unknown Source)
at java>awt>LightweightDispatcher>retargetMouseEvent(Unknown Source)
at java>awt>LightweightDispatcher>processMouseEvent(Unknown Source)
at java>awt>LightweightDispatcher>dispatchEvent(Unknown Source)
at java>awt>Container>dispatchEventImpl(Unknown Source)
at java>awt>Window>dispatchEventImpl(Unknown Source)
at java>awt>Component>dispatchEvent(Unknown Source)
at java>awt>EventQueue>dispatchEventImpl(Unknown Source)
at java>awt>EventQueue>access$000(Unknown Source)
at java>awt>EventQueue$3>run(Unknown Source)
at java>awt>EventQueue$3>run(Unknown Source)
at java>security>AccessController>doPrivileged(Native Method)
at java>security>ProtectionDomain$1>doIntersectionPrivilege(Unknown Source)
at java>security>ProtectionDomain$1>doIntersectionPrivilege(Unknown Source)
at java>awt>EventQueue$4>run(Unknown Source)
at java>awt>EventQueue$4>run(Unknown Source)
at java>security>AccessController>doPrivileged(Native Method)
at java>security>ProtectionDomain$1>doIntersectionPrivilege(Unknown Source)
at java>awt>EventQueue>dispatchEvent(Unknown Source)
at java>awt>EventDispatchThread>pumpOneEventForFilters(Unknown Source)
at java>awt>EventDispatchThread>pumpEventsForFilter(Unknown Source)
at java>awt>EventDispatchThread>pumpEventsForHierarchy(Unknown Source)
at java>awt>EventDispatchThread>pumpEvents(Unknown Source)
at java>awt>EventDispatchThread>pumpEvents(Unknown Source)
at java>awt>EventDispatchThread>run(Unknown Source)
As a side note, tokens weren't appearing in this game (except spirits from Forbidden Orchard ), and I'm not sure why. Adversely affected token generators were Spider Spawning , Hunted Dragon , and Hunted Phantasm .
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Re: Forge Beta: 08-03-2012 ver 1.2.11
by fiend123 » 31 Aug 2012, 11:35
When the AI uses a burn spell on me, and if I control more than 1 Planeswalker, I am given the ability to choose which Planeswalker the damage is redirected to. Is there a way to change this? Maybe make the AI only redirect to the Planeswalker with the lowest loyalty.
On the same note, is there a way to see who my opponent's creatures are attacking? Kind of difficult to plan blockers when I have no idea if the AI is hitting my Planeswalker or me.
Another bug I previously posted that hasn't been fixed yet. In draft mode, when I remove a card from the maindeck and click on another card, a duplicate of the card I removed will be created, resulting in me having 2 copies of the card in my sideboard (and thus increasing my deck size from 100 + 45 to 146.
On the same note, is there a way to see who my opponent's creatures are attacking? Kind of difficult to plan blockers when I have no idea if the AI is hitting my Planeswalker or me.
Another bug I previously posted that hasn't been fixed yet. In draft mode, when I remove a card from the maindeck and click on another card, a duplicate of the card I removed will be created, resulting in me having 2 copies of the card in my sideboard (and thus increasing my deck size from 100 + 45 to 146.
Re: Forge Beta: 08-03-2012 ver 1.2.11
by friarsol » 31 Aug 2012, 12:40
As far as your original issue, it looks like there was just a crash when trying to calculate your win message. I don't have any specifics going on with it, but occasionally Forge allows you to continue playing after a crash, even though at this point continuing doesn't help since the opponent is defeated.schnautzr wrote:As a side note, tokens weren't appearing in this game (except spirits from Forbidden Orchard ), and I'm not sure why. Adversely affected token generators were Spider Spawning , Hunted Dragon , and Hunted Phantasm .
But the side note isn't a real an issue. All permanents are legendary, that means all tokens coming into play at the same time are legendary (and have the same name as each other). Meaning that they will all be placed in the GY simultaneously due to the Legend rule. The spirits from Orchard could come into play one at a time, but would off themselves when a second one comes into play, that's basically the theme behind this quest deck.
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Re: Forge Beta: 08-03-2012 ver 1.2.11
by rapiscopa » 31 Aug 2012, 14:13
I am using version 1.2.11. The client seems to freeze whenever I have a creature with "Undying" (like young wolf) enchanted with rancor. When that creature dies, my game freezes. I also have a similar issue when I use phyrexian metamorph to copy something with undying. When the metamorph dies, it throws a crash message.
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Re: Forge Beta: 08-03-2012 ver 1.2.11
by schnautzr » 31 Aug 2012, 14:49
Interesting! I figured that wasn't likely a bug but couldn't for the life of me figure it out. Regardless, the crash when I won the game was definitely a bug.friarsol wrote:Meaning that they will all be placed in the GY simultaneously due to the Legend rule. The spirits from Orchard could come into play one at a time, but would off themselves when a second one comes into play, that's basically the theme behind this quest deck.
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Re: Forge Beta: 08-03-2012 ver 1.2.11
by Emfatic » 31 Aug 2012, 19:39
Help! My deck editor no longer works. I've already posted the details as to how that happened (see a few postings above), but I still need help getting it working again. I don't know about re-installing considering it doesn't really install. What steps should I take? I'm really new to this program and love it so much I'm willing to put in the time and effort to get it working again.
Also, where are the quest decks that I've created stored by default?
Also, where are the quest decks that I've created stored by default?
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Re: Forge Beta: 08-03-2012 ver 1.2.11
by schnautzr » 31 Aug 2012, 20:51
I'm not sure where decks are stored. However, you can safely reinstall by copying the original files over top the existing installation. In order to get a "fresh" installation, you'll need to delete any PREFERENCES files.Emfatic wrote:Help! My deck editor no longer works. I've already posted the details as to how that happened (see a few postings above), but I still need help getting it working again. I don't know about re-installing considering it doesn't really install. What steps should I take? I'm really new to this program and love it so much I'm willing to put in the time and effort to get it working again.
Also, where are the quest decks that I've created stored by default?
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