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Forge Beta: 09-08-2012 ver 1.2.13

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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby Emfatic » 13 Sep 2012, 17:34

moomarc wrote:I think that it's just a stack description being wrong. By default scripts that use that mechanic mill from the top.
Talking about descriptions being wrong, I've posted this before but saw no response: During the computer's attack, in order to take away a creature you are using to block it (undoing the action), you can right-click on the creature you are blocking. However, the prompt tells you to right-click on your blocker. I had followed that direction at first and of course that didn't work so I assumed it was a bug (disappointed that I could not undo my action and losing many creatures because of it :( ). I hope that you can fix the prompt.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby Sloth » 13 Sep 2012, 18:19

Emfatic wrote:During the computer's attack, in order to take away a creature you are using to block it (undoing the action), you can right-click on the creature you are blocking. However, the prompt tells you to right-click on your blocker. I had followed that direction at first and of course that didn't work so I assumed it was a bug (disappointed that I could not undo my action and losing many creatures because of it :( ). I hope that you can fix the prompt.
I can right-click my blocker and it will no longer block, just like the prompt says. Are you sure it didn't work?
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby Emfatic » 13 Sep 2012, 18:30

Sloth wrote:
Emfatic wrote:During the computer's attack, in order to take away a creature you are using to block it (undoing the action), you can right-click on the creature you are blocking. However, the prompt tells you to right-click on your blocker. I had followed that direction at first and of course that didn't work so I assumed it was a bug (disappointed that I could not undo my action and losing many creatures because of it :( ). I hope that you can fix the prompt.
I can right-click my blocker and it will no longer block, just like the prompt says. Are you sure it didn't work?
Ah, I've retested it and you're right. It does work. However, it didn't look like it worked because I was only watching the entry in the combat log, looking for it to change and it didn't. So I had assumed that it didn't work. I guess that's the real problem.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby saturnine » 13 Sep 2012, 18:50

Could the log panel be fixed so that it doesn't scroll down with each entry? I'd like to look at it all the time rather than having to drag the scroll bar all the way up each time I want to look at it.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby friarsol » 13 Sep 2012, 23:21

saturnine wrote:Could the log panel be fixed so that it doesn't scroll down with each entry? I'd like to look at it all the time rather than having to drag the scroll bar all the way up each time I want to look at it.
I looked at this before and couldn't figure out why it was doing that. Maybe we could just flip the log to display in the other direction.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby NoctisIncendia » 14 Sep 2012, 04:24

I can't splice spells on my Lava Spike :(
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby saturnine » 14 Sep 2012, 04:59

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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby jmartus » 14 Sep 2012, 06:03

k
Last edited by jmartus on 14 Sep 2012, 06:43, edited 1 time in total.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby Xitax » 14 Sep 2012, 06:17

jmartus wrote:bug my creature mycosynth fiend should only be a 4/4 not a 6/6
What? It's a 2/2 and your opponent has 4 poison counters.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby moomarc » 14 Sep 2012, 06:39

NoctisIncendia wrote:I can't splice spells on my Lava Spike :(
Fixed! Thanks NoctisIncendia!
-Marc
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby fiend123 » 14 Sep 2012, 09:54

When I'm attacking with creatures that spawn attacking tokens (e.g. Geist of Saint Traft, Hero of Bladehold), I am not able to choose whether I want those tokens to be attacking my opponent or their planeswalkers.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby Kapoue » 14 Sep 2012, 15:12

I encountered a few bugs playing quest mode fantasy.

#1 : The Unlimited tournament deck (or maybe starter deck) is being sold for 995 even after I update the card price list.

#2 : After I buy the Unlimited tournament deck (or maybe starter deck) it is still available to be purchased again. And again, and again. I can make unlimited money/mox with this since the cards inside sell for more then 995.

#3 : I was dueling with ante but didn't want to lose cards so I was making a copy of the file.dat in the /res/quest/data folder. I was just copying it to the same place as he was. So I had a "my_quest.dat" and a "my_quest - Copy.dat" in the /res/quest/data folder. I stumbled quite a few times (like 5-6 times) on a bug that rolled back my quest. I remember clearly on a time when I got a black lotus in a pack, went to make a copy of my file, played a few games, then the cards were missing from both my current game and the copy I made.

Once I stopped going through this loophole I stopped getting this bug.

OK you can judge me now for cheating :)

I know your first impression is : He messed up the file switching and deleted his current quest. After the first time I encountered the bug that's what I thought and was really careful with the switching.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby correioalternativo » 14 Sep 2012, 15:22

"Why don't we have both?" :D

I suggested this because I remembered that WAGIC (PSP homebrew similar to FORGE) has these lands.

*

Card request - Gilded Drake. Thank you.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby Emfatic » 14 Sep 2012, 18:15

Here's a crash report.

I was in the deck editor. I was using the "Add 4 of a card" button to add 1 card to a deck of 286 (ya, crazy I know :-" ). I am unable to reproduce this error.
Attachments
2012-09-14-00.txt
(2.52 KiB) Downloaded 245 times
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