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Forge Beta: 09-08-2012 ver 1.2.13

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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby Emfatic » 14 Sep 2012, 21:12

I think there's a bug here:

I targeted Riftwing Cloudskate in the computer's graveyard with my Rise from the Grave. Then it asked me for a target to return to hand and I picked the computer's creature. That worked fine. But the Riftwing Cloudskate returned to the computer's graveyard and did not appear in my battlefield as expected. Also, there are no cards in suspend so it didn't just suspend it.

Edit: The only other thing on the battlefield that would have had any effect is my Kraken's Eye, but that didn't get triggered.
Last edited by Emfatic on 15 Sep 2012, 03:15, edited 1 time in total.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby NoctisIncendia » 15 Sep 2012, 03:12

 Talrand, Sky Summoner doesn't trigger off copies of spells created by Spelltwine, even though Spelltwine says to cast the copies.
Last edited by Chris H. on 15 Sep 2012, 10:13, edited 1 time in total.
Reason: Mouse-over
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby saturnine » 15 Sep 2012, 03:53

Playing with an Exalted deck, and after the queueing window for stacking Exalted opened (Angelic Benediction was in play) I was asked if I wanted to tap target creature. Clicking the cancel button instead of OK froze the game, which I had to kill.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby cc-drake » 15 Sep 2012, 12:20

- Loyal Sentry does nothing when it dies
- Interdict can't counter the equip ability of Ogre's Cleaver
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby timmermac » 15 Sep 2012, 15:53

Emfatic wrote:Here's a crash report.

I was in the deck editor. I was using the "Add 4 of a card" button to add 1 card to a deck of 286 (ya, crazy I know :-" ). I am unable to reproduce this error.
:lol: You haven't seen crazy until you've seen my typical quest decks. The deck size will usually reach a 4-digit number by the 10th match or so. Of course, I kind of tend to ignore minor annoyances like deck construction rules. 24 of each kind of Sliver? If you've got 'em, why not use 'em? :twisted: I don't think my current deck actually has that many of anything right now - its too new. But it will!
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby edessa » 15 Sep 2012, 15:59

saturnine wrote:Playing with an Exalted deck, and after the queueing window for stacking Exalted opened (Angelic Benediction was in play) I was asked if I wanted to tap target creature. Clicking the cancel button instead of OK froze the game, which I had to kill.
Something similar ocurred to me. But in my case, computer had a creature with shroud so I couldnt target. I have to restart forge to continue playing.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby Sloth » 15 Sep 2012, 19:00

saturnine wrote:Playing with an Exalted deck, and after the queueing window for stacking Exalted opened (Angelic Benediction was in play) I was asked if I wanted to tap target creature. Clicking the cancel button instead of OK froze the game, which I had to kill.
Did you control Finest Hour?

cc-drake wrote:- Loyal Sentry does nothing when it dies
I think you mean another card.

cc-drake wrote:- Interdict can't counter the equip ability of Ogre's Cleaver
Fixed! Thanks cc-drake.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby sagephoenix » 15 Sep 2012, 20:57

It seems like Boreal Centaur's textbox is incorrect. it says +1/+0 instead of +1/+1.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby cc-drake » 15 Sep 2012, 21:39

A copy of Spawnwrithe shows the picture of Spawnwrithe, but a copy of a copy of Spawnwrithe doesn't.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby saturnine » 15 Sep 2012, 23:37

Sloth wrote:
saturnine wrote:Playing with an Exalted deck, and after the queueing window for stacking Exalted opened (Angelic Benediction was in play) I was asked if I wanted to tap target creature. Clicking the cancel button instead of OK froze the game, which I had to kill.
Did you control Finest Hour?
Nope, but there was queueing issues with that card too in which the additional phase wouldn't appear until after I had made the stack queueing.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby schnautzr » 16 Sep 2012, 08:38

If I tap Merfolk Mesmerist during my turn targeting the opponent, causing one or more creatures to enter the opponent's graveyard, the opponent's Asmira, Holy Avenger, does not gain any +1/+1 counters during my end step.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby ZzzzSleep » 16 Sep 2012, 09:09

schnautzr wrote:If I tap Merfolk Mesmerist during my turn targeting the opponent, causing one or more creatures to enter the opponent's graveyard, the opponent's Asmira, Holy Avenger, does not gain any +1/+1 counters during my end step.
That's because Asmira only triggers off creatures entering the graveyard from the battlefield, not the library.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby moomarc » 16 Sep 2012, 09:13

schnautzr wrote:If I tap Merfolk Mesmerist during my turn targeting the opponent, causing one or more creatures to enter the opponent's graveyard, the opponent's Asmira, Holy Avenger, does not gain any +1/+1 counters during my end step.
Asmira's ability only counts creatures that entered the graveyard from the battlefield.
-Marc
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby schnautzr » 16 Sep 2012, 09:26

Ah, sneaky. Another AI pact bug...
Computer plays Pact of the Titan on its first turn. This is an obviously stupid move on any player's part.
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Re: Forge Beta: 09-08-2012 ver 1.2.13

Postby cc-drake » 16 Sep 2012, 20:07

I control Crowd Favorites and a Crown of Convergence showing Samurai Enforcers. The +1/+1 bonus doesn't apply.
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