It is currently 15 Sep 2025, 17:42
   
Text Size

[Old confirmed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Copy Artifact + Vedalken Shackles

Postby Aswan jaguar » 06 Sep 2012, 14:22

I confirm that only the first time copy artifact doesn't copy Vedalken Shackles and another bug when it doesn't copy Vedalken Shackles (that first time that is) is that a land of caster gets destroyed most times.I couldn't get what is the pattern though.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[confirmed]Mogg Flunkies

Postby stassy » 07 Sep 2012, 11:58

Describe the Bug:
Two or more Mogg Flunkies cannot attack or block together.

Which card did behave improperly ?
Mogg Flunkies

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Two or more Mogg Flunkies can attack or block together. (according to gatherer)

Are any other cards possibly affected by this bug ?
-

Only when a different creature than Mogg Flunkies is in the bf can trigger the ability to attack or block for him.
Attachments
2.zip
(2.31 KiB) Downloaded 276 times
Last edited by Aswan jaguar on 07 Sep 2012, 14:14, edited 1 time in total.
Reason: confirmed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Mogg Flunkies

Postby Aswan jaguar » 07 Sep 2012, 14:17

Also AI doesn't understand the function of the card and never attacked with them nor defended with them although he had a different creature on battlefield.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[confirmed]Task Force

Postby stassy » 10 Sep 2012, 11:44

Describe the Bug:
Task Force ability doesn't trigger on creature ping ability or some cards

Which card did behave improperly ?
Task Force

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Task Force ability trigger on creature ping ability and all cards that target it.

Are any other cards possibly affected by this bug ?
Ping ability creature:
Anaba Shaman
Kris Mage

Others cards:
Ashnod's Gear

In the screenshot below, Task Force usually trigger before the resolve of the spell targeting it but Ashnod's Gear "power up"
Image

Task Force trigger on most instant, enchantment and sorcery cards so far, I suspect it doesn't trigger on non-C coded card but Kris Mage is from the same patch...
Last edited by Aswan jaguar on 13 Sep 2012, 16:13, edited 1 time in total.
Reason: confirmed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[confirmed]Predatory Rampage

Postby stassy » 17 Sep 2012, 17:37

Describe the Bug:
Predatory Rampage lure effect doesn't work on AI's creatures

Which card did behave improperly ?
Predatory Rampage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13

What exactly should be the correct behavior/interaction ?
Predatory Rampage lure effect work on AI's creatures

Are any other cards possibly affected by this bug ?
-

When Predatory Rampage is cast, a Predatory Rampage legacy card effect is attached to all creatures in the bf but the lure effect still doesn't work, weird because Indrik Umbra lure effect work everytime on all side (with no legacy effect)
Attachments
1.zip
(2.12 KiB) Downloaded 265 times
Last edited by Aswan jaguar on 18 Sep 2012, 13:57, edited 1 time in total.
Reason: confirmed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed]Nezumi Graverobber, [confirmed]Nezumi shorftang

Postby bgaut » 17 Sep 2012, 19:15

Describe the Bug:
Nezumi shorftang does not flip when opponent has no cards in hand
Which card did behave improperly ?
Nezumi shorftang

Which Version did you use ? Manalink patch September 16, 2012 aka M13
What exactly should be the correct behaviour/interaction ?

Nezumi shorftang should transform into another creature

Are any other cards possibly affected by this bug ?
other flip cards ?
Last edited by stassy on 27 Sep 2012, 13:49, edited 3 times in total.
Reason: bug confirmed
bgaut
 
Posts: 63
Joined: 03 Jan 2010, 00:10
Has thanked: 1 time
Been thanked: 0 time

Re: Nezumi shorftang

Postby stassy » 17 Sep 2012, 19:30

confirmed, seems to be the bug affecting Nezumi Shortfang and Nezumi Graverobber that supposed to be fixed is not
Attachments
1.zip
(2.16 KiB) Downloaded 231 times
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[confirmed]Courtly Provocateur

Postby stassy » 18 Sep 2012, 09:16

Describe the Bug:
Courtly Provocateur ability doesn't force target creature to block of attack

Which card did behave improperly ?
Courtly Provocateur

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13

What exactly should be the correct behavior/interaction ?
Courtly Provocateur ability force target creature to block of attack

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.17 KiB) Downloaded 244 times
Last edited by Aswan jaguar on 18 Sep 2012, 14:01, edited 1 time in total.
Reason: confirmed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed haste wait vigilance]Sword of Vengeance

Postby TwisteD » 18 Sep 2012, 17:29

Describe the Bug:

Sword of Vengeance doesnt give equipped creature haste. Also if equipped on another creature the former carrier retains vigilance permanently.

Which card did behave improperly ?

Sword of Vengeance

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

M13

What exactly should be the correct behavior/interaction ?

Sword of Vengeance should give equipped creature haste and when no longer equipped the creature shouldnt have vigilance.

Are any other cards possibly affected by this bug ?

-
Attachments
SwordOfV.zip
(3.46 KiB) Downloaded 261 times
Last edited by Aswan jaguar on 18 Sep 2012, 19:42, edited 3 times in total.
Reason: fixed haste wait vigilance
TwisteD
 
Posts: 41
Joined: 02 Sep 2012, 13:57
Has thanked: 0 time
Been thanked: 0 time

[confirmed]Skeleton Shard

Postby TwisteD » 18 Sep 2012, 18:28

Describe the Bug:

Skeleton Shard returns any artifact from graveyard to hand, not only artifact creatures.

Which card did behave improperly ?

Skeleton Shard

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

M13

What exactly should be the correct behavior/interaction ?

Skeleton Shard ability returns only artifact creatures from graveyard to your hand.

Are any other cards possibly affected by this bug ?

-
Attachments
Shard.zip
(3.61 KiB) Downloaded 244 times
Last edited by stassy on 18 Sep 2012, 18:32, edited 1 time in total.
Reason: bug confirmed
TwisteD
 
Posts: 41
Joined: 02 Sep 2012, 13:57
Has thanked: 0 time
Been thanked: 0 time

Re: [confirmed]Sword of Vengeance

Postby Gargaroz » 18 Sep 2012, 19:33

Fixed the haste bug. The other is more problematic as it's not a standard ability, you'll have to wait.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[confirmed]Powerstone Minefield

Postby stassy » 19 Sep 2012, 05:00

Describe the Bug:
Powerstone Minefield doesn't deal 2 damages to blocking creatures

Which card did behave improperly ?
Powerstone Minefield

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13

What exactly should be the correct behavior/interaction ?
Powerstone Minefield deals 2 damages to blocking creatures

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.22 KiB) Downloaded 240 times
Last edited by Aswan jaguar on 19 Sep 2012, 13:13, edited 1 time in total.
Reason: confirmed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [2nd fixed + another bug]Arashi, the Sky Asunder

Postby stassy » 19 Sep 2012, 05:10

After some M13 testing, Arashi, the Sky Asunder from the bf game ask for GGX instead of GX, but the damage resolution is working correctly.
The uber Red damage for 4096 from channeling still occur

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[test with V2 1st-Wait for 2nd]Haakon, Stromgald Scourge

Postby TwisteD » 19 Sep 2012, 18:35

Describe the Bug:

Haakon, Stromgald Scourge ability to play knight cards from graveyard puts given card into play but doesnt remove it from graveyard. It seems like it puts a copy of chosen creature into play or something, even if no creature is chosen and you only click done. It may be some weird interaction though, because it not always happens to me. Also when trying to play Stillmoon Cavalier with Haakon, Stromgald Scourge ability it asks for 1WW only and cant cast it for black mana.

Which card did behave improperly ?

Haakon, Stromgald Scourge

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

M13

What exactly should be the correct behavior/interaction ?

When using Haakon, Stromgald Scourge ability to cast knight from graveyard the creature should be put in play and removed from graveyard.
You should be able to cast Stillmoon Cavalier with Haakon ability for 1WW, 1BB or 1WB.

Are any other cards possibly affected by this bug ?

Not sure, but possible.
Attachments
Haakon.zip
(3.13 KiB) Downloaded 287 times
Last edited by Aswan jaguar on 20 Sep 2012, 13:55, edited 2 times in total.
Reason: fixed?-test with new udpate-wait for interaction with hybrid
TwisteD
 
Posts: 41
Joined: 02 Sep 2012, 13:57
Has thanked: 0 time
Been thanked: 0 time

Re: [1st fixed + another bug]Arashi, the Sky Asunder

Postby Gargaroz » 20 Sep 2012, 13:24

Fixed the mana cost of the first ability, however the second bug is very strange, I'll look into it but seems problematic to fix.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: Google [Bot] and 14 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 15 users online :: 1 registered, 0 hidden and 14 guests (based on users active over the past 10 minutes)
Most users ever online was 7967 on 09 Sep 2025, 23:08

Users browsing this forum: Google [Bot] and 14 guests

Login Form