[Old confirmed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Copy Artifact + Vedalken Shackles
by Aswan jaguar » 06 Sep 2012, 14:22
I confirm that only the first time copy artifact doesn't copy Vedalken Shackles and another bug when it doesn't copy Vedalken Shackles (that first time that is) is that a land of caster gets destroyed most times.I couldn't get what is the pattern though.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[confirmed]Mogg Flunkies
by stassy » 07 Sep 2012, 11:58
Describe the Bug:
Two or more Mogg Flunkies cannot attack or block together.
Which card did behave improperly ?
Mogg Flunkies
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Two or more Mogg Flunkies can attack or block together. (according to gatherer)
Are any other cards possibly affected by this bug ?
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Only when a different creature than Mogg Flunkies is in the bf can trigger the ability to attack or block for him.
Two or more Mogg Flunkies cannot attack or block together.
Which card did behave improperly ?
Mogg Flunkies
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Two or more Mogg Flunkies can attack or block together. (according to gatherer)
Are any other cards possibly affected by this bug ?
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Only when a different creature than Mogg Flunkies is in the bf can trigger the ability to attack or block for him.
- Attachments
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2.zip
- (2.31 KiB) Downloaded 276 times
Last edited by Aswan jaguar on 07 Sep 2012, 14:14, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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Re: [confirmed]Mogg Flunkies
by Aswan jaguar » 07 Sep 2012, 14:17
Also AI doesn't understand the function of the card and never attacked with them nor defended with them although he had a different creature on battlefield.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[confirmed]Task Force
by stassy » 10 Sep 2012, 11:44
Describe the Bug:
Task Force ability doesn't trigger on creature ping ability or some cards
Which card did behave improperly ?
Task Force
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Task Force ability trigger on creature ping ability and all cards that target it.
Are any other cards possibly affected by this bug ?
Ping ability creature:
Anaba Shaman
Kris Mage
Others cards:
Ashnod's Gear
In the screenshot below, Task Force usually trigger before the resolve of the spell targeting it but Ashnod's Gear "power up"

Task Force trigger on most instant, enchantment and sorcery cards so far, I suspect it doesn't trigger on non-C coded card but Kris Mage is from the same patch...
Task Force ability doesn't trigger on creature ping ability or some cards
Which card did behave improperly ?
Task Force
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Task Force ability trigger on creature ping ability and all cards that target it.
Are any other cards possibly affected by this bug ?
Ping ability creature:
Anaba Shaman
Kris Mage
Others cards:
Ashnod's Gear
In the screenshot below, Task Force usually trigger before the resolve of the spell targeting it but Ashnod's Gear "power up"

Task Force trigger on most instant, enchantment and sorcery cards so far, I suspect it doesn't trigger on non-C coded card but Kris Mage is from the same patch...
Last edited by Aswan jaguar on 13 Sep 2012, 16:13, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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[confirmed]Predatory Rampage
by stassy » 17 Sep 2012, 17:37
Describe the Bug:
Predatory Rampage lure effect doesn't work on AI's creatures
Which card did behave improperly ?
Predatory Rampage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
Predatory Rampage lure effect work on AI's creatures
Are any other cards possibly affected by this bug ?
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When Predatory Rampage is cast, a Predatory Rampage legacy card effect is attached to all creatures in the bf but the lure effect still doesn't work, weird because Indrik Umbra lure effect work everytime on all side (with no legacy effect)
Predatory Rampage lure effect doesn't work on AI's creatures
Which card did behave improperly ?
Predatory Rampage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
Predatory Rampage lure effect work on AI's creatures
Are any other cards possibly affected by this bug ?
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When Predatory Rampage is cast, a Predatory Rampage legacy card effect is attached to all creatures in the bf but the lure effect still doesn't work, weird because Indrik Umbra lure effect work everytime on all side (with no legacy effect)
- Attachments
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1.zip
- (2.12 KiB) Downloaded 265 times
Last edited by Aswan jaguar on 18 Sep 2012, 13:57, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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[fixed]Nezumi Graverobber, [confirmed]Nezumi shorftang
by bgaut » 17 Sep 2012, 19:15
Describe the Bug:
Nezumi shorftang does not flip when opponent has no cards in hand
Which card did behave improperly ?
Nezumi shorftang
Which Version did you use ? Manalink patch September 16, 2012 aka M13
What exactly should be the correct behaviour/interaction ?
Nezumi shorftang should transform into another creature
Are any other cards possibly affected by this bug ?
other flip cards ?
Nezumi shorftang does not flip when opponent has no cards in hand
Which card did behave improperly ?
Nezumi shorftang
Which Version did you use ? Manalink patch September 16, 2012 aka M13
What exactly should be the correct behaviour/interaction ?
Nezumi shorftang should transform into another creature
Are any other cards possibly affected by this bug ?
other flip cards ?
Last edited by stassy on 27 Sep 2012, 13:49, edited 3 times in total.
Reason: bug confirmed
Reason: bug confirmed
Re: Nezumi shorftang
by stassy » 17 Sep 2012, 19:30
confirmed, seems to be the bug affecting Nezumi Shortfang and Nezumi Graverobber that supposed to be fixed is not
- Attachments
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1.zip
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[confirmed]Courtly Provocateur
by stassy » 18 Sep 2012, 09:16
Describe the Bug:
Courtly Provocateur ability doesn't force target creature to block of attack
Which card did behave improperly ?
Courtly Provocateur
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
Courtly Provocateur ability force target creature to block of attack
Are any other cards possibly affected by this bug ?
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Courtly Provocateur ability doesn't force target creature to block of attack
Which card did behave improperly ?
Courtly Provocateur
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
Courtly Provocateur ability force target creature to block of attack
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip
- (2.17 KiB) Downloaded 244 times
Last edited by Aswan jaguar on 18 Sep 2012, 14:01, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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[fixed haste wait vigilance]Sword of Vengeance
by TwisteD » 18 Sep 2012, 17:29
Describe the Bug:
Sword of Vengeance doesnt give equipped creature haste. Also if equipped on another creature the former carrier retains vigilance permanently.
Which card did behave improperly ?
Sword of Vengeance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
Sword of Vengeance should give equipped creature haste and when no longer equipped the creature shouldnt have vigilance.
Are any other cards possibly affected by this bug ?
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Sword of Vengeance doesnt give equipped creature haste. Also if equipped on another creature the former carrier retains vigilance permanently.
Which card did behave improperly ?
Sword of Vengeance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
Sword of Vengeance should give equipped creature haste and when no longer equipped the creature shouldnt have vigilance.
Are any other cards possibly affected by this bug ?
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- Attachments
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SwordOfV.zip
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Last edited by Aswan jaguar on 18 Sep 2012, 19:42, edited 3 times in total.
Reason: fixed haste wait vigilance
Reason: fixed haste wait vigilance
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[confirmed]Skeleton Shard
by TwisteD » 18 Sep 2012, 18:28
Describe the Bug:
Skeleton Shard returns any artifact from graveyard to hand, not only artifact creatures.
Which card did behave improperly ?
Skeleton Shard
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
Skeleton Shard ability returns only artifact creatures from graveyard to your hand.
Are any other cards possibly affected by this bug ?
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Skeleton Shard returns any artifact from graveyard to hand, not only artifact creatures.
Which card did behave improperly ?
Skeleton Shard
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
Skeleton Shard ability returns only artifact creatures from graveyard to your hand.
Are any other cards possibly affected by this bug ?
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- Attachments
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Shard.zip
- (3.61 KiB) Downloaded 244 times
Last edited by stassy on 18 Sep 2012, 18:32, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: [confirmed]Sword of Vengeance
by Gargaroz » 18 Sep 2012, 19:33
Fixed the haste bug. The other is more problematic as it's not a standard ability, you'll have to wait.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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[confirmed]Powerstone Minefield
by stassy » 19 Sep 2012, 05:00
Describe the Bug:
Powerstone Minefield doesn't deal 2 damages to blocking creatures
Which card did behave improperly ?
Powerstone Minefield
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
Powerstone Minefield deals 2 damages to blocking creatures
Are any other cards possibly affected by this bug ?
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Powerstone Minefield doesn't deal 2 damages to blocking creatures
Which card did behave improperly ?
Powerstone Minefield
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
Powerstone Minefield deals 2 damages to blocking creatures
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip
- (2.22 KiB) Downloaded 240 times
Last edited by Aswan jaguar on 19 Sep 2012, 13:13, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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Re: [2nd fixed + another bug]Arashi, the Sky Asunder
by stassy » 19 Sep 2012, 05:10
After some M13 testing, Arashi, the Sky Asunder from the bf game ask for GGX instead of GX, but the damage resolution is working correctly.
The uber Red damage for 4096 from channeling still occur

The uber Red damage for 4096 from channeling still occur

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[test with V2 1st-Wait for 2nd]Haakon, Stromgald Scourge
by TwisteD » 19 Sep 2012, 18:35
Describe the Bug:
Haakon, Stromgald Scourge ability to play knight cards from graveyard puts given card into play but doesnt remove it from graveyard. It seems like it puts a copy of chosen creature into play or something, even if no creature is chosen and you only click done. It may be some weird interaction though, because it not always happens to me. Also when trying to play Stillmoon Cavalier with Haakon, Stromgald Scourge ability it asks for 1WW only and cant cast it for black mana.
Which card did behave improperly ?
Haakon, Stromgald Scourge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
When using Haakon, Stromgald Scourge ability to cast knight from graveyard the creature should be put in play and removed from graveyard.
You should be able to cast Stillmoon Cavalier with Haakon ability for 1WW, 1BB or 1WB.
Are any other cards possibly affected by this bug ?
Not sure, but possible.
Haakon, Stromgald Scourge ability to play knight cards from graveyard puts given card into play but doesnt remove it from graveyard. It seems like it puts a copy of chosen creature into play or something, even if no creature is chosen and you only click done. It may be some weird interaction though, because it not always happens to me. Also when trying to play Stillmoon Cavalier with Haakon, Stromgald Scourge ability it asks for 1WW only and cant cast it for black mana.
Which card did behave improperly ?
Haakon, Stromgald Scourge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13
What exactly should be the correct behavior/interaction ?
When using Haakon, Stromgald Scourge ability to cast knight from graveyard the creature should be put in play and removed from graveyard.
You should be able to cast Stillmoon Cavalier with Haakon ability for 1WW, 1BB or 1WB.
Are any other cards possibly affected by this bug ?
Not sure, but possible.
- Attachments
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Haakon.zip
- (3.13 KiB) Downloaded 287 times
Last edited by Aswan jaguar on 20 Sep 2012, 13:55, edited 2 times in total.
Reason: fixed?-test with new udpate-wait for interaction with hybrid
Reason: fixed?-test with new udpate-wait for interaction with hybrid
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Re: [1st fixed + another bug]Arashi, the Sky Asunder
by Gargaroz » 20 Sep 2012, 13:24
Fixed the mana cost of the first ability, however the second bug is very strange, I'll look into it but seems problematic to fix.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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