Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by Max mtg » 23 Sep 2012, 21:05
I have also faced this problem. (one has to keep card images grouped by sets to experience it)PowerClaws wrote:Im not sure if my version is being weird, but i think the DFC's arent displaying the other side, i can click on the image to flip the card, but once flipped, it doesnt show the image, however, flipping back to the other side is perfect, everything is there (just the "moon" side doesnt show an image, just in case i confused anyone)
It is not related to my cardlist arrangements.
Yet, I have fixed it in 17043.
Okay-okay, I'll detain further commits till you build a beta.friarsol wrote:Max, Chris said the other day he was going to release a beta on monday. I'm fine with the goal of this change, but why didn't wait till after release?
Not mine. Looks like a list being iterated has been modified in the middle of the process.Jaedayr wrote:9/22 build
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Re: Bug Reports (snapshot builds)
by Max mtg » 23 Sep 2012, 21:30
Bug report:
Huntmaster of the Fells upon transformation into Ravager of the Fells does not deal target opponent any damage, if AI controls no creatures. (should deal 2 damage despite of presence of any creatures - rules read "up to 1 creature", so no creature is an option)
Huntmaster of the Fells upon transformation into Ravager of the Fells does not deal target opponent any damage, if AI controls no creatures. (should deal 2 damage despite of presence of any creatures - rules read "up to 1 creature", so no creature is an option)
Last edited by Max mtg on 24 Sep 2012, 06:50, edited 1 time in total.
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Re: Bug Reports (snapshot builds)
by Doublestrike » 24 Sep 2012, 00:39
Was Ctrl-Q working before? ! To my knowledge, the keyboard shortcut system was not working at all, so I fixed it to the point where single keys were working. There's a weird dichfriarsol wrote:Anyone else getting this crash?
Anyway, multiple keys shouldn't be a big jump. I'll whack it up in the next few days.
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Re: Bug Reports (snapshot builds)
by friarsol » 24 Sep 2012, 00:44
I didn't actually use the shortcut, I just set it up to be those keys. So when the were turned on, and only allowed a single key, any preset key combination that was a combination would cause a crash.Doublestrike wrote:Was Ctrl-Q working before? ! To my knowledge, the keyboard shortcut system was not working at all, so I fixed it to the point where single keys were working. There's a weird dichfriarsol wrote:Anyone else getting this crash?
Anyway, multiple keys shouldn't be a big jump. I'll whack it up in the next few days.
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Re: Bug Reports (snapshot builds)
by Doublestrike » 24 Sep 2012, 04:27
OK this should be fixed. For those who don't follow the commit log, I've fixed support for shortcuts using CTRL and SHIFT (independently and together).
ESC works now (not sure why, just started working, so that's good).
Key codes involving ALT will be ignored, probably permanently, since they add unnecessary complexity and remove functionality from the window in the user's OS.
What I was going to say was, for inquiring minds, is that there's a weird dichotomy between key events and input events. To map CTRL-Q, for instance, turns out you have to send a key event "Q" and then and input event "Ctrl is down". Odd.
ESC works now (not sure why, just started working, so that's good).
Key codes involving ALT will be ignored, probably permanently, since they add unnecessary complexity and remove functionality from the window in the user's OS.
Just noticed I didn't finish my sentence. Went to look up the word "dichotomy" to see if I was using it right and went off the rails.Doublestrike wrote:...where single keys were working. There's a weird dich
What I was going to say was, for inquiring minds, is that there's a weird dichotomy between key events and input events. To map CTRL-Q, for instance, turns out you have to send a key event "Q" and then and input event "Ctrl is down". Odd.
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Re: Bug Reports (snapshot builds)
by mark » 24 Sep 2012, 20:14
The card Cruel Revival cannot be played if there is no zombie card in the graveyard.
Re: Bug Reports (snapshot builds)
by mark » 24 Sep 2012, 20:17
Blocking with Sanguine Guard and regenerating it, causes it to tap
Re: Bug Reports (snapshot builds)
by Nordos » 24 Sep 2012, 20:43
Got it destroyed in any way? 'cause if you regenerate a creature and it gets destroyed, it gets automatically tapped
Re: Bug Reports (snapshot builds)
by Max mtg » 25 Sep 2012, 08:08
Regeneartion causes that creature to tap according to rulesNordos wrote:Got it destroyed in any way? 'cause if you regenerate a creature and it gets destroyed, it gets automatically tapped
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Re: Bug Reports (snapshot builds)
by Corwin72 » 25 Sep 2012, 12:50
The message text for the G kicker of Thunderscape Battlemage asks you to select a artifact not an enchantment. The functionality is correct.
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Re: Bug Reports (snapshot builds)
by PowerClaws » 25 Sep 2012, 13:05
latest snapshot, the filter boxes in the editor dont work, typing anything then pressing enter does nothing for me
edit: changing the set/format enables the boxes but both act as without (i think)
edit: changing the set/format enables the boxes but both act as without (i think)
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Re: Bug Reports (snapshot builds)
by Chris H. » 25 Sep 2012, 16:20
Corwin72 wrote:The message text for the G kicker of Thunderscape Battlemage asks you to select a artifact not an enchantment. The functionality is correct.
Fixed.
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Re: Bug Reports (snapshot builds)
by FabioFLX » 26 Sep 2012, 13:19
I can confirm this. Same problem with my 1.2.15 snapshot running on Linux. (It makes the editor almost useless...)PowerClaws wrote:latest snapshot, the filter boxes in the editor dont work, typing anything then pressing enter does nothing for me
edit: changing the set/format enables the boxes but both act as without (i think)
Re: Bug Reports (snapshot builds)
by PowerClaws » 26 Sep 2012, 14:43
Lim-Dul the Necromancer's effect doesnt add zombie as a creature type
(Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may pay 1 B. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
1 B: Regenerate target Zombie.)
(Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may pay 1 B. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
1 B: Regenerate target Zombie.)
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Re: Bug Reports (snapshot builds)
by Almeida » 26 Sep 2012, 15:03
Curse of Misfortunes not working
Last edited by Chris H. on 26 Sep 2012, 15:57, edited 1 time in total.
Reason: Mouse-over
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