Forge Beta: 09-24-2012 ver 1.2.14
by mtgrares
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by friarsol » 27 Sep 2012, 20:51
And you definitely have three different creatures that meet the requirements?sagephoenix wrote:For some reason Behemoth's Herald won't let me activate it's ability. Haven't tested the other heralds yet.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by gos » 27 Sep 2012, 21:26
AI countered my Wood Elves with Desertion. I got search my library for a forest when they entered the battlefield.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by gos » 27 Sep 2012, 21:38
When I cast Scapeshift, the lands enter the battlefield consecutively instead of at the same time, which is terrible for Valakut triggers.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by Zirbert » 27 Sep 2012, 21:57
Was there a back-end fix done for this - that is, more than just a correction to the card script? Because I've tested the new script (http://svn.slightlymagic.net/forge/trunk/res/cardsfolder/h/hazezon_tamar.txt), and Hazezon still isn't exiling any Sand Warriors or changelings when he leaves...Sloth wrote:Fixed! Thanks Zirbert.Zirbert wrote:About that whole Hazezon Tamar thing...
This line appears to be the problem:
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Exile | Defined$ Sand.Warrior+YouCtrl
This may be a case where the card once worked correctly but Forge engine updates have changed the script syntax out from under it. The Defined$ needs to specify all permanents with both types, Sand and Warrior. This should exile all of Hazezon's own tokens, anything with changeling, and of course Mistform Ultimus. The "YouCtrl" is right out, since Hazezon's departure exiles the opponent's changelings as well (according to http://mtgcommander.net/Forum/viewtopic.php?f=2&t=11316, anyway).
Re: Forge Beta: 09-24-2012 ver 1.2.14
by goldaryn » 27 Sep 2012, 22:03
Oh man, hilarious moment just now..
Ned Flanders just cast Rise from the Grave on my Angels of Glory's Rise

Ned Flanders just cast Rise from the Grave on my Angels of Glory's Rise

Last edited by moomarc on 28 Sep 2012, 05:08, edited 1 time in total.
Reason: mouseover
Reason: mouseover
Re: Forge Beta: 09-24-2012 ver 1.2.14
by swordshine » 28 Sep 2012, 03:05
The problem that Emrakul, the Aeons Torn shakes off Aura like Dragon Breath happened again in this beta.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by moomarc » 28 Sep 2012, 05:06
Really fixed this time. Just change the last ChangeZone to ChangeZoneAll. (tested and everythingZirbert wrote:Was there a back-end fix done for this - that is, more than just a correction to the card script? Because I've tested the new script (http://svn.slightlymagic.net/forge/trunk/res/cardsfolder/h/hazezon_tamar.txt), and Hazezon still isn't exiling any Sand Warriors or changelings when he leaves...Sloth wrote:Fixed! Thanks Zirbert.Zirbert wrote:About that whole Hazezon Tamar thing...
This line appears to be the problem:
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Exile | Defined$ Sand.Warrior+YouCtrl
This may be a case where the card once worked correctly but Forge engine updates have changed the script syntax out from under it. The Defined$ needs to specify all permanents with both types, Sand and Warrior. This should exile all of Hazezon's own tokens, anything with changeling, and of course Mistform Ultimus. The "YouCtrl" is right out, since Hazezon's departure exiles the opponent's changelings as well (according to http://mtgcommander.net/Forum/viewtopic.php?f=2&t=11316, anyway).

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Re: Forge Beta: 09-24-2012 ver 1.2.14
by moomarc » 28 Sep 2012, 06:20
Fixed! Thanks gos. (It looks like you would have this problem with any ETB trigger of a card put onto the battlefield via countering this way)gos wrote:AI countered my Wood Elves with Desertion. I got search my library for a forest when they entered the battlefield.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by schnautzr » 28 Sep 2012, 08:03
[Angel's Tomb] prompts you to treat it as a creature even if it's already a creature this turn.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by moomarc » 28 Sep 2012, 09:58
That's correct. It becoming a creature doesn't remove the trigger and in some circumstances it may have become something else between becoming an angel and the next creature being cast. (You also never know when a card will come out that triggers something whenever another card becomes a creature).schnautzr wrote:[Angel's Tomb] prompts you to treat it as a creature even if it's already a creature this turn.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by Andy9973 » 28 Sep 2012, 12:15
Actually the Human token of AVR is different to the one of DKA.moomarc wrote:I think it was the same image as the dka one so I never uploaded a set-specific one. I'll fix this tomorrow when I'm back at my pc.Zirbert wrote:Maybe I missed a token image pack somewhere along that line that needed to be downloaded separately, but...
I have no picture (token image) for the 1/1 white Human tokens created by Commander's Authority and Voice of the Provinces. They look for TokenImage$ w 1 1 human avr, which doesn't exist in my res/pics/tokens folder.
Is that one missing in action? As a workaround, I changed it to w 1 1 human dka, which I do have (Thraben Doomsayer and friends).
I also have a problem with a picture of one of the tokens. The soldier token creature by Hero of Bladehold doesn't show up for me. I added "TokenImage$ W 1 1 Soldier SOM" in the hero_of_bladehold.txt file (while paying attention that its separated by the rest with a |) and I named the picture "w_1_1_soldier_som.jpg". I've tried it with some other token images and they worked. Only the Hero of Bladehold tokens don't seem to be showing with a picture.
Re: Forge Beta: 09-24-2012 ver 1.2.14
by moomarc » 28 Sep 2012, 12:35
See my post from about a page ago:Andy9973 wrote:Actually the Human token of AVR is different to the one of DKA.
I also have a problem with a picture of one of the tokens. The soldier token creature by Hero of Bladehold doesn't show up for me. I added "TokenImage$ W 1 1 Soldier SOM" in the hero_of_bladehold.txt file (while paying attention that its separated by the rest with a |) and I named the picture "w_1_1_soldier_som.jpg". I've tried it with some other token images and they worked. Only the Hero of Bladehold tokens don't seem to be showing with a picture.
You can either fix the file yourself otherwise just wait for the next beta. Should be fairly soon - just getting RtR scripted and tested.moomarc wrote:...EDIT: Nevermind. Found the problem. For now, in your main.properties file in the res folder change "token-images.txt" to "../token-images.txt". Then run the downloader again.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by timmermac » 28 Sep 2012, 13:03
You shouldn't even be able to put a Dragon Breath on Emrakul. It has protection from colored spells. Or am I misinterpreting something here?swordshine wrote:The problem that Emrakul, the Aeons Torn shakes off Aura like Dragon Breath happened again in this beta.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 09-24-2012 ver 1.2.14
by friarsol » 28 Sep 2012, 13:16
I think you are just missing the triggered ability on Dragon Breathtimmermac wrote:You shouldn't even be able to put a Dragon Breath on Emrakul. It has protection from colored spells. Or am I misinterpreting something here?swordshine wrote:The problem that Emrakul, the Aeons Torn shakes off Aura like Dragon Breath happened again in this beta.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by uhlersoth » 28 Sep 2012, 14:40
That multiple blockers panel is really confusing. I don't know what it's asking or how to use it.
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