Return to Ravnica - Call for Testers
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
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Return to Ravnica - Call for Testers
by moomarc » 02 Oct 2012, 08:41
We'll be releasing the beta containing all the RtR goodness in a few days. So if anyone is interested in helping with some final alpha testing so that we can squash as many bugs (no offence to the Golgari fans
) as possible before release, please grab the latest daily build from this page.
Any bugs you come across in these versions should be posted to the Snapshot bug reports topic in the Developer's Corner. We're looking predominantly for users to test the new RtR cards, but there's lots of other new cards that could do with some extra testing too.

Any bugs you come across in these versions should be posted to the Snapshot bug reports topic in the Developer's Corner. We're looking predominantly for users to test the new RtR cards, but there's lots of other new cards that could do with some extra testing too.
-Marc
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Re: Return to Ravnica - Call for Testers
by Chris H. » 02 Oct 2012, 13:07
moomarc wrote:please grab the latest daily build from this page.
forge-1.2.15-20121002.112705-5.tar.bz2
forge-1.2.15-20121002.112705-5-osx.tar.bz2
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Re: Return to Ravnica - Call for Testers
by sagephoenix » 03 Oct 2012, 20:39
Unleash works properly, but it has 3 different triggers that pop up.
Edit: Just noticed a new version is up. Disregard if already known/fixed.
Edit: Just noticed a new version is up. Disregard if already known/fixed.
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Re: Return to Ravnica - Call for Testers
by moomarc » 03 Oct 2012, 20:47
Yea... Known and fixed already. Thanks for reporting anyway. We want a nice clean release if we can managesagephoenix wrote:Unleash works properly, but it has 3 different triggers that pop up.
Edit: Just noticed a new version is up. Disregard if already known/fixed.

-Marc
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Re: Return to Ravnica - Call for Testers
by carpeamentum » 04 Oct 2012, 18:22
I try to start a RtR draft on forge-1.2.15-20121002.112705-5 in Windows XP and Forge crashes.
::EDIT:: I see there is a -7 I will try that quick.
::EDIT 2:: -7 Seems to be cooperating with drafting so far. Will keep messing with it now.
::EDIT:: I see there is a -7 I will try that quick.
::EDIT 2:: -7 Seems to be cooperating with drafting so far. Will keep messing with it now.
- Attachments
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ForgeCrashReport-forge-1.2.15-20121002.112705-5.txt
- RtR Crash Report.
- (3.15 KiB) Downloaded 217 times
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Re: Return to Ravnica - Call for Testers
by moomarc » 04 Oct 2012, 18:59
The crash with drafting RtR was due to the fact that the cards didn't have any sort of draft rankings. This has since been fixedcarpeamentum wrote:I try to start a RtR draft on forge-1.2.15-20121002.112705-5 in Windows XP and Forge crashes.
::EDIT:: I see there is a -7 I will try that quick.
::EDIT 2:: -7 Seems to be cooperating with drafting so far. Will keep messing with it now.

-Marc
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Re: Return to Ravnica - Call for Testers
by carpeamentum » 04 Oct 2012, 19:27
Corpsejack Menace and Unleash cards do not correctly work to double the number of +1/+1 counters being put on by Unleash.
::EDIT:: I think I know what happened with this crash I observed... The AI had an Axebane Guardian and went to main phase. I expect it was trying to figure out how to cast or what it could cast.
::EDIT:: I think I know what happened with this crash I observed... The AI had an Axebane Guardian and went to main phase. I expect it was trying to figure out how to cast or what it could cast.
- Attachments
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Axebane_Guardian_Casting_Crash.txt
- Crash trace for error that occurred when I think the AI tried to cast something with mana from an Axebane Guardian.
- (4.49 KiB) Downloaded 244 times
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Re: Return to Ravnica - Call for Testers
by Sloth » 04 Oct 2012, 21:12
Fixed! Thanks carpeamentum.carpeamentum wrote:Corpsejack Menace and Unleash cards do not correctly work to double the number of +1/+1 counters being put on by Unleash.
I can't reproduce this with just Axebane Guardian (or two).carpeamentum wrote:I think I know what happened with this crash I observed... The AI had an Axebane Guardian and went to main phase. I expect it was trying to figure out how to cast or what it could cast.

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Re: Return to Ravnica - Call for Testers
by Almeida » 04 Oct 2012, 22:16
corpsejack + primordial hidra not work when comes into play
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Re: Return to Ravnica - Call for Testers
by moomarc » 05 Oct 2012, 03:45
The fix Sloth posted fixes this too, as well as all other "enters the battlefield with ... counters" in conjunction with Corpsejack Menace and Doubling Season etc.Almeida wrote:Corpsejack Menace + Primordial Hydra not work when comes into play
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Re: Return to Ravnica - Call for Testers
by stalik » 05 Oct 2012, 04:11
Two issues with the deck editor:
1) Panels do not allow resizing.
2) Columns are no longer resizable either (maybe related).
One issue with skins:
1) Background image no longer shows in interface.
Am putting together some R2R decks and will see how it goes. Thanks for all the great work.
1) Panels do not allow resizing.
2) Columns are no longer resizable either (maybe related).
One issue with skins:
1) Background image no longer shows in interface.
Am putting together some R2R decks and will see how it goes. Thanks for all the great work.
Re: Return to Ravnica - Call for Testers
by moomarc » 05 Oct 2012, 05:15
Just tested on the latest version and everything resizes fine (the cursor doesn't change to indicate that you can adjust the size though). For the table columns you change the width by dragging between the titles, not anywhere else down the column.stalik wrote:Two issues with the deck editor:
1) Panels do not allow resizing.
2) Columns are no longer resizable either (maybe related).
The background image only appearing in the match window was done purposefully. Some text was really difficult to read in some of the skins (especially those with more transparent panels). As far as I recall this was how Doublestrike initially implemented the background image, but somewhere during the standardization of the UI elements, the background got carried through to everything.stalik wrote:One issue with skins:
1) Background image no longer shows in interface.
Am putting together some R2R decks and will see how it goes. Thanks for all the great work.
As for testing, there's only a few hours left before the beta release so get any bugs in as you come across them so we can do some eleventh hhour squishing.
Glad you're enjoying!
-Marc
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Re: Return to Ravnica - Call for Testers
by exm » 05 Oct 2012, 08:22
First of all, thank you for all of your hard work.
Was playing constructed on what appears to be the latest build (forge-1.2.15-20121004.104142-7.tar.bz2) and ran into a problem.
I'm able to play any number of lands in a turn, as opposed to the typical one land per turn.
I tested this with a few different decks I put together and was able to replicate this on each occasion, regardless of the board state.
Last game I was able to play 5 lands on my first turn and drop a Vraska.
While I find this quite amusing, it could probably use a bit of attention.
Sorry if this has already been addressed and thanks again for all the sweet Forge action!
Was playing constructed on what appears to be the latest build (forge-1.2.15-20121004.104142-7.tar.bz2) and ran into a problem.
I'm able to play any number of lands in a turn, as opposed to the typical one land per turn.
I tested this with a few different decks I put together and was able to replicate this on each occasion, regardless of the board state.
Last game I was able to play 5 lands on my first turn and drop a Vraska.
While I find this quite amusing, it could probably use a bit of attention.
Sorry if this has already been addressed and thanks again for all the sweet Forge action!
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Re: Return to Ravnica - Call for Testers
by swordshine » 05 Oct 2012, 09:01
The developer mode is allowed to play any number of lands in a turn. You may disable it.exm wrote:First of all, thank you for all of your hard work.
Was playing constructed on what appears to be the latest build (forge-1.2.15-20121004.104142-7.tar.bz2) and ran into a problem.
I'm able to play any number of lands in a turn, as opposed to the typical one land per turn.
I tested this with a few different decks I put together and was able to replicate this on each occasion, regardless of the board state.
Last game I was able to play 5 lands on my first turn and drop a Vraska.
While I find this quite amusing, it could probably use a bit of attention.
Sorry if this has already been addressed and thanks again for all the sweet Forge action!
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Re: Return to Ravnica - Call for Testers
by serrasmurf » 05 Oct 2012, 09:42
Hi,
I cast Sphinx's Revelation
I have a Goblin Electromancer in play which should give me a discount on the total cost
How do I do this in forge? Forge asks for a value of X and normally (if i'm correct) in magic you first determine total cost, then discount, then pay...
KR,
I cast Sphinx's Revelation
I have a Goblin Electromancer in play which should give me a discount on the total cost
How do I do this in forge? Forge asks for a value of X and normally (if i'm correct) in magic you first determine total cost, then discount, then pay...
KR,
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