[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[fixed by Gargaroz]Divine Deflection
by stassy » 02 Oct 2012, 17:31
Describe the Bug:
Divine Deflection doesn't give the choice to target player or creature and automatically ask to target player
Which card did behave improperly ?
Divine Deflection
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Divine Deflection give the choice to target player or creature
Are any other cards possibly affected by this bug ?
-
Divine Deflection doesn't give the choice to target player or creature and automatically ask to target player
Which card did behave improperly ?
Divine Deflection
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Divine Deflection give the choice to target player or creature
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.38 KiB) Downloaded 202 times
Last edited by Aswan jaguar on 03 Oct 2012, 14:03, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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Re: [confirmed]Nomad Mythmaker
by Gargaroz » 03 Oct 2012, 13:40
Code was old and buggy, it's all fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Divine Deflection
by Gargaroz » 03 Oct 2012, 13:43
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Dance of the Dead
by Gargaroz » 03 Oct 2012, 14:05
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Avacyn's Collar
by stassy » 04 Oct 2012, 09:10
Describe the Bug:
When Doomed Traveler equipped with Avacyn's Collar die, only 1 1/1 Spirit token with flying is generated.
Which card did behave improperly ?
Avacyn's Collar + Doomed Traveler
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
When Doomed Traveler equipped with Avacyn's Collar die, 2 1/1 Spirit token with flying are generated.
Are any other cards possibly affected by this bug ?
Elgaud Inquisitor
Mausoleum Guard
When Doomed Traveler equipped with Avacyn's Collar die, only 1 1/1 Spirit token with flying is generated.
Which card did behave improperly ?
Avacyn's Collar + Doomed Traveler
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
When Doomed Traveler equipped with Avacyn's Collar die, 2 1/1 Spirit token with flying are generated.
Are any other cards possibly affected by this bug ?
Elgaud Inquisitor
Mausoleum Guard
- Attachments
-
2.zip- (2.56 KiB) Downloaded 178 times
Last edited by stassy on 04 Oct 2012, 12:45, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
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[fixed by Gargaroz]Falkenrath Aristocrat
by stassy » 04 Oct 2012, 09:15
Describe the Bug:
Falkenrath Aristocrat legacy effect does not wear off after end of turn after ability has been activated
Which card did behave improperly ?
Falkenrath Aristocrat
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Falkenrath Aristocrat legacy effect does wear off after end of turn after ability has been activated
Are any other cards possibly affected by this bug ?
-
Ultra minor bug since the invulnerability and counter effect are working though
Falkenrath Aristocrat legacy effect does not wear off after end of turn after ability has been activated
Which card did behave improperly ?
Falkenrath Aristocrat
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Falkenrath Aristocrat legacy effect does wear off after end of turn after ability has been activated
Are any other cards possibly affected by this bug ?
-
Ultra minor bug since the invulnerability and counter effect are working though
Last edited by stassy on 04 Oct 2012, 12:45, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Avacyn's Collar + Doomed Traveler
by Gargaroz » 04 Oct 2012, 12:34
Avacyn's Collar was the culprit, is fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Falkenrath Aristocrat
by Gargaroz » 04 Oct 2012, 12:37
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Memnarch
by Althuna » 04 Oct 2012, 20:23
Here is another savegame. In this game I used the memnarch perfectly, made a creature in to an artifact and then stole it. But on the next turn I tried to do the same again, but the make artifact part didn't work.
- Attachments
-
mtg.zip- (4 KiB) Downloaded 171 times
[fixed by Gargaroz]Hinterland Hermit
by BAgate » 05 Oct 2012, 00:34
Describe the Bug:
Once Hinterland Hermit has transformed into Hinterland Scourge it never transforms back.
Which card did behave improperly ?
Hinterland Hermit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
After a turn where two+ spells are cast Hinterland Scourge should transform to Hinterland Hermit.
Are any other cards possibly affected by this bug ?
Potentially other werewolves, but so far none of them are having problems.
Once Hinterland Hermit has transformed into Hinterland Scourge it never transforms back.
Which card did behave improperly ?
Hinterland Hermit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
After a turn where two+ spells are cast Hinterland Scourge should transform to Hinterland Hermit.
Are any other cards possibly affected by this bug ?
Potentially other werewolves, but so far none of them are having problems.
- Attachments
-
hinterland hermit.rar- (2.34 KiB) Downloaded 163 times
Last edited by stassy on 05 Oct 2012, 13:02, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
Re: Memnarch
by stassy » 05 Oct 2012, 06:17
Ok I think I found a pattern :
- If you turn several permanents into artifacts in a row -> no problem
- If you turn one permanent into artifact then steal it -> the next attempt to turn another permanent into artifact will fail and it will permanently bugged (no longer able to turn into artifact and no longer able to be stolen), however, the second next permanent will be able to be targeted and so on...
- If you turn several permanents into artifacts in a row -> no problem
- If you turn one permanent into artifact then steal it -> the next attempt to turn another permanent into artifact will fail and it will permanently bugged (no longer able to turn into artifact and no longer able to be stolen), however, the second next permanent will be able to be targeted and so on...
- Attachments
-
2.zip- (2.23 KiB) Downloaded 177 times
- stassy
- Moderator
- Posts: 5274
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- Been thanked: 337 times
Re: [confirmed]Hinterland Hermit
by Gargaroz » 05 Oct 2012, 12:35
Hinterland Scourge's code was bugged, it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Desertion
by BAgate » 05 Oct 2012, 21:30
Describe the Bug:
Desertion doesn't work right. When it is used to counter a spell you gain possession of targets, not the countered spell. For ex. I had a Pirate Ship enchanted with Charisma, my opponent tried to lightning bolt it, and I cast Desertion. The result was that the spell appeared t resolve, my Pirate Ship died but was put into play under my control (with the Desertion legacy card) but without the enchantment. Another example, same situation and the opponent casts a Goblin Grenade to kill a Pirate Ship using a Mox Ruby for mana and I counter with Desertion. Result is that the spell is successfully countered but I steal the mox which has a Desertion legacy card. Another example is a Pirate Ship in play, opponent tries to Swords to Plowshares it, I Desertion it, and the result is the spell is countered, but I get another Pirate Ship.
Which card did behave improperly ?
Desertion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
The spell should be countered and you put it into play if it is a creature or artifact.
Are any other cards possibly affected by this bug ?
No
The problems are kind of random, but the savegame shows the result of one error and is set up to allow for others, so you might have to try a couple times to repeat it.
Desertion doesn't work right. When it is used to counter a spell you gain possession of targets, not the countered spell. For ex. I had a Pirate Ship enchanted with Charisma, my opponent tried to lightning bolt it, and I cast Desertion. The result was that the spell appeared t resolve, my Pirate Ship died but was put into play under my control (with the Desertion legacy card) but without the enchantment. Another example, same situation and the opponent casts a Goblin Grenade to kill a Pirate Ship using a Mox Ruby for mana and I counter with Desertion. Result is that the spell is successfully countered but I steal the mox which has a Desertion legacy card. Another example is a Pirate Ship in play, opponent tries to Swords to Plowshares it, I Desertion it, and the result is the spell is countered, but I get another Pirate Ship.
Which card did behave improperly ?
Desertion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
The spell should be countered and you put it into play if it is a creature or artifact.
Are any other cards possibly affected by this bug ?
No
The problems are kind of random, but the savegame shows the result of one error and is set up to allow for others, so you might have to try a couple times to repeat it.
- Attachments
-
desertion.rar- (2.49 KiB) Downloaded 174 times
Last edited by stassy on 06 Oct 2012, 03:33, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
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