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[Old confirmed] Bug Archive

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Re: Stormtide Leviathan

Postby stassy » 03 Oct 2012, 11:49

Cards that are just "substitute" from original cards (like Knight of Glory from White Knight) and basic color protection work, but new complicated cards with land and color mod won't like Sword of Body and Mind, Seasinger and such...)

From Gargaroz :
It's a known bug and will need a LOT of recoding to fix that.
As it's years that the card is not reprinted and was few played even in its years, I won't spend my time fixing it.
You could give me the list, but be advised : that king of interaction is not high on my "to-do" lits, as Mind Bend is pretty unused in any available format.
The next "big step" I want to do is recoding the targeting subs (with the help of Jatill), so we could have Hexproof and stuff like that.
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Re: Stormtide Leviathan

Postby BAgate » 03 Oct 2012, 12:26

OK, I found that. But my question wasn't addressed entirely by that. As you stated in the Mind Bend post (which should have magical hack and slieght of mind added so it can be found by a search, since mine didn't turn up anything until your post reminded me of mind bend) "etc...only the innate color protection and old cards can be successfully altered". So what about landwalk? That seems to be affected, but I just wanted to make sure it was a general thing and not just a lucky card specific.
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Re: Stormtide Leviathan

Postby stassy » 03 Oct 2012, 14:24

landwalk is an original ability so it work, but not the "land fear" because as you guessed it's not (nor anything that check the ownership of an ability, like ability that check color ward)
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Re: Stormtide Leviathan

Postby Aswan jaguar » 03 Oct 2012, 14:31

BAgate wrote:
So what about landwalk? That seems to be affected, but I just wanted to make sure it was a general thing and not just a lucky card specific.
You are right Magical Hack and Sleight of Mind can work correctly with all cards that have abilities that were already coded in original game landwalk,protection of colours and others and the code that does that is known.
In the case of Stormtide Leviathan maybe if there is a code pointer for the second ability so that the alteration of lands can be understood by old cards like the one used by Conversion,as the "all lands are Islands,beside their type" it isn't considered to make all lands Islands to old cards like Boil so they won't get destroyed.
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[confirmed-list complete]Grafdigger's Cage-Ground Seal

Postby stassy » 04 Oct 2012, 11:49

Describe the Bug:
Grafdigger's Cage does not prevent Animate Dead to put a creature from gy to bf

Which card did behave improperly ?
Grafdigger's Cage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Grafdigger's Cage does prevent Animate Dead to put a creature from gy to bf

Are any other cards possibly affected by this bug ?
Havengul Lich
Haakon, Stromgald Scourge

Grafdigger's Cage effectively prevent Dance of the Dead to bring back a creature from gy into play but when effect resolve Dance of the Dead stay in the bf as a permanent.
Last edited by stassy on 08 Oct 2012, 11:42, edited 2 times in total.
Reason: bug confirmed
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Re: Grafdigger's Cage

Postby Gargaroz » 04 Oct 2012, 12:48

I haven't fixed all Grafdigger's Cage interactions with "reanimating" cards, as they're too many to mention. The interaction with Dance of the Dead was fixed when I've fixed the "tap" thing.
If you report the bad interactions here, I'll try to fix them all.
Same story for Ground Seal.
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Re: [confirmed-list in progress]Grafdigger's Cage

Postby stassy » 05 Oct 2012, 11:47

From library to battlefield, non interaction with
Proteus Staff
Bump in the Night
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Re: [confirmed-list in progress]Grafdigger's Cage

Postby Gargaroz » 05 Oct 2012, 12:43

Stassy, the Cage interacts only with Creatures, so Academy Rector and Sovereigns of Lost Alara does not belong to the list.
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[wait new info on new bug]Blood Speaker

Postby TwisteD » 06 Oct 2012, 09:12

Describe the Bug:

Blood Speaker does not return from graveyard to your hand when demon enters the battlefield under your control.

Which card did behave improperly ?

Blood Speaker.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

M13v3

What exactly should be the correct behavior/interaction ?

Whenever a demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.

Are any other cards possibly affected by this bug ?

-
Attachments
BSpeaker.zip
(2.72 KiB) Downloaded 247 times
Last edited by Aswan jaguar on 06 Oct 2012, 15:00, edited 2 times in total.
Reason: [wait new info on new bug produced
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Re: [confirmed]Blood Speaker

Postby Gargaroz » 06 Oct 2012, 13:15

I've fixed the bug, but it caused a very strange side-effect I never seen before : if you use the Upkeep ability of Blood Speaker, it will be killed and then shuffled back to the library... I'll investigate further.
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Re: [confirmed-list in progress]Grafdigger's Cage

Postby stassy » 06 Oct 2012, 17:42

Undying / Persist cards : all disabled by Grafdigger's Cage

Reanimation : Zombify not disabled by Grafdigger's Cage

Top-of-library cast effects : Future Sight not disabled by Grafdigger's Cage

Library to bf : not disabled by Grafdigger's Cage
Narcomoeba
Djinn of Wishes
Call of the Wild
Garruk's Horde
Genesis Wave

Gy to bf : not disabled by Grafdigger's Cage
Postmortem Lunge
Sheoldred, Whispering One
Reassembling Skeleton
Mirror-Mad Phantasm

Flashback/retrace : all not disabled by Grafdigger's Cage
| Open
.9851 1 Raven's Crime
.9878 1 Spitting Image
.9907 1 Worm Harvest
.8478 1 Ancient Grudge
.11876 1 Army of the Damned
.12135 1 Artful Dodge
.11894 1 Bump in the Night
.12145 1 Burning Oil
.5919 1 Cabal Therapy
.11897 1 Cackling Counterpart
.5501 1 Call of the Herd
.5789 1 Chainer's Edict
.12150 1 Chill of Foreboding
.11911 1 Creeping Renaissance
.12162 1 Deadly Allure
.11929 1 Desperate Ravings
.11930 1 Devil's Play
.11933 1 Divine Reckoning
.8524 1 Dread Return
.11935 1 Dream Twist
.12174 1 Faithless Looting
.11945 1 Feeling of Dread
.12182 1 Fires of Undeath
.11949 1 Forbidden Alchemy
.11964 1 Geistflame
.11969 1 Gnaw to the Bone
.11970 1 Grasp of Phantoms
.12216 1 Increasing Ambition
.12217 1 Increasing Confusion
.12218 1 Increasing Devotion
.12219 1 Increasing Savagery
.12225 1 Lingering Souls
.12019 1 Memory's Journey
.12025 1 Moan of the Unhallowed
.8611 1 Momentary Blink
.5618 1 Moment's Peace
.12236 1 Mystic Retrieval
.8614 1 Mystical Teachings
.12037 1 Nightbird's Clutches
.12043 1 Past in Flames
.12046 1 Purify the Grave
.12049 1 Rally the Peasants
.12246 1 Reap the Seagraf
.5669 1 Reckless Charge
.5678 1 Roar of the Wurm
.12056 1 Rolling Temblor
.12060 1 Runic Repetition
.12251 1 Saving Grasp
.12067 1 Sever the Bloodline
.12258 1 Shattered Perception
.12069 1 Silent Departure
.12079 1 Snapcaster Mage
.12084 1 Spider Spawning
.8702 1 Think Twice
.12281 1 Tracker's Instincts
.12101 1 Travel Preparations
.12110 1 Unburial Rites
.12291 1 Wild Hunger
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[confirmed]ASM Legendary creatures

Postby Silverfox » 07 Oct 2012, 18:18

Hi again,

if you play Sakashima the Imposter on Akroma, Angel of Wrath they are both destroyed instead of copy it. I tested this with many other legends and its still works fine. This affects only Akroma. I don´t know but if Sakashima is on table he has the name of the copied creature - thats incorrect, because he hold his name or is it only shown to remember what copied, but correct programmed? Please poof it. Sorry for no save and THANKS. I have so much respect for holding this awesome Game on PC alive. The work all of you seems to be MAGIC!
Last edited by stassy on 08 Oct 2012, 04:46, edited 2 times in total.
Reason: confirmed but not in priority list
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Re: Sakashima the Imposter on Akroma, Angel of Wrath

Postby Gargaroz » 07 Oct 2012, 23:37

Akroma, Angel of Wrath was written is ASM and hasn't the hack I made for the other legends coded in C to avoid the "legend rule" when copied by Sakashima or if the Mirror Gallery is in play. This bug affects all the legends coded in ASM, they need a new code made in C, I'll do it but it'll require some time, so please be patient ;)
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[confirmed]Angel of Jubilation

Postby BAgate » 08 Oct 2012, 00:21

Describe the Bug:
When Angel of Jubilation is in play an Atog can be used to sacrifice an Onulet.

Which card did behave improperly ?
Angel of Jubilation

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
When Angel of Jubilation is in play, creatures can not be sacrificed to activate an ability, even if the ability is sacrifice an artifact and the artifact is an artifact creature.

Are any other cards possibly affected by this bug ?
no
Attachments
angel of jubilation.rar
(2.69 KiB) Downloaded 238 times
Last edited by stassy on 08 Oct 2012, 04:46, edited 1 time in total.
Reason: confirmed but not in priority list
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Re: Angel of Jubilation

Postby Gargaroz » 08 Oct 2012, 01:51

Old cards coded in ASM are not influced by Angel of Jubilation. They need to be recoded, but it's not a priority right now.
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