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Bug Reports (snapshot builds)

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Re: Bug Reports (snapshot builds)

Postby Jaedayr » 03 Oct 2012, 21:44

10/3 snapshot

Should the ability of Vendilion Clique be a curse? The AI played the card and targeted itself.
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Re: Bug Reports (snapshot builds)

Postby friarsol » 04 Oct 2012, 02:40

Creating a deck in draft deck editor, my cards seem to resort everytime I add a card, which means if I'm sorted by Quantity and click fast, different cards can be added instead of what I'm trying to add.
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Re: Bug Reports (snapshot builds)

Postby Jaedayr » 04 Oct 2012, 02:58

10/3 snapshot

In deck editor in quest mode, I tried to filter using the word infect. All cards disappeared from the list (I had several infect creatures). I removed the word and hit enter, and only multi-color cards reappeared. I had to exit the editor and reenter before I could see all my cards.
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Re: Bug Reports (snapshot builds)

Postby friarsol » 04 Oct 2012, 03:41

AI cast Soul Tithe on my creature. I decided not to pay the cost, and AI's Soul Tithe was sacrificed (not the enchanted creature)
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Re: Bug Reports (snapshot builds)

Postby Devilman06 » 04 Oct 2012, 12:31

For 1.2.15 testing
not a problem with cards per say but it seems that i can no longer adjust the size of the columns and cells in deck editor...
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Re: Bug Reports (snapshot builds)

Postby Chris H. » 04 Oct 2012, 13:45

Devilman06 wrote:For 1.2.15 testing
not a problem with cards per say but it seems that i can no longer adjust the size of the columns and cells in deck editor...
 
It seems to work OK with the most recent snapshot build. If you click on the center portion of the cell with the title for that column you can then drag the column to a different area of the table.

You have to click on the border of this cell to adjust the width of the columns.
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Re: Bug Reports (snapshot builds)

Postby yagi » 04 Oct 2012, 16:56

is it only me or the custom deck editor now not working perfectly? Initially it displays all the 11000 cards, but after filtering and changing sets / formats the cardpool is capped at 1000 for "all sets and formats" option and some sets even display 0 cardpool.
i played the snapshot build from 3rd october - 115716-6.
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Re: Bug Reports (snapshot builds)

Postby Chris H. » 04 Oct 2012, 17:17

yagi wrote:is it only me or the custom deck editor now not working perfectly? Initially it displays all the 11000 cards, but after filtering and changing sets / formats the cardpool is capped at 1000 for "all sets and formats" option and some sets even display 0 cardpool.
i played the snapshot build from 3rd october - 115716-6.
 
Try the newest build forge-1.2.15-20121004.104142-7.
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Re: Bug Reports (snapshot builds)

Postby Jaedayr » 04 Oct 2012, 21:23

10/4 snapshot but this has been around for awhile.

On the second and subsequent matches in quest mode, the AI opponent avatar image displayed during the first game of the match is from the previous match. During the second (and third if needed) game the image is correct.
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Re: Bug Reports (snapshot builds)

Postby RumbleBBU » 05 Oct 2012, 08:12

Uh oh, the Fireball is broken again (still?). Computer casts Fireball, and I get:

| Open
WARNING:SVar fallback to Card (Fireball) and Ability(Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.)
WARNING:SVar fallback to Card (Fireball) and Ability(Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.)
WARNING:SVar fallback to Card (Fireball) and Ability(Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.)
WARNING:SVar fallback to Card (Fireball) and Ability(Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.)
WARNING:SVar fallback to Card (Fireball) and Ability(Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.)
WARNING:SVar fallback to Card (Fireball) and Ability(Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.)
WARNING:SVar fallback to Card (Fireball) and Ability(Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.)
WARNING:SVar fallback to Card (Fireball) and Ability(Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.)
java.lang.ArithmeticException: / by zero
at forge.card.abilityfactory.AbilityFactoryDealDamage.dealDamageResolve(AbilityFactoryDealDamage.java:874)
at forge.card.abilityfactory.AbilityFactoryDealDamage.access$3(AbilityFactoryDealDamage.java:855)
at forge.card.abilityfactory.AbilityFactoryDealDamage$1.resolve(AbilityFactoryDealDamage.java:162)
at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2899)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:894)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:880)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:76)
at forge.gui.GuiInput.selectButtonOK(GuiInput.java:92)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:51)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Bug Reports (snapshot builds)

Postby PowerClaws » 05 Oct 2012, 14:19

The card Tablet of the Guilds triggers (but doesnt gain me life) whenever an opponent casts a spell (if it helps, they were casting a spell of the chosen colour)

Edit: no wait, i do gain life
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Re: Bug Reports (snapshot builds)

Postby Sloth » 05 Oct 2012, 15:18

PowerClaws wrote:The card Tablet of the Guilds triggers (but doesnt gain me life) whenever an opponent casts a spell (if it helps, they were casting a spell of the chosen colour)

Edit: no wait, i do gain life
Fixed! Thanks PowerClaws.
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Re: Bug Reports (snapshot builds)

Postby Almeida » 06 Oct 2012, 03:54

Corpsejack Menace + unleash not trigger corpsejack
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Re: Bug Reports (snapshot builds)

Postby FabioFLX » 06 Oct 2012, 11:13

The 10/5 snapshot crashed when I used the "deal 3 damage" ability of my Garruk Relentless on an opponent spirit token then was pumped to 3/3 by two Intangible Virtue's. They should simply both die.
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Re: Bug Reports (snapshot builds)

Postby PowerClaws » 06 Oct 2012, 14:07

Love the enchantment lines, but the ends of the lines stop lining up correctly when the field resizes
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