Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by saturnine » 27 Sep 2012, 08:42
Underworld Dreams and Swans of Bryn Argoll was out. AI attacked with its 20/20 Marit Lage token despite being at 12 health, and I won.
Last edited by Chris H. on 27 Sep 2012, 10:46, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
Re: Card AI (Improvements) Requests
by cc-drake » 27 Sep 2012, 18:37
AI activates Jodah's Avenger mutliple times for double strike.
Re: Card AI (Improvements) Requests
by Sloth » 27 Sep 2012, 19:51
Fixed! Thanks mark.mark wrote:precomputing the next steps is not implemented in the AI but I had the case where I had 3 life left and AI had Phantom Warrior on the battlefield, then played Time Warp - and did not attack twice. Precomputing would be useful
I can't reproduce this.cc-drake wrote:AI activates Jodah's Avenger mutliple times for double strike.
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Re: Card AI (Improvements) Requests
by Nordos » 28 Sep 2012, 13:21
AI has Sower of Temptation and gained control of a non-flying creature. He then played Vow of Flight onto the Sower of Temptation.
IMO it should have been the other creature, since it wouldn't matter itit looses control (cant attack him or a planeswalker) and it would give him flying.
IMO it should have been the other creature, since it wouldn't matter itit looses control (cant attack him or a planeswalker) and it would give him flying.
Re: Card AI (Improvements) Requests
by Nordos » 28 Sep 2012, 13:26
The AI would always untap his Vedalken Shackles and tap them again to regain the control of the same creature.
Re: Card AI (Improvements) Requests
by cc-drake » 29 Sep 2012, 07:10
Take a deck with some Islands and 2 Avengers. When you attack with an Avenger and AI has to block (due to low life), AI will give his Avenger Double Strike twice and Protection from red (even though your Avenger is blue, not red).Sloth wrote:I can't reproduce this.cc-drake wrote:AI activates Jodah's Avenger mutliple times for double strike.
- AI casts Mark of Fury on creatures without summoning sickness
Re: Card AI (Improvements) Requests
by Sloth » 29 Sep 2012, 10:58
The Frankenstein deck has been changed to fix this (Golem is now more prominent than Artificier).Nordos wrote:AI played Brass Herald. He had one Blade Splicer, one Spire Golems, one Solemn Simulacrum and one Golem Token. He had chosen Artificier.
IMO it should have been golems
Ah, i remember. Both issues have already been fixed since the last beta.cc-drake wrote:Take a deck with some Islands and 2 Avengers. When you attack with an Avenger and AI has to block (due to low life), AI will give his Avenger Double Strike twice and Protection from red (even though your Avenger is blue, not red).Sloth wrote:I can't reproduce this.cc-drake wrote:AI activates Jodah's Avenger mutliple times for double strike.
- AI casts Mark of Fury on creatures without summoning sickness

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Re: Card AI (Improvements) Requests
by Xitax » 30 Sep 2012, 20:55
AI should not attach Necromantic Thirst to a creature with 0 power.
AI should not cast creature enchantments on any of its creatures with "when this creature becomes the target of a spell or ability, sacrifice it." It should on mine.
AI should not cast creature enchantments on any of its creatures with "when this creature becomes the target of a spell or ability, sacrifice it." It should on mine.
Re: Card AI (Improvements) Requests
by cc-drake » 30 Sep 2012, 21:12
- AI pays life to buff Immolating Souleater even though it won't attack with it.
- AI casts Victimize without creatures on the battlefield.
- I block AI's Hill Giant with Zealous Inquisitor and Silvercoat Lion, redirecting the next 1 damage dealt to the Inquisitor. Even though, AI distributes only 2 damage to the Inquisitor, and both my creatures stay alive.
- AI controls 4 Forest, has 2 Forest in Hand and uses a Wooded Foothills to get another Forest instead of a Mountain.
- I control Diligent Farmhand and Grizzly Bears. AI casts Violent Eruption targeting the Farmhand 4 times.
- AI usually doesn't use Chimeric Idol to block.
- AI casts Victimize without creatures on the battlefield.
- I block AI's Hill Giant with Zealous Inquisitor and Silvercoat Lion, redirecting the next 1 damage dealt to the Inquisitor. Even though, AI distributes only 2 damage to the Inquisitor, and both my creatures stay alive.
- AI controls 4 Forest, has 2 Forest in Hand and uses a Wooded Foothills to get another Forest instead of a Mountain.
- I control Diligent Farmhand and Grizzly Bears. AI casts Violent Eruption targeting the Farmhand 4 times.
- AI usually doesn't use Chimeric Idol to block.
Re: Card AI (Improvements) Requests
by yagi » 07 Oct 2012, 10:55
AI casts Ajani, Caller of the Pride, but has no creature in play. Ajani first ability says put a +1/+1 counter on up to one creature, so AI should activate it even without targeting a creature.
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Re: Card AI (Improvements) Requests
by Nordos » 07 Oct 2012, 17:30
The AI doesnt play lands from top of its libary, when he has Oracle of Mul Daya in play
Re: Card AI (Improvements) Requests
by Niv-Mizzet » 08 Oct 2012, 00:19
Not using the October release yet, but these probably haven't changed.
AI casts spells into Chalice of the Void even if it will counter them.
AI plays creatures of two or less toughness even if you control an Elesh Norn, Grand Cenobite. (There are admittedly times when you would want to do this, but it would be very unlikely.)
AI casts spells into Chalice of the Void even if it will counter them.
AI plays creatures of two or less toughness even if you control an Elesh Norn, Grand Cenobite. (There are admittedly times when you would want to do this, but it would be very unlikely.)
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Re: Card AI (Improvements) Requests
by Sloth » 08 Oct 2012, 09:08
Fixed! Thanks Xitax.Xitax wrote:AI should not attach Necromantic Thirst to a creature with 0 power.
These two cards will no longer appear in AI decks.cc-drake wrote:- AI pays life to buff Immolating Souleater even though it won't attack with it.
- AI usually doesn't use Chimeric Idol to block.
Fixed! Thanks cc-drake.cc-drake wrote:- AI casts Victimize without creatures on the battlefield.
I'm a bit puzzled by this. I can't reproduce this and the code looks like it should handle this.cc-drake wrote:- AI controls 4 Forest, has 2 Forest in Hand and uses a Wooded Foothills to get another Forest instead of a Mountain.
Fixed! Thanks Nordos.Nordos wrote:The AI doesnt play lands from top of its libary, when he has Oracle of Mul Daya in play
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Re: Card AI (Improvements) Requests
by gos » 09 Oct 2012, 12:54
AI does not use Throat Slitter 's triggered ability.
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