Forge Beta: 10-26-2012 ver 1.3.0
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 10-26-2012 ver 1.3.0
by randallross420 » 04 Nov 2012, 03:35
mad props on browbeat, gifts and stonehewer.
big ups guys, keep up the good work. the game gets better with each update
big ups guys, keep up the good work. the game gets better with each update

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Re: Forge Beta: 10-26-2012 ver 1.3.0
by PowerClaws » 04 Nov 2012, 05:44
i believe this to be correct, in my token folder there is a file called "w_4_4_angel_avr" and using the card shows a picture, you may want to check if the token picture is thereDiena wrote: Moonsilver Spear generats 4/4 Angel but the generated token has no displayed picture
I think the end of the scripted card is wrong:
SVar:TrigAngelToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying | TokenImage$ w 4 4 angel avr
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by N25 » 04 Nov 2012, 10:33
Here's a bug that I noticed: Oversold Cemetery shows me all creatures in all graveyards, and when I choose an opponent's creature it returns that creature to their hand.
Re: Forge Beta: 10-26-2012 ver 1.3.0
by Sloth » 04 Nov 2012, 21:25
Has been fixed already.sagephoenix wrote:...proliferation trigger
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file
Which equipments were on the battlefield?Andy9973 wrote:I got this error message when the AI cast Incinerate on my Kor Outfitter.
Fixed! Thanks cc-drake.cc-drake wrote:- I tap down AI's Aladdin's Ring with Phyrexian Gremlins, but in AI's upkeep, AI activates the Ring. I don't have stops in AI's draw or upkeep step, if that matters.
Has been fixed already.cc-drake wrote:AI's Tablet of the Guilds causes
Fixed! Thanks N25.N25 wrote:Here's a bug that I noticed: Oversold Cemetery shows me all creatures in all graveyards, and when I choose an opponent's creature it returns that creature to their hand.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by pikachufan2164 » 05 Nov 2012, 06:26
In Quest Mode, the free mulligan (from buying the Sleight of Hand book in the Bazaar) doesn't work. Instead of going 7 -> 7, it still does 7 -> 6.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by Spatzi » 05 Nov 2012, 06:58
Heat Shimmer copies a 4/4 Student of Warfare (4 counters on it) and the copy is only 1/1.
Re: Forge Beta: 10-26-2012 ver 1.3.0
by schnautzr » 05 Nov 2012, 07:43
[Winter Orb] prevents ALL lands from being untapped during the untap phase. 

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Re: Forge Beta: 10-26-2012 ver 1.3.0
by goldaryn » 05 Nov 2012, 12:32
Having so much fun with this version 
I noticed playing standard quest that in the RTR cards, the code for token images is missing. Thought I'd help out by going through the new cards and working out the missing code. (I haven't checked daily builds. I also do not know the exact naming scheme, these are educated guesses based on similar implementations.)
Call of the Conclave
Centaur's Herald
Coursers' Accord
Vitu-Ghazi Guildmage
TokenImage$ G 3 3 Centaur
Grove of the Guardian
TokenImage$ G W 8 8 Elemental Vigilance
Armada Wurm
Worldspine Wurm
TokenImage$ G 5 5 Wurm Trample
Goblin Rally
Survey the Wreckage
TokenImage$ R 1 1 Goblin
Horncaller's Chant
TokenImage$ G 4 4 Rhino Trample
Knightly Valor
Security Blockade
Selesnya Charm
TokenImage$ W 2 2 Knight Vigilance
Utvara Hellkite
TokenImage$ R 6 6 Dragon Flying
(the flying part may be redundant - not sure how the naming system works)
Korozda Guildmage
TokenImage$ G 1 1 Saproling
Vraska the Unseen
TokenImage$ B 1 1 Assassin
(not sure if this needs additional text after)

I noticed playing standard quest that in the RTR cards, the code for token images is missing. Thought I'd help out by going through the new cards and working out the missing code. (I haven't checked daily builds. I also do not know the exact naming scheme, these are educated guesses based on similar implementations.)
Call of the Conclave
Centaur's Herald
Coursers' Accord
Vitu-Ghazi Guildmage
TokenImage$ G 3 3 Centaur
Grove of the Guardian
TokenImage$ G W 8 8 Elemental Vigilance
Armada Wurm
Worldspine Wurm
TokenImage$ G 5 5 Wurm Trample
Goblin Rally
Survey the Wreckage
TokenImage$ R 1 1 Goblin
Horncaller's Chant
TokenImage$ G 4 4 Rhino Trample
Knightly Valor
Security Blockade
Selesnya Charm
TokenImage$ W 2 2 Knight Vigilance
Utvara Hellkite
TokenImage$ R 6 6 Dragon Flying
(the flying part may be redundant - not sure how the naming system works)
Korozda Guildmage
TokenImage$ G 1 1 Saproling
Vraska the Unseen
TokenImage$ B 1 1 Assassin
(not sure if this needs additional text after)
Re: Forge Beta: 10-26-2012 ver 1.3.0
by PowerClaws » 05 Nov 2012, 12:35
I believe Phyrexian Swarmlord also needs TokenImage$ g 1 1 insect infectgoldaryn wrote:Having so much fun with this version
I noticed playing standard quest that in the RTR cards, the code for token images is missing. Thought I'd help out by going through the new cards and working out the missing code. (I haven't checked daily builds. I also do not know the exact naming scheme, these are educated guesses based on similar implementations.)
Call of the Conclave
Centaur's Herald
Coursers' Accord
Vitu-Ghazi Guildmage
TokenImage$ G 3 3 Centaur
Grove of the Guardian
TokenImage$ G W 8 8 Elemental Vigilance
Armada Wurm
Worldspine Wurm
TokenImage$ G 5 5 Wurm Trample
Goblin Rally
Survey the Wreckage
TokenImage$ R 1 1 Goblin
Horncaller's Chant
TokenImage$ G 4 4 Rhino Trample
Knightly Valor
Security Blockade
Selesnya Charm
TokenImage$ W 2 2 Knight Vigilance
Utvara Hellkite
TokenImage$ R 6 6 Dragon Flying
(the flying part may be redundant - not sure how the naming system works)
Korozda Guildmage
TokenImage$ G 1 1 Saproling
Vraska the Unseen
TokenImage$ B 1 1 Assassin
(not sure if this needs additional text after)
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by friarsol » 05 Nov 2012, 12:54
This is not a bug, copy effects do not copy counters.Spatzi wrote:Heat Shimmer copies a 4/4 Student of Warfare (4 counters on it) and the copy is only 1/1.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by serrasmurf » 05 Nov 2012, 18:03
I have a Dovescape in play
I play a Sphinx's Revelation with a pretty big X
I only get 3 birds, where dovescape should use the CMC of the spell on the stack
I play a Sphinx's Revelation with a pretty big X
I only get 3 birds, where dovescape should use the CMC of the spell on the stack
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by Spatzi » 05 Nov 2012, 22:25
I block a 6/4 Axegrinder Giant with a 4/4 Elderwood Scion. I prevent 3 damage to the Scion with Anoint, using buyback. My Scion survives, and so does the Giant.
Re: Forge Beta: 10-26-2012 ver 1.3.0
by noian » 06 Nov 2012, 02:48
What file do I modify to have Forge recognize a picture I put into pics? Some cards in the Planechase set for example don't have a picture even though I added the card. Same with RTR.
Also, does it matter if the folder name for the set is different? In game Planechase 2012 has PC2, but the scan originally had the folder named HOP (no idea why).
Also, Ivy Seer card image says Wizard, while in game it is classified as Elf Wizard.
Also, does it matter if the folder name for the set is different? In game Planechase 2012 has PC2, but the scan originally had the folder named HOP (no idea why).
Also, Ivy Seer card image says Wizard, while in game it is classified as Elf Wizard.
Last edited by noian on 06 Nov 2012, 05:17, edited 2 times in total.
Re: Forge Beta: 10-26-2012 ver 1.3.0
by timmermac » 06 Nov 2012, 04:48
Make sure the file name for the picture matches the naming conventions used by other picture files that do display images. You also should make sure the folders are named correctly, otherwise Forge won't recognize items in that folder.noian wrote:What file do I modify to have Forge recognize a picture I put into pics? Some cards in the Planechase set for example don't have a picture even though I added the card. Same with RTR.
Also, does it matter if the folder name for the set is different? In game Planechase 2012 has PC2, but the scan originally had the folder named HOP (no idea why).
Also, Ivy Seer card image says Wizard, while in game it is classified as Elf Wizard.
At points in history, Wizards has changed the creature types of various creatures to accurately reflect various changes to rules and to make creatures fit into various tribes. Ivy Seer is one of the ones that got changed.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 10-26-2012 ver 1.3.0
by Diogenes » 06 Nov 2012, 05:09
Hi Noian. Your questions have quite a few moving pieces to them, so I'll tackle the easiest first:
[Hey Timmermac.
There really should be a "ninja" emoticon for these situations.]
Out of curiosity, which RTR cards are you not seeing? I'm going to go through and double check that all the cards that should be showing up, are.
WotC occasionally updates the text and characteristics of their cards. The up-to-date information is collected in a list they call Oracle, and it's common for a card's printed text to conflict with its Oracle text (in which case the Oracle text wins, without exception.) Every now and then WotC changes the creature types on cards, and at the moment Ivy Seer is in fact an Elf Wizard.noian wrote:Also, Ivy Seer card image says Wizard, while in game it is classified as Elf Wizard.
[Hey Timmermac.

As for HOP/PC2, each magic set released by WotC has a three character code. Planechase (the first) was HOP, but with Planechase 2012 there was a bit of a gap after the set was announced before the community knew the official set code (which ended up being PC2). I'm not sure why Planechase 2012 would be listed as "HOP" though, since that's clearly the first Planechase (although I did see it referred to as HOP2 somewhere.)noian wrote:Also, does it matter if the folder name for the set is different? In game Planechase 2012 has PC2, but the scan originally had the folder named HOP (no idea why).
As for getting images to appear, I think I see what you're saying. If I filter by set and look at PC2, I'm getting 28 results, even though 129 cards from PC2 are supported and only 21 from PC2 are unique. Not sure why Cancel is showing up in the set and Arc Trail (for instance) isn't. In any case, all the supported cards do appear in other sets, so if they're in Forge you *can* use them, just not with PC2 images at the moment.noian wrote:What file do I modify to have Forge recognize a picture I put into pics? Some cards in the Planechase set for example don't have a picture even though I added the card. Same with RTR.
Out of curiosity, which RTR cards are you not seeing? I'm going to go through and double check that all the cards that should be showing up, are.
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