[Old confirmed] Bug Archive
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Re: Terrifying Presence
by stassy » 14 Nov 2012, 18:38
The issue is that I got an issue in a game that can't be anymore cleaner...

- I have 20 life, at opponent turn AI attack with 2 Memnite
- I cast Terrifying Presence on one of them
- I am dealt 2 combat damages (life at 18 now), while I should only have 1 damage since all creature but target combat damage should be prevented

There are no others cards than 10 Memnite, 10 Terrifying Presence and 20 forest...
Edit: Ok I just found out that all damage are prevented if you cast Terrifying Presence on one of you creatures.
However if you cast on a AI creature it will do nothing. It's still an issue if you don't have creature and you want to mitigate damage from AI attack phase.

- I have 20 life, at opponent turn AI attack with 2 Memnite
- I cast Terrifying Presence on one of them
- I am dealt 2 combat damages (life at 18 now), while I should only have 1 damage since all creature but target combat damage should be prevented

There are no others cards than 10 Memnite, 10 Terrifying Presence and 20 forest...
Edit: Ok I just found out that all damage are prevented if you cast Terrifying Presence on one of you creatures.
However if you cast on a AI creature it will do nothing. It's still an issue if you don't have creature and you want to mitigate damage from AI attack phase.
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Re: Terrifying Presence
by Aswan jaguar » 14 Nov 2012, 21:25
The card has really strange behaviour and bugs.Stassy it doesn't prevent damage even if played on one of your creatures it certainly prevents damage dealt to the targeted creature,it even matters which attacker of yours you are going to target (1st,2,3....)
= that's really interesting to investigate more.
Anyway it is easier to say how the card must work.It works like Fog with the exception that target creature deals damage normally unless it is not attacking or not blocking of course.And damage is prevented both to creatures and players.
Anyway it is easier to say how the card must work.It works like Fog with the exception that target creature deals damage normally unless it is not attacking or not blocking of course.And damage is prevented both to creatures and players.
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[confirmed]Stuffy Doll
by Tyranix95 » 15 Nov 2012, 23:30
0. Head Note.
Card Combo: Stuffy Doll + Spirit Link ( or Lifelink) + Pestilence: Player does not gain life.
I. Describe the Bug:
Spirit Link (or Lifelink) does not give player life when Stuffy Doll is SL/Ll'd and SD damages opponent.
II. Which card behaved improperly?
Stuffy Doll.
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 09162012_m13_v3 : Duel.
IV. What exactly should be the correct behavior/interaction?
Card Combo: Stuffy Doll + Spirit Link ( or Lifelink) + Pestilence: Player gains life.
V. Are any other cards possibly affected by this bug?
I don't know. All three cards seem to work fine seperately--But not together.
VI. Save Game(s).
Card Combo: Stuffy Doll + Spirit Link ( or Lifelink) + Pestilence: Player does not gain life.
I. Describe the Bug:
Spirit Link (or Lifelink) does not give player life when Stuffy Doll is SL/Ll'd and SD damages opponent.
II. Which card behaved improperly?
Stuffy Doll.
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 09162012_m13_v3 : Duel.
IV. What exactly should be the correct behavior/interaction?
Card Combo: Stuffy Doll + Spirit Link ( or Lifelink) + Pestilence: Player gains life.
V. Are any other cards possibly affected by this bug?
I don't know. All three cards seem to work fine seperately--But not together.
VI. Save Game(s).
- Attachments
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Stuffy Doll.zip- A Spirit Linked Stuffy Doll does not give player life when Pestilence damages the card.
- (11.91 KiB) Downloaded 286 times
Last edited by Aswan jaguar on 16 Nov 2012, 06:12, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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Re: [confirmed]Stuffy Doll
by Aswan jaguar » 16 Nov 2012, 06:16
It has to be a Stuffy Doll bug since it doesn't gain life if it is equipped with Spirit Link and such when is dealt any damage and it's ability to redirect damage to player is applied,combat included.
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[confirmed]Desecration Demon
by stassy » 16 Nov 2012, 13:31
Describe the Bug:
Desecration Demon doesn't allow player to sac a creature at combat phase to trigger its ability
Which card did behave improperly ?
Desecration Demon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
Desecration Demon doesn't allow player to sac a creature at combat phase to trigger its ability
Are any other cards possibly affected by this bug ?
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Tried to put a stop at every combat phase but the trigger would still not happen.
Desecration Demon doesn't allow player to sac a creature at combat phase to trigger its ability
Which card did behave improperly ?
Desecration Demon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
Desecration Demon doesn't allow player to sac a creature at combat phase to trigger its ability
Are any other cards possibly affected by this bug ?
-
Tried to put a stop at every combat phase but the trigger would still not happen.
- Attachments
-
1.zip- (1.98 KiB) Downloaded 272 times
Last edited by Aswan jaguar on 16 Nov 2012, 17:57, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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[confirmed]Woodfall Primus
by Althuna » 18 Nov 2012, 02:43
When my Woodfall Primus was killed, it created a token instead of just persisting. I attached a save.
- Attachments
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Magic.zip- (3.42 KiB) Downloaded 273 times
Last edited by stassy on 18 Nov 2012, 06:17, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
Re: Woodfall Primus
by stassy » 18 Nov 2012, 06:17
It might be a workaround since you have to hit cancel for the original to be buried and that is left is Woodfall Primus with a -1/-1 counter, but still it's an issue.
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[partly confirmed]Chromatic Lantern
by Quinn23 » 22 Nov 2012, 07:21
Describe the Bug: Chromatic Lantern's ability of 'lands you control have (t) add one mana of any color to your mana pool' does not work.
Which card did behave improperly ?
Chromatic Lantern.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)11/11/2012, Duel.
What exactly should be the correct behavior/interaction ?
It should allow your lands to add any mana color to your mana pool.
Are any other cards possibly affected by this bug ?
unknown.
Which card did behave improperly ?
Chromatic Lantern.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)11/11/2012, Duel.
What exactly should be the correct behavior/interaction ?
It should allow your lands to add any mana color to your mana pool.
Are any other cards possibly affected by this bug ?
unknown.
- Attachments
-
Chromatic Lantern.txt- (126.29 KiB) Downloaded 271 times
Last edited by stassy on 22 Nov 2012, 10:25, edited 1 time in total.
Reason: bug partly confirmed
Reason: bug partly confirmed
Re: Chromatic Lantern
by stassy » 22 Nov 2012, 10:21
The bug is fixed as of ONRv2 patch, however there is a small issue : you can only trigger the effect when Chromatic Lantern is tapped (you need to click 1st on the tapped Chromatic Lantern then click on the untapped land), if it's untapped, the 1st ability will trigger without choice (and sometimes you would not want to tap Chromatic lantern but generate mana somewhere else
)


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Re: [partly confirmed]Chromatic Lantern
by Quinn23 » 23 Nov 2012, 13:33
Cool, thanks for the update!
[confirmed]Abundant Growth
by Aswan jaguar » 24 Nov 2012, 07:29
Describe the Bug:
Abundant Growth is recognised by engine as +1 mana instead of changing current mana so cards that need 1 more mana than you actually have will be shown as available (highlighted).
Which card did behave improperly ?
Abundant Growth
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 M13V3-DUEL
What exactly should be the correct behavior/interaction ?
Engine doesn't calculate Abundant Growth as +1 mana
Are any other cards possibly affected by this bug ?
Abundant Growth is recognised by engine as +1 mana instead of changing current mana so cards that need 1 more mana than you actually have will be shown as available (highlighted).
Which card did behave improperly ?
Abundant Growth
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 M13V3-DUEL
What exactly should be the correct behavior/interaction ?
Engine doesn't calculate Abundant Growth as +1 mana
Are any other cards possibly affected by this bug ?
- Attachments
-
abundant growth.zip- (2.26 KiB) Downloaded 265 times
Last edited by stassy on 25 Nov 2012, 07:42, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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[confirmed]AI-Ichorid
by Aswan jaguar » 24 Nov 2012, 17:36
Describe the Bug:
When AI tries to return Ichorid from graveyard the game goes into infinite loop of thinking in savegame the creature in graveyard is Faceless Butcher if of any importance.
Which card did behave improperly ?
Ichorid -AI
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0-RAVNICA V2
What exactly should be the correct behavior/interaction ?
No AI thinking loop
Are any other cards possibly affected by this bug ?
When AI tries to return Ichorid from graveyard the game goes into infinite loop of thinking in savegame the creature in graveyard is Faceless Butcher if of any importance.
Which card did behave improperly ?
Ichorid -AI
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0-RAVNICA V2
What exactly should be the correct behavior/interaction ?
No AI thinking loop
Are any other cards possibly affected by this bug ?
- Attachments
-
AUTOSAVE.zip- (2.49 KiB) Downloaded 277 times
Last edited by stassy on 25 Nov 2012, 09:44, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Aswan jaguar - Super Tester Elite
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Re: Abundant Growth
by stassy » 25 Nov 2012, 07:42
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[confirmed both]Hellion Crucible
by Acra » 25 Nov 2012, 12:07
Describe the Bug:
hellion crucible can only be activated at 3 or more counters and the hellion token does not have haste
Which card did behave improperly ?
Hellion crucible
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
RtR V2, gauntlet
What exactly should be the correct behavior/interaction ?
the land should be able to activate at 2 counters with a 4/4 haste token
Are any other cards possibly af-fected by this bug ?
hellion crucible can only be activated at 3 or more counters and the hellion token does not have haste
Which card did behave improperly ?
Hellion crucible
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
RtR V2, gauntlet
What exactly should be the correct behavior/interaction ?
the land should be able to activate at 2 counters with a 4/4 haste token
Are any other cards possibly af-fected by this bug ?
- Attachments
-
hellion cruscible.rar- (1.65 KiB) Downloaded 281 times
Last edited by Aswan jaguar on 25 Nov 2012, 15:27, edited 1 time in total.
Reason: confirmed both bugs
Reason: confirmed both bugs
[confirmed]Tolaria West
by BlueTemplar » 25 Nov 2012, 22:13
Describe the Bug:
Can't transmute Tolaria West, while having enough mana and TW being in hand.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Duel in CirothUngol Manalink3.0_20120916v3 with Manalink update 11/11/2012 : Old & New Ravnica
Are any other cards possibly affected by this bug ?
Other cards with Transmute, especially lands?
Can't transmute Tolaria West, while having enough mana and TW being in hand.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Duel in CirothUngol Manalink3.0_20120916v3 with Manalink update 11/11/2012 : Old & New Ravnica
Are any other cards possibly affected by this bug ?
Other cards with Transmute, especially lands?
- Attachments
-
Tolaria West.zip- (3.88 KiB) Downloaded 232 times
Last edited by stassy on 26 Nov 2012, 12:19, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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