[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed by Gargaroz]Graft creatures
by stassy » 27 Nov 2012, 05:29
Describe the Bug:
- Graft creatures will loop the game after the next caster turn
- If there is a graft creature in player bf and AI cast one, AI will be able to move a +1/+1 counter from player graft creature to one of his graft creature
- When activating undead unleashed ability from Grimoire of the Dead and if there is a graft creature in caster controller's gy, upon resolution and graft trigger the game will loop
Which card did behave improperly ?
Aquastrand Spider
Cytoplast Manipulator
Cytoplast Root-Kin
Cytoplast Shambler
Helium Squirter
Novijen Sages
Plaxcaster Frogling
Simic Basikisk
Simic Initiate
Sporeback Troll
Vigean Graftmage
Vigean Hydropon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
- No crash and no opponent graft control
Are any other cards possibly affected by this bug ?
-
- Graft creatures will loop the game after the next caster turn
- If there is a graft creature in player bf and AI cast one, AI will be able to move a +1/+1 counter from player graft creature to one of his graft creature
- When activating undead unleashed ability from Grimoire of the Dead and if there is a graft creature in caster controller's gy, upon resolution and graft trigger the game will loop
Which card did behave improperly ?
Aquastrand Spider
Cytoplast Manipulator
Cytoplast Root-Kin
Cytoplast Shambler
Helium Squirter
Novijen Sages
Plaxcaster Frogling
Simic Basikisk
Simic Initiate
Sporeback Troll
Vigean Graftmage
Vigean Hydropon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
- No crash and no opponent graft control
Are any other cards possibly affected by this bug ?
-
Last edited by stassy on 27 Nov 2012, 17:52, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[confirmed]Karn Liberated
by KrNeki » 27 Nov 2012, 12:51
Describe the Bug:
1. When using Karn's +4 ability (exile card from hand) it exiles a different card than is removed from opponent's or your hand.
2. If you then use Karn's ultimate ability you start with neither the cards that you exiled from hands or those that were stated on Karn as being exiled from hands. (as far as I gathered, removing permanents works fine in both cases)
3. If you click on Karn Liberated and choose "Do nothing" you can not use it again the same turn.
Which card did behave improperly ?
Karn Liberated
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet
What exactly should be the correct behavior/interaction ?
1. Karn Liberated should exile the same card that IS in a player's hand.
2. After using ultimate ability Karn's controller should start with cards removed with Karn in play. (if those cards fit the restrictions on Karn)
3. You should be able to use one of Karn's abilities after choosing "Do nothing".
Are any other cards possibly affected by this bug ?
Other cards that exile cards from hand?
3. - all planeswalkers?
1. When using Karn's +4 ability (exile card from hand) it exiles a different card than is removed from opponent's or your hand.
2. If you then use Karn's ultimate ability you start with neither the cards that you exiled from hands or those that were stated on Karn as being exiled from hands. (as far as I gathered, removing permanents works fine in both cases)
3. If you click on Karn Liberated and choose "Do nothing" you can not use it again the same turn.
Which card did behave improperly ?
Karn Liberated
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet
What exactly should be the correct behavior/interaction ?
1. Karn Liberated should exile the same card that IS in a player's hand.
2. After using ultimate ability Karn's controller should start with cards removed with Karn in play. (if those cards fit the restrictions on Karn)
3. You should be able to use one of Karn's abilities after choosing "Do nothing".
Are any other cards possibly affected by this bug ?
Other cards that exile cards from hand?
3. - all planeswalkers?
- Attachments
-
KarnLiberated.rar
- (2.85 KiB) Downloaded 230 times
Last edited by Aswan jaguar on 27 Nov 2012, 19:41, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
[fixed by Gargaroz]Debtors' Knell
by KrNeki » 27 Nov 2012, 13:14
Describe the Bug:
1. Debtors' Knell crashes the game after triggering if there is a creature in a graveyard and you press enter to cancel choosing.
2. The ability is not optional. If there is at least one creature in graveyard, it must be returned to play.
Which card did behave improperly ?
Debtors' Knell
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet
What exactly should be the correct behavior/interaction ?
The game should not crash.
When there is a creature card in a graveyard it should not be possible not to return it to play.
Are any other cards possibly affected by this bug ?
/
1. Debtors' Knell crashes the game after triggering if there is a creature in a graveyard and you press enter to cancel choosing.
2. The ability is not optional. If there is at least one creature in graveyard, it must be returned to play.
Which card did behave improperly ?
Debtors' Knell
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet
What exactly should be the correct behavior/interaction ?
The game should not crash.

Are any other cards possibly affected by this bug ?
/
- Attachments
-
DebtorsKnell.rar
- (2.99 KiB) Downloaded 210 times
Last edited by Aswan jaguar on 28 Nov 2012, 04:38, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Austere Command menus scrambled
by KrNeki » 27 Nov 2012, 13:21
Describe the Bug:
Austere Command does not do the things you choose from modes menu. It appears as though the choices are scrambled (if you chose kill artifact, kill enchantments it destroys all creatures).
Which card did behave improperly ?
Austere Command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet
What exactly should be the correct behavior/interaction ?
Choices should correspond with game actions.
Are any other cards possibly affected by this bug ?
Other modal spells? (commands from lorwyn)
Austere Command does not do the things you choose from modes menu. It appears as though the choices are scrambled (if you chose kill artifact, kill enchantments it destroys all creatures).
Which card did behave improperly ?
Austere Command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet
What exactly should be the correct behavior/interaction ?
Choices should correspond with game actions.
Are any other cards possibly affected by this bug ?
Other modal spells? (commands from lorwyn)
- Attachments
-
AustereCommand.rar
- (2.99 KiB) Downloaded 226 times
Last edited by Aswan jaguar on 29 Nov 2012, 14:02, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[all fixed by Gargaroz]Tezzeret, Agent of Bolas
by KrNeki » 27 Nov 2012, 13:49
Describe the Bug:
1. Tezzeret's first ability puts 4 different cards on the bottom than those first revealed when using the ability that turn.
2. Tezzeret's ultimate ability does nothing.
Which card did behave improperly ?
Tezzeret, Agent of Bolas
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet
What exactly should be the correct behavior/interaction ?
1. After choosing one card (or none) the rest of those cards should be put on the bottom of the library.
2. Target player should loose life and you should gain life equal to twice the number of artifacts under your control.
Are any other cards possibly affected by this bug ?
/
1. Tezzeret's first ability puts 4 different cards on the bottom than those first revealed when using the ability that turn.
2. Tezzeret's ultimate ability does nothing.
Which card did behave improperly ?
Tezzeret, Agent of Bolas
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet
What exactly should be the correct behavior/interaction ?
1. After choosing one card (or none) the rest of those cards should be put on the bottom of the library.
2. Target player should loose life and you should gain life equal to twice the number of artifacts under your control.
Are any other cards possibly affected by this bug ?
/
- Attachments
-
TezzeretAgentOfBolas.rar
- (3.39 KiB) Downloaded 208 times
Last edited by Aswan jaguar on 28 Nov 2012, 04:39, edited 1 time in total.
Reason: all bugs fixed
Reason: all bugs fixed
[fixed by Gargaroz]Pentad Prism
by KrNeki » 27 Nov 2012, 13:55
Describe the Bug:
Pentad Prism does not work except for the sunburst part.
Which card did behave improperly ?
Pentad Prism
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet
What exactly should be the correct behavior/interaction ?
Pentad Prism should not tap to give mana. You can add 2 mana in the same turn to your mana pool. Mana from it is the colour of your choice.
Are any other cards possibly affected by this bug ?
/
Pentad Prism does not work except for the sunburst part.
Which card did behave improperly ?
Pentad Prism
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet
What exactly should be the correct behavior/interaction ?
Pentad Prism should not tap to give mana. You can add 2 mana in the same turn to your mana pool. Mana from it is the colour of your choice.
Are any other cards possibly affected by this bug ?
/
- Attachments
-
TezzeretAgentOfBolas.rar
- Same save as for the Tezzeret bugs.
- (3.39 KiB) Downloaded 205 times
Last edited by Aswan jaguar on 28 Nov 2012, 04:40, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Pursuit of Flight
by Arnaut Katalan » 27 Nov 2012, 14:23
Code error
Last edited by Aswan jaguar on 28 Nov 2012, 04:41, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Train of Thought
by Arnaut Katalan » 27 Nov 2012, 14:25
Game crashed.
Last edited by stassy on 28 Nov 2012, 04:56, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Graft creatures
by Gargaroz » 27 Nov 2012, 17:25
All fixed except the second thing which is not a bug at all, unless I misread your report : you're able to move +1/+1 counters from a creature with Graft even on an opponent's creature.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Karn Liberated
by Aswan jaguar » 27 Nov 2012, 20:03
I don't know if it is my idea, I am a sucker to AI cheating though,but both in your savegame and a game I tested I have the idea that AI found a way to cheat Karn Liberated by exiling cards that are not on his deck and also cards that Karn Liberated can't exploit like non-permanents and auras.
I guess AI uses the code made to help AI play for and against Karn but more efficiently than rules permit
Another bug is that when new game with his ultimate begins and card exiled returns to the battlefield also exist in the graveyard.
I guess AI uses the code made to help AI play for and against Karn but more efficiently than rules permit

Another bug is that when new game with his ultimate begins and card exiled returns to the battlefield also exist in the graveyard.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Spirit Away
by Gargaroz » 28 Nov 2012, 00:32
Fixed, finally.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Debtors' Knell
by Gargaroz » 28 Nov 2012, 00:35
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Tezzeret, Agent of Bolas
by Gargaroz » 28 Nov 2012, 00:54
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: Pentad Prism
by Gargaroz » 28 Nov 2012, 00:59
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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