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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[fixed by Gargaroz]Graft creatures

Postby stassy » 27 Nov 2012, 05:29

Describe the Bug:
- Graft creatures will loop the game after the next caster turn
- If there is a graft creature in player bf and AI cast one, AI will be able to move a +1/+1 counter from player graft creature to one of his graft creature
- When activating undead unleashed ability from Grimoire of the Dead and if there is a graft creature in caster controller's gy, upon resolution and graft trigger the game will loop

Which card did behave improperly ?
Aquastrand Spider
Cytoplast Manipulator
Cytoplast Root-Kin
Cytoplast Shambler
Helium Squirter
Novijen Sages
Plaxcaster Frogling
Simic Basikisk
Simic Initiate
Sporeback Troll
Vigean Graftmage
Vigean Hydropon

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2

What exactly should be the correct behavior/interaction ?
- No crash and no opponent graft control

Are any other cards possibly affected by this bug ?
-
Attachments
2.zip
(1.97 KiB) Downloaded 239 times
1.zip
(2.2 KiB) Downloaded 210 times
Last edited by stassy on 27 Nov 2012, 17:52, edited 1 time in total.
Reason: bug fixed
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[confirmed]Karn Liberated

Postby KrNeki » 27 Nov 2012, 12:51

Describe the Bug:
1. When using Karn's +4 ability (exile card from hand) it exiles a different card than is removed from opponent's or your hand.
2. If you then use Karn's ultimate ability you start with neither the cards that you exiled from hands or those that were stated on Karn as being exiled from hands. (as far as I gathered, removing permanents works fine in both cases)
3. If you click on Karn Liberated and choose "Do nothing" you can not use it again the same turn.

Which card did behave improperly ?
Karn Liberated

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet

What exactly should be the correct behavior/interaction ?
1. Karn Liberated should exile the same card that IS in a player's hand.
2. After using ultimate ability Karn's controller should start with cards removed with Karn in play. (if those cards fit the restrictions on Karn)
3. You should be able to use one of Karn's abilities after choosing "Do nothing".

Are any other cards possibly affected by this bug ?
Other cards that exile cards from hand?
3. - all planeswalkers?
Attachments
KarnLiberated.rar
(2.85 KiB) Downloaded 230 times
Last edited by Aswan jaguar on 27 Nov 2012, 19:41, edited 1 time in total.
Reason: confirmed bug
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[fixed by Gargaroz]Debtors' Knell

Postby KrNeki » 27 Nov 2012, 13:14

Describe the Bug:
1. Debtors' Knell crashes the game after triggering if there is a creature in a graveyard and you press enter to cancel choosing.
2. The ability is not optional. If there is at least one creature in graveyard, it must be returned to play.

Which card did behave improperly ?
Debtors' Knell

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet

What exactly should be the correct behavior/interaction ?
The game should not crash. :) When there is a creature card in a graveyard it should not be possible not to return it to play.

Are any other cards possibly affected by this bug ?
/
Attachments
DebtorsKnell.rar
(2.99 KiB) Downloaded 210 times
Last edited by Aswan jaguar on 28 Nov 2012, 04:38, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Austere Command menus scrambled

Postby KrNeki » 27 Nov 2012, 13:21

Describe the Bug:
Austere Command does not do the things you choose from modes menu. It appears as though the choices are scrambled (if you chose kill artifact, kill enchantments it destroys all creatures).

Which card did behave improperly ?
Austere Command

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet

What exactly should be the correct behavior/interaction ?
Choices should correspond with game actions.

Are any other cards possibly affected by this bug ?
Other modal spells? (commands from lorwyn)
Attachments
AustereCommand.rar
(2.99 KiB) Downloaded 226 times
Last edited by Aswan jaguar on 29 Nov 2012, 14:02, edited 2 times in total.
Reason: fixed bug
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[all fixed by Gargaroz]Tezzeret, Agent of Bolas

Postby KrNeki » 27 Nov 2012, 13:49

Describe the Bug:
1. Tezzeret's first ability puts 4 different cards on the bottom than those first revealed when using the ability that turn.
2. Tezzeret's ultimate ability does nothing.

Which card did behave improperly ?
Tezzeret, Agent of Bolas

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet

What exactly should be the correct behavior/interaction ?
1. After choosing one card (or none) the rest of those cards should be put on the bottom of the library.
2. Target player should loose life and you should gain life equal to twice the number of artifacts under your control.

Are any other cards possibly affected by this bug ?
/
Attachments
TezzeretAgentOfBolas.rar
(3.39 KiB) Downloaded 208 times
Last edited by Aswan jaguar on 28 Nov 2012, 04:39, edited 1 time in total.
Reason: all bugs fixed
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[fixed by Gargaroz]Pentad Prism

Postby KrNeki » 27 Nov 2012, 13:55

Describe the Bug:
Pentad Prism does not work except for the sunburst part.

Which card did behave improperly ?
Pentad Prism

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
11/11/2012 ver2 Gauntlet

What exactly should be the correct behavior/interaction ?
Pentad Prism should not tap to give mana. You can add 2 mana in the same turn to your mana pool. Mana from it is the colour of your choice.

Are any other cards possibly affected by this bug ?
/
Attachments
TezzeretAgentOfBolas.rar
Same save as for the Tezzeret bugs.
(3.39 KiB) Downloaded 205 times
Last edited by Aswan jaguar on 28 Nov 2012, 04:40, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Pursuit of Flight

Postby Arnaut Katalan » 27 Nov 2012, 14:23

Code error
Attachments
crash 2.jpg
Last edited by Aswan jaguar on 28 Nov 2012, 04:41, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Train of Thought

Postby Arnaut Katalan » 27 Nov 2012, 14:25

Game crashed.
Attachments
crash 1.jpg
Last edited by stassy on 28 Nov 2012, 04:56, edited 2 times in total.
Reason: bug fixed
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Re: Graft creatures

Postby Gargaroz » 27 Nov 2012, 17:25

All fixed except the second thing which is not a bug at all, unless I misread your report : you're able to move +1/+1 counters from a creature with Graft even on an opponent's creature.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Graft creatures

Postby stassy » 27 Nov 2012, 17:51

Was not sure since gatherer was not specific so opponent can control grafted +1/+1 token from anywhere then, alright.
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Re: [confirmed]Karn Liberated

Postby Aswan jaguar » 27 Nov 2012, 20:03

I don't know if it is my idea, I am a sucker to AI cheating though,but both in your savegame and a game I tested I have the idea that AI found a way to cheat Karn Liberated by exiling cards that are not on his deck and also cards that Karn Liberated can't exploit like non-permanents and auras.
I guess AI uses the code made to help AI play for and against Karn but more efficiently than rules permit :lol:
Another bug is that when new game with his ultimate begins and card exiled returns to the battlefield also exist in the graveyard.
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]Spirit Away

Postby Gargaroz » 28 Nov 2012, 00:32

Fixed, finally.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Debtors' Knell

Postby Gargaroz » 28 Nov 2012, 00:35

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Tezzeret, Agent of Bolas

Postby Gargaroz » 28 Nov 2012, 00:54

All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Pentad Prism

Postby Gargaroz » 28 Nov 2012, 00:59

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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