It is currently 28 Aug 2025, 15:47
   
Text Size

Forge Beta: 11-30-2012 ver 1.3.2

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Iran » 01 Dec 2012, 03:54

When I try to play a game (any game) I get this error.

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.3.2-r18484

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.7.0_05 Vendor: Oracle Corporation

Detailed error trace:
java.lang.NullPointerException
   at forge.gui.match.VMatchUI.populate(VMatchUI.java:129)
   at forge.control.FControl.changeState(FControl.java:215)
   at forge.game.MatchController.startRound(MatchController.java:115)
   at forge.gui.home.sanctioned.CSubmenuConstructed$6.doInBackground(CSubmenuConstructed.java:117)
   at javax.swing.SwingWorker$1.call(Unknown Source)
   at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
   at java.util.concurrent.FutureTask.run(Unknown Source)
   at javax.swing.SwingWorker.run(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Iran
 
Posts: 251
Joined: 11 Jul 2011, 04:36
Has thanked: 61 times
Been thanked: 4 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby moomarc » 01 Dec 2012, 05:53

Iran wrote:When I try to play a game (any game) I get this error.

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.3.2-r18484

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.7.0_05 Vendor: Oracle Corporation

Detailed error trace:
java.lang.NullPointerException
   at forge.gui.match.VMatchUI.populate(VMatchUI.java:129)
   at forge.control.FControl.changeState(FControl.java:215)
   at forge.game.MatchController.startRound(MatchController.java:115)
   at forge.gui.home.sanctioned.CSubmenuConstructed$6.doInBackground(CSubmenuConstructed.java:117)
   at javax.swing.SwingWorker$1.call(Unknown Source)
   at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
   at java.util.concurrent.FutureTask.run(Unknown Source)
   at javax.swing.SwingWorker.run(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
It looks like you're still using your old match_preferred.xml file (and any that you've saved under a different name). The first post says that you have to delete it and setup your match layout again. This is because of the added command zone tabs.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Corwin72 » 01 Dec 2012, 06:12

Thank you so much. I thought that I was losing my mind.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby serrasmurf » 01 Dec 2012, 08:50

Hi,
Fat albert has Winter Orb in play, i don't get to untap any land...(this bug was also in 1.3.1)
serrasmurf
 
Posts: 316
Joined: 30 Jan 2010, 14:09
Location: The Netherlands
Has thanked: 3 times
Been thanked: 18 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby schnautzr » 01 Dec 2012, 11:09

[Explore] didn't give me the opportunity to play a second land card.
User avatar
schnautzr
 
Posts: 106
Joined: 23 Aug 2012, 01:13
Location: UTC -6/-5
Has thanked: 27 times
Been thanked: 7 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Bundy » 01 Dec 2012, 11:26

Charge counters are removed from Coalition Relic without giving any mana.

I have Grave Betrayal and Call to the Grave in play. Every turn the computer makes a snake token with Serpent Generator and has to sacrifice if to Call to the Grave. This triggers Grave Betrayal. Since the token leaves play when hitting the graveyard there is nothing to return, but for every token a new instance of Grave Betrayal triggers every end step. Up to now 5 tokens left play, and Grave Betrayal triggers 5 times with nothing remembered on the stack.
Now the computer lost Black Knight, and Grave Betrayal triggerd 6 times with Black Knight remembered. It returned only 1 knight, so even though it triggers too many times, it works like it should.
Last edited by Bundy on 01 Dec 2012, 11:58, edited 1 time in total.
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby schnautzr » 01 Dec 2012, 11:34

The menu panel (Sanctioned Formats, Quest Mode, Gauntlets, Variant, etc) on the left side of the interface doesn't scroll when it can't be shown on a single screen.
User avatar
schnautzr
 
Posts: 106
Joined: 23 Aug 2012, 01:13
Location: UTC -6/-5
Has thanked: 27 times
Been thanked: 7 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Sloth » 01 Dec 2012, 12:42

schnautzr wrote:[Explore] didn't give me the opportunity to play a second land card.
Fixed! Thanks schnautzr.

Bundy wrote:Charge counters are removed from Coalition Relic without giving any mana.
Fixed! Thanks Bundy.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 01 Dec 2012, 14:43

schnautzr wrote:[Explore] didn't give me the opportunity to play a second land card.
I got the same thing with Journey of Discovery (entwined).
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby AndyTron » 01 Dec 2012, 15:11

I've been living in china for a while now for studies. For some reason I'm no longer able to download forge from this site. The last version that was unblocked was 1.2.11. Would it be possible to put forge up on a direct download site? One of the only ones that still works here is deposit files. I would really appreciate it.
AndyTron
 
Posts: 53
Joined: 03 Feb 2011, 20:03
Has thanked: 6 times
Been thanked: 0 time

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Andy9973 » 01 Dec 2012, 19:23

Thank you very much for another new release of Forge and many new cards. I'm happy to see cards from my wishlist in Forge again.

The first problem that I encountered with the new version.

AI attacked me with Aven Cloudchaser. I had 2 life and didn't block. Instead I played Angel's Grace. My life was set to 0 in the combat damage step but I didn't lose, but it should have set my life to 1. When it was my turn I lost the game because I had 0 life. Angel's Grace worked correctly in the previous version.
Andy9973
 
Posts: 103
Joined: 30 Apr 2012, 08:35
Has thanked: 47 times
Been thanked: 5 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Sloth » 01 Dec 2012, 22:58

TastetheJace wrote:I don't think Korozda Monitor 's trample works when it has counters placed on it via scavenge.
Fixed missing Trample on Korozda Monitor. Thanks TastetheJace.

gos wrote:I got the same thing with Journey of Discovery (entwined).
Was fixed by Hellfish. Thanks gos.

Andy9973 wrote:AI attacked me with Aven Cloudchaser. I had 2 life and didn't block. Instead I played Angel's Grace. My life was set to 0 in the combat damage step but I didn't lose, but it should have set my life to 1. When it was my turn I lost the game because I had 0 life. Angel's Grace worked correctly in the previous version.
Angel's Grace is fixed! Thanks Andy9973.


[Note: Abeyance, Ember Gale and Summer Bloom had the same problem and were also fixed]
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby swordshine » 02 Dec 2012, 05:52

AndyTron wrote:I've been living in china for a while now for studies. For some reason I'm no longer able to download forge from this site. The last version that was unblocked was 1.2.11. Would it be possible to put forge up on a direct download site? One of the only ones that still works here is deposit files. I would really appreciate it.
Well, I'm also in China and the website "http://cardforge.org" is blocked in China. If you can connect to IPV6 internet(which is accessible in most universities), you are able to obtain the new releases and snapshots via online ipv6 proxy, i.e."http://cardforge.org.sixxs.org/releases/"
swordshine
 
Posts: 682
Joined: 11 Jul 2010, 02:37
Has thanked: 116 times
Been thanked: 87 times

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby AndyTron » 02 Dec 2012, 06:28

swordshine wrote:
AndyTron wrote:I've been living in china for a while now for studies. For some reason I'm no longer able to download forge from this site. The last version that was unblocked was 1.2.11. Would it be possible to put forge up on a direct download site? One of the only ones that still works here is deposit files. I would really appreciate it.
Well, I'm also in China and the website "http://cardforge.org" is blocked in China. If you can connect to IPV6 internet(which is accessible in most universities), you are able to obtain the new releases and snapshots via online ipv6 proxy, i.e."http://cardforge.org.sixxs.org/releases/"
Thanks for the suggestion, but unfortunately I am unable to connect to IPV6 at either my apartment or through my uni's wireless connection. If the new betas could be put on deposit files it would be really appreciated.
AndyTron
 
Posts: 53
Joined: 03 Feb 2011, 20:03
Has thanked: 6 times
Been thanked: 0 time

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby ttdic » 02 Dec 2012, 07:51

I try to use some extra mana production cards like Seething song and High tide ect.

But I can not use the extra mana producing by the Seething song for casting the new spell.(which the mana producing by the Seething song is enough to pay the cost of the new spell in my hand.)

Forge still asks me to play the original mana cost for casting that new spell.

Where I can see the mana numbers in the mana pool?

Or there is some ways to cast the spell like Seething song?

Many thanks!!
ttdic
 
Posts: 46
Joined: 21 Jul 2012, 14:38
Has thanked: 9 times
Been thanked: 2 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 71 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 71 users online :: 0 registered, 0 hidden and 71 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 71 guests

Login Form