[Old confirmed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: [confirmed]Golgari Guildmage
by Aswan jaguar » 13 Dec 2012, 14:46
The menu never appears with both abilities to choose from,it just asks for "target creature" as Golgari Guildmage has only one ability.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Lorescale Coatl
by RanDomino » 13 Dec 2012, 22:06
Personally I'm totally OK with LC's trigger not being optional. The number of times you would decline are too few and fringe to seem to justify yet another dialog box.
Re: [confirmed]Blinding Angel
by Gargaroz » 14 Dec 2012, 03:09
Reserved infos are all those fields in "ct_all" after abilities, they compile a lot of special flags and infos for the AI about when playing / activating a card.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Lorescale Coatl
by Tyranix95 » 14 Dec 2012, 09:13
Would a dialogue box with: "Manual" & "Auto" options be ok?
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Re: [confirmed]Blinding Angel
by Aswan jaguar » 15 Dec 2012, 08:07
Gargaroz Blinding Angel was working with M13 patch in November.It is broken only with last patch.
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Legendary attribute interaction
by 0rion79 » 18 Dec 2012, 06:21
Maybe it is unfixable, but there are many cards that are interacting with the legendary attribute following the old rules. Some samples are Coat of Arms and Konda's Banner: both they calculate the legendary attribute as an old creature type.
Eg. If I equip my EDH commander with konda's banner, also AI's commander will get the +1/+1 since they share the "summon legend" as creature type, even if it is not anymore.
Eg. If I equip my EDH commander with konda's banner, also AI's commander will get the +1/+1 since they share the "summon legend" as creature type, even if it is not anymore.
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[confirmed]Teneb the Harvester
by RanDomino » 18 Dec 2012, 07:49
Describe the Bug:
Teneb, the Harvester's triggered ability lets you target a player whose graveyard has no creatures, pulling up the "select a card" window, and then pulling it up again if you select "done" or an invalid card (which is every card), causing a loop which cannot be escaped without a forced program stop.
Save is impossible, therefore screenshot.
Which card did behave improperly ?
Teneb, the Harvester
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas v2
What exactly should be the correct behavior/interaction ?
Teneb probably shouldn't let you target a player whose graveyard is empty. I'm pretty sure there are other reanimation spells that work like that.
Are any other cards possibly affected by this bug ?
Possibly other cards that look for specific types in a zone.
Teneb, the Harvester's triggered ability lets you target a player whose graveyard has no creatures, pulling up the "select a card" window, and then pulling it up again if you select "done" or an invalid card (which is every card), causing a loop which cannot be escaped without a forced program stop.
Save is impossible, therefore screenshot.
Which card did behave improperly ?
Teneb, the Harvester
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas v2
What exactly should be the correct behavior/interaction ?
Teneb probably shouldn't let you target a player whose graveyard is empty. I'm pretty sure there are other reanimation spells that work like that.
Are any other cards possibly affected by this bug ?
Possibly other cards that look for specific types in a zone.
Last edited by stassy on 18 Dec 2012, 09:53, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
Re: Teneb the Harvester
by stassy » 18 Dec 2012, 09:53
confirmed, though in all case this is the only case that lock up the game :
- If Teneb, the Harvester trigger when both gy are empty no lock happen
- If Teneb, the Harvester trigger when player gy has at least one creature and ai gy is empty no lock happen
- If Teneb, the Harvester trigger when both gy are not empty no lock happen
There are also many case where lock happen but I don't know if it must be reported because it's so tricky like saccing when a spell target a creature or destroying a permanent when game ask to tap/untap/target with no cancel button...
- If Teneb, the Harvester trigger when both gy are empty no lock happen
- If Teneb, the Harvester trigger when player gy has at least one creature and ai gy is empty no lock happen
- If Teneb, the Harvester trigger when both gy are not empty no lock happen
There are also many case where lock happen but I don't know if it must be reported because it's so tricky like saccing when a spell target a creature or destroying a permanent when game ask to tap/untap/target with no cancel button...
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[confirmed]Dragon Arch
by doran7 » 20 Dec 2012, 07:36
Describe the Bug:
it dont put the creature in play
Which card did behave improperly ?
Dragon Arch
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ravnica v2
What exactly should be the correct behavior/interaction ?
,
: You may put a multicolored creature card from your hand onto the battlefield.
it dont put the creature in play
Which card did behave improperly ?
Dragon Arch
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ravnica v2
What exactly should be the correct behavior/interaction ?
,
: You may put a multicolored creature card from your hand onto the battlefield.Last edited by Aswan jaguar on 20 Dec 2012, 10:06, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
[confirmed]Nettletooth Djinn + lifelink spells
by doran7 » 21 Dec 2012, 04:30
Describe the Bug:
it stuck doing dam,age and gaining life
Which card did behave improperly ?
Nettletooth Djinn + lifelink spells
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ravnica v2
What exactly should be the correct behavior/interaction ?
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
Are any other cards possibly affected by this bug ?
spirit link
it stuck doing dam,age and gaining life
Which card did behave improperly ?
Nettletooth Djinn + lifelink spells
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ravnica v2
What exactly should be the correct behavior/interaction ?
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
Are any other cards possibly affected by this bug ?
spirit link
- Attachments
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nettle.rar- (2.22 KiB) Downloaded 250 times
Last edited by Aswan jaguar on 21 Dec 2012, 05:51, edited 2 times in total.
Reason: confirmed and added
Reason: confirmed and added
Re: [confirmed]Nettletooth Djinn + lifelink
by Aswan jaguar » 21 Dec 2012, 05:50
In fact the problem as I added to title has to do with all lifelink spells and the problem has to be there,Nettletooth Djinn ability and lifelink triggers and triggers repeatedly until error appears.
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[confirmed]Research // Development
by mox » 22 Dec 2012, 15:34
Describe the Bug:
Split card Research // Development does not work, or at least it does not work in its Research side (I did not tested it on its Development side).
When you have proper mana sources to cast it as Research, i.e. 1 green and 1 blue mana, the card title becomes enlightened (bright yellow) as if you may cast it, but if you cast it no mana gets spent and the card has no effect, it simply goes to the graveyard.
Which card did behave improperly ?
Research // Development
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 11/11/2012: Old & New Ravnica.
Gauntlet in challenge mode, challenge 'Instant gratification'. But the bug also appears in normal single duel.
What exactly should be the correct behavior/interaction ?
I suppose that playing the card should open the "all cards I own" window (like the one opened by, e.g., Cunning Wish) and let me choose 4 cards.
Are any other cards possibly affected by this bug ?
Maybe other similar tutors or split cards?
The attached zip contains 3 savegame files from single duel mode, not challenge mode:
one (AUTOSAVE pre.E1M) taken immediately before casting Research // Development;
one (AUTOSAVE fast effects.E1M) at the fast effects when the card is casted;
and one (AUTOSAVE post.E1M) after the card has been casted and gone to the graveyard.
Split card Research // Development does not work, or at least it does not work in its Research side (I did not tested it on its Development side).
When you have proper mana sources to cast it as Research, i.e. 1 green and 1 blue mana, the card title becomes enlightened (bright yellow) as if you may cast it, but if you cast it no mana gets spent and the card has no effect, it simply goes to the graveyard.
Which card did behave improperly ?
Research // Development
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 11/11/2012: Old & New Ravnica.
Gauntlet in challenge mode, challenge 'Instant gratification'. But the bug also appears in normal single duel.
What exactly should be the correct behavior/interaction ?
I suppose that playing the card should open the "all cards I own" window (like the one opened by, e.g., Cunning Wish) and let me choose 4 cards.
Are any other cards possibly affected by this bug ?
Maybe other similar tutors or split cards?
The attached zip contains 3 savegame files from single duel mode, not challenge mode:
one (AUTOSAVE pre.E1M) taken immediately before casting Research // Development;
one (AUTOSAVE fast effects.E1M) at the fast effects when the card is casted;
and one (AUTOSAVE post.E1M) after the card has been casted and gone to the graveyard.
AUTOSAVE.zip- (7.47 KiB) Downloaded 252 times
Last edited by Aswan jaguar on 22 Dec 2012, 15:49, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
[confirmed]Bramble Elemental
by stassy » 23 Dec 2012, 09:21
Describe the Bug:
Bramble Elemental does not generate token when enchanted
Which card did behave improperly ?
Bramble Elemental
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Bramble Elemental does generate token when enchanted
Are any other cards possibly affected by this bug ?
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Tested with aura and gy aura
Bramble Elemental does not generate token when enchanted
Which card did behave improperly ?
Bramble Elemental
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Bramble Elemental does generate token when enchanted
Are any other cards possibly affected by this bug ?
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Tested with aura and gy aura
- Attachments
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1.zip- (2.24 KiB) Downloaded 242 times
Last edited by Aswan jaguar on 23 Dec 2012, 12:52, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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[confirmed]Autochthon Wurm
by stassy » 23 Dec 2012, 15:54
Describe the Bug:
Autochthon Wurm Convoke ability cannot be activated even if its requirement is met (creatures on bf)
Which card did behave improperly ?
Autochthon Wurm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Autochthon Wurm Convoke ability can be activated if its requirement is met (creatures on bf)
Are any other cards possibly affected by this bug ?
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Autochthon Wurm Convoke ability cannot be activated even if its requirement is met (creatures on bf)
Which card did behave improperly ?
Autochthon Wurm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Autochthon Wurm Convoke ability can be activated if its requirement is met (creatures on bf)
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip- (3.13 KiB) Downloaded 244 times
Last edited by Aswan jaguar on 23 Dec 2012, 17:04, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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Re: [confirmed]Autochthon Wurm
by Aswan jaguar » 23 Dec 2012, 17:06
The convoke menu appears after you pay all its casting cost and then you are asked if you pay with convoke or normally and you have to pay 2 times the casting cost to cast it.
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