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[Old confirmed] Bug Archive

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

Re: [confirmed]Golgari Guildmage

Postby Aswan jaguar » 13 Dec 2012, 14:46

The menu never appears with both abilities to choose from,it just asks for "target creature" as Golgari Guildmage has only one ability.
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Re: [confirmed]Lorescale Coatl

Postby RanDomino » 13 Dec 2012, 22:06

Personally I'm totally OK with LC's trigger not being optional. The number of times you would decline are too few and fringe to seem to justify yet another dialog box.
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Re: [confirmed]Blinding Angel

Postby Gargaroz » 14 Dec 2012, 03:09

Reserved infos are all those fields in "ct_all" after abilities, they compile a lot of special flags and infos for the AI about when playing / activating a card.
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Re: [confirmed]Lorescale Coatl

Postby Tyranix95 » 14 Dec 2012, 09:13

Would a dialogue box with: "Manual" & "Auto" options be ok?
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Re: [confirmed]Blinding Angel

Postby Aswan jaguar » 15 Dec 2012, 08:07

Gargaroz Blinding Angel was working with M13 patch in November.It is broken only with last patch.
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Legendary attribute interaction

Postby 0rion79 » 18 Dec 2012, 06:21

Maybe it is unfixable, but there are many cards that are interacting with the legendary attribute following the old rules. Some samples are Coat of Arms and Konda's Banner: both they calculate the legendary attribute as an old creature type.
Eg. If I equip my EDH commander with konda's banner, also AI's commander will get the +1/+1 since they share the "summon legend" as creature type, even if it is not anymore.
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[confirmed]Teneb the Harvester

Postby RanDomino » 18 Dec 2012, 07:49

Describe the Bug:
Teneb, the Harvester's triggered ability lets you target a player whose graveyard has no creatures, pulling up the "select a card" window, and then pulling it up again if you select "done" or an invalid card (which is every card), causing a loop which cannot be escaped without a forced program stop.
Save is impossible, therefore screenshot.

Which card did behave improperly ?
Teneb, the Harvester

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas v2

What exactly should be the correct behavior/interaction ?
Teneb probably shouldn't let you target a player whose graveyard is empty. I'm pretty sure there are other reanimation spells that work like that.

Are any other cards possibly affected by this bug ?
Possibly other cards that look for specific types in a zone.
Attachments
teneb.JPG
Last edited by stassy on 18 Dec 2012, 09:53, edited 1 time in total.
Reason: bug confirmed
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Re: Teneb the Harvester

Postby stassy » 18 Dec 2012, 09:53

confirmed, though in all case this is the only case that lock up the game :
- If Teneb, the Harvester trigger when both gy are empty no lock happen
- If Teneb, the Harvester trigger when player gy has at least one creature and ai gy is empty no lock happen
- If Teneb, the Harvester trigger when both gy are not empty no lock happen

There are also many case where lock happen but I don't know if it must be reported because it's so tricky like saccing when a spell target a creature or destroying a permanent when game ask to tap/untap/target with no cancel button...
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[confirmed]Dragon Arch

Postby doran7 » 20 Dec 2012, 07:36

Describe the Bug:

it dont put the creature in play

Which card did behave improperly ?

Dragon Arch

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

ravnica v2

What exactly should be the correct behavior/interaction ?

{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Last edited by Aswan jaguar on 20 Dec 2012, 10:06, edited 1 time in total.
Reason: confirmed bug
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[confirmed]Nettletooth Djinn + lifelink spells

Postby doran7 » 21 Dec 2012, 04:30

Describe the Bug:

it stuck doing dam,age and gaining life

Which card did behave improperly ?

Nettletooth Djinn + lifelink spells

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

ravnica v2

What exactly should be the correct behavior/interaction ?

At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.

Are any other cards possibly affected by this bug ?

spirit link
Attachments
nettle.rar
(2.22 KiB) Downloaded 250 times
Last edited by Aswan jaguar on 21 Dec 2012, 05:51, edited 2 times in total.
Reason: confirmed and added
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Re: [confirmed]Nettletooth Djinn + lifelink

Postby Aswan jaguar » 21 Dec 2012, 05:50

In fact the problem as I added to title has to do with all lifelink spells and the problem has to be there,Nettletooth Djinn ability and lifelink triggers and triggers repeatedly until error appears.
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[confirmed]Research // Development

Postby mox » 22 Dec 2012, 15:34

Describe the Bug:
Split card Research // Development does not work, or at least it does not work in its Research side (I did not tested it on its Development side).
When you have proper mana sources to cast it as Research, i.e. 1 green and 1 blue mana, the card title becomes enlightened (bright yellow) as if you may cast it, but if you cast it no mana gets spent and the card has no effect, it simply goes to the graveyard.

Which card did behave improperly ?
Research // Development

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 11/11/2012: Old & New Ravnica.
Gauntlet in challenge mode, challenge 'Instant gratification'. But the bug also appears in normal single duel.

What exactly should be the correct behavior/interaction ?
I suppose that playing the card should open the "all cards I own" window (like the one opened by, e.g., Cunning Wish) and let me choose 4 cards.

Are any other cards possibly affected by this bug ?
Maybe other similar tutors or split cards?

The attached zip contains 3 savegame files from single duel mode, not challenge mode:
one (AUTOSAVE pre.E1M) taken immediately before casting Research // Development;
one (AUTOSAVE fast effects.E1M) at the fast effects when the card is casted;
and one (AUTOSAVE post.E1M) after the card has been casted and gone to the graveyard.

AUTOSAVE.zip
(7.47 KiB) Downloaded 252 times
Last edited by Aswan jaguar on 22 Dec 2012, 15:49, edited 1 time in total.
Reason: confirmed bug
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[confirmed]Bramble Elemental

Postby stassy » 23 Dec 2012, 09:21

Describe the Bug:
Bramble Elemental does not generate token when enchanted

Which card did behave improperly ?
Bramble Elemental

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2

What exactly should be the correct behavior/interaction ?
Bramble Elemental does generate token when enchanted

Are any other cards possibly affected by this bug ?
-

Tested with aura and gy aura
Attachments
1.zip
(2.24 KiB) Downloaded 242 times
Last edited by Aswan jaguar on 23 Dec 2012, 12:52, edited 1 time in total.
Reason: confirmed bug
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[confirmed]Autochthon Wurm

Postby stassy » 23 Dec 2012, 15:54

Describe the Bug:
Autochthon Wurm Convoke ability cannot be activated even if its requirement is met (creatures on bf)

Which card did behave improperly ?
Autochthon Wurm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

ONRv2
What exactly should be the correct behavior/interaction ?
Autochthon Wurm Convoke ability can be activated if its requirement is met (creatures on bf)

Are any other cards possibly affected by this bug ?
-

Image
Attachments
1.zip
(3.13 KiB) Downloaded 244 times
Last edited by Aswan jaguar on 23 Dec 2012, 17:04, edited 1 time in total.
Reason: confirmed bug
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Re: [confirmed]Autochthon Wurm

Postby Aswan jaguar » 23 Dec 2012, 17:06

The convoke menu appears after you pay all its casting cost and then you are asked if you pay with convoke or normally and you have to pay 2 times the casting cost to cast it.
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