[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: Saltskitter
by Gargaroz » 09 Jan 2013, 01:47
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]swarmyard: no mana
by Gargaroz » 09 Jan 2013, 01:49
Bad values in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Stonebrow: no effect
by Gargaroz » 09 Jan 2013, 01:50
Bad values in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Rift Bolt
by Gargaroz » 09 Jan 2013, 01:52
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Fledgling Mawcor
by Gargaroz » 09 Jan 2013, 01:54
Bad values in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Riftsweeper
by Gargaroz » 09 Jan 2013, 01:55
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Snapback stays on the battlefield as enchantment
by Gargaroz » 09 Jan 2013, 01:56
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Vault Skyward doesn't untap the creature.
by Gargaroz » 09 Jan 2013, 01:57
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed both bugs Gargaroz]1-Celestial Crusader 2- Kher Keep
by ozks » 09 Jan 2013, 02:18
Describe the Bug:
Celestial Crusader should give 1/1 only to white creatures, and gives 1/1 to all creatures
Which card did behave improperly ?
Celestial Crusader
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode
What exactly should be the correct behavior/interaction ?
only white creatures should receive 1/1
Are any other cards possibly affected by this bug ?
one save game - see below
-----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------
Describe the Bug:
kher keep - doesn't work at all, to produce mana or make kobolds
Which card did behave improperly ?
Kher Keep
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode
What exactly should be the correct behavior/interaction ?
should produce colorless mana and/or a creature Kobold
Are any other cards possibly affected by this bug ?
Celestial Crusader should give 1/1 only to white creatures, and gives 1/1 to all creatures
Which card did behave improperly ?
Celestial Crusader
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode
What exactly should be the correct behavior/interaction ?
only white creatures should receive 1/1
Are any other cards possibly affected by this bug ?
one save game - see below
-----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------
Describe the Bug:
kher keep - doesn't work at all, to produce mana or make kobolds
Which card did behave improperly ?
Kher Keep
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode
What exactly should be the correct behavior/interaction ?
should produce colorless mana and/or a creature Kobold
Are any other cards possibly affected by this bug ?
celestialcrusader.zip
Last edited by Aswan jaguar on 10 Jan 2013, 13:30, edited 3 times in total.
Reason: fixed both bugs
Reason: fixed both bugs
[fixed by Gargaroz] Blizzard Specter and others
by 0rion79 » 09 Jan 2013, 13:40
: Blizzard Specter's ability is now activated whenever any player is somehow damaged.
Last edited by Aswan jaguar on 09 Jan 2013, 14:55, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
-

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[already fixed]Skullbriar, the Walking Grave
by 0rion79 » 09 Jan 2013, 13:52
: Skullbriar, the Walking Grave gets counters whenever any player is damaged from any source.
Last edited by stassy on 09 Jan 2013, 17:45, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
-

0rion79 - Posts: 1520
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Re: [re-confirmed]Silence not working
by Gargaroz » 09 Jan 2013, 14:01
Ok, now Silence uses the "Special Effect" card, it should be working now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Lifelink
by Gargaroz » 09 Jan 2013, 14:05
Of course 
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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