It is currently 20 Nov 2025, 13:47
   
Text Size

[Fixed] Bug Archive

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

Re: Saltskitter

Postby Gargaroz » 09 Jan 2013, 01:47

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]swarmyard: no mana

Postby Gargaroz » 09 Jan 2013, 01:49

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Stonebrow: no effect

Postby Gargaroz » 09 Jan 2013, 01:50

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Rift Bolt

Postby Gargaroz » 09 Jan 2013, 01:52

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Fledgling Mawcor

Postby Gargaroz » 09 Jan 2013, 01:54

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Riftsweeper

Postby Gargaroz » 09 Jan 2013, 01:55

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Snapback stays on the battlefield as enchantment

Postby Gargaroz » 09 Jan 2013, 01:56

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Vault Skyward doesn't untap the creature.

Postby Gargaroz » 09 Jan 2013, 01:57

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[fixed both bugs Gargaroz]1-Celestial Crusader 2- Kher Keep

Postby ozks » 09 Jan 2013, 02:18

Describe the Bug:
Celestial Crusader should give 1/1 only to white creatures, and gives 1/1 to all creatures

Which card did behave improperly ?
Celestial Crusader

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode

What exactly should be the correct behavior/interaction ?
only white creatures should receive 1/1

Are any other cards possibly affected by this bug ?

one save game - see below
-----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------
Describe the Bug:
kher keep - doesn't work at all, to produce mana or make kobolds

Which card did behave improperly ?
Kher Keep

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode

What exactly should be the correct behavior/interaction ?
should produce colorless mana and/or a creature Kobold

Are any other cards possibly affected by this bug ?
celestialcrusader.zip
Last edited by Aswan jaguar on 10 Jan 2013, 13:30, edited 3 times in total.
Reason: fixed both bugs
User avatar
ozks
 
Posts: 279
Joined: 24 May 2012, 22:49
Has thanked: 107 times
Been thanked: 23 times

Re: Arbalest Elite: damages to any

Postby stassy » 09 Jan 2013, 06:44

confirmed, Arbalest Elite ability is made available at opponent turn anytime and work on both side

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Glittering Wish

Postby stassy » 09 Jan 2013, 07:08

confirmed, tested with all type of gold card and caster don't get it in hand.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz] Blizzard Specter and others

Postby 0rion79 » 09 Jan 2013, 13:40

: Blizzard Specter's ability is now activated whenever any player is somehow damaged.
Last edited by Aswan jaguar on 09 Jan 2013, 14:55, edited 2 times in total.
Reason: bug fixed
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

[already fixed]Skullbriar, the Walking Grave

Postby 0rion79 » 09 Jan 2013, 13:52

: Skullbriar, the Walking Grave gets counters whenever any player is damaged from any source.
Last edited by stassy on 09 Jan 2013, 17:45, edited 1 time in total.
Reason: bug fixed
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: [re-confirmed]Silence not working

Postby Gargaroz » 09 Jan 2013, 14:01

Ok, now Silence uses the "Special Effect" card, it should be working now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Lifelink

Postby Gargaroz » 09 Jan 2013, 14:05

Of course ;)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: Google [Bot] and 8 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 9 users online :: 1 registered, 0 hidden and 8 guests (based on users active over the past 10 minutes)
Most users ever online was 9824 on 10 Nov 2025, 04:33

Users browsing this forum: Google [Bot] and 8 guests

Login Form