[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[both fixed by Gargaroz]Prismatic Lens,2-Flowstone Channeler
by ozks » 11 Jan 2013, 07:53
Describe the Bug:
don't turn when produce colorless mana (unlimited mana)
Which card did behave improperly ?
Prismatic Lens
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode
What exactly should be the correct behavior/interaction ?
should turn, when produce colorless mana
Are any other cards possibly affected by this bug ?
save game - see below
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Describe the Bug:
pay 1c and 1red mana and discard a card, but then... nothing happen
Which card did behave improperly ?
Flowstone Channeler
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode
What exactly should be the correct behavior/interaction ?
should put +1/-1 and gain haste until the end of turn
Are any other cards possibly affected by this bug ?
don't turn when produce colorless mana (unlimited mana)
Which card did behave improperly ?
Prismatic Lens
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode
What exactly should be the correct behavior/interaction ?
should turn, when produce colorless mana
Are any other cards possibly affected by this bug ?
save game - see below
----------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------
Describe the Bug:
pay 1c and 1red mana and discard a card, but then... nothing happen
Which card did behave improperly ?
Flowstone Channeler
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode
What exactly should be the correct behavior/interaction ?
should put +1/-1 and gain haste until the end of turn
Are any other cards possibly affected by this bug ?
prismatic lens.zip
Last edited by Aswan jaguar on 12 Jan 2013, 06:03, edited 1 time in total.
Reason: fixed both bugs
Reason: fixed both bugs
[fixed by Gargaroz]Fungus Sliver
by ozks » 11 Jan 2013, 08:01
Describe the Bug:
when attacks the opponent (im not sure about this) should put a counter +1/+1 on itself
or when attack to a creature too, right? this doesn't happen
instead the enemy creature, receives +1/+1
Which card did behave improperly ?
Fungus Sliver
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode
What exactly should be the correct behavior/interaction ?
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
Are any other cards possibly affected by this bug ?
when attacks the opponent (im not sure about this) should put a counter +1/+1 on itself
or when attack to a creature too, right? this doesn't happen
instead the enemy creature, receives +1/+1
Which card did behave improperly ?
Fungus Sliver
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Mode
What exactly should be the correct behavior/interaction ?
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
Are any other cards possibly affected by this bug ?
fungus sliver.zip
Last edited by Aswan jaguar on 12 Jan 2013, 06:01, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[already fixed]Morph code corrupted
by 0rion79 » 11 Jan 2013, 08:07
morphing creatures come into play as the original card for the morph cost, rather than entering the battlefield as a 2/2 with 3.
Also, that new white enchantment with morph is uncastable.
Also, that new white enchantment with morph is uncastable.
Last edited by Aswan jaguar on 12 Jan 2013, 06:01, edited 1 time in total.
Reason: already fixed
Reason: already fixed
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[fixed by Gargaroz]Errant Doomsayers
by ozks » 11 Jan 2013, 09:03
Describe the Bug:
Turn: doesn't tap any creature
Which card did behave improperly ?
Errant Doomsayers
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel
What exactly should be the correct behavior/interaction ?
Should tap a creature with power 2 or less, with his turn ability
Are any other cards possibly affected by this bug ?
Turn: doesn't tap any creature
Which card did behave improperly ?
Errant Doomsayers
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel
What exactly should be the correct behavior/interaction ?
Should tap a creature with power 2 or less, with his turn ability
Are any other cards possibly affected by this bug ?
errant doomsayers.zip
Last edited by Aswan jaguar on 12 Jan 2013, 05:55, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Spitting Image
by KrNeki » 11 Jan 2013, 11:14
Describe the Bug:
Spitting Image does nothing and can not be retraced after another spell was played that turn.
Which card did behave improperly ?
Spitting Image
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TS, Gauntlet
What exactly should be the correct behavior/interaction ?
It should be possible to cast Spitting Image(retrace cards in general) whenever there is mana available, there is a land in hand and its the appropriate phase.
Are any other cards possibly affected by this bug ?
Worm Harvest, Raven's Crime (the retrace part)
other retrace cards?
Spitting Image does nothing and can not be retraced after another spell was played that turn.
Which card did behave improperly ?
Spitting Image
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TS, Gauntlet
What exactly should be the correct behavior/interaction ?
It should be possible to cast Spitting Image(retrace cards in general) whenever there is mana available, there is a land in hand and its the appropriate phase.
Are any other cards possibly affected by this bug ?
Worm Harvest, Raven's Crime (the retrace part)
other retrace cards?
- Attachments
-
spitting image.rar- (1.67 KiB) Downloaded 192 times
Last edited by Aswan jaguar on 12 Jan 2013, 05:54, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Grave Pact occasionally not triggering
by stassy » 11 Jan 2013, 12:35
This is the issue with game that use special card, they will corrupt savegame (usually those using Morbid or graveyard effect)
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Re: [confirmed]Rock Slide deals damage to fliers
by Aswan jaguar » 11 Jan 2013, 14:21
Also it doesn't do the correct amount to damage at least to Teferi's Honor Guard as I said to my other bug report about Teferi's Honor Guard.
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Trying to squash some bugs and playtesting.
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Re: ODD BUG!
by Gargaroz » 11 Jan 2013, 14:23
Seems more an Abu Jafar bug.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Diabolic Edict/Geth's Verdict crash the game 01/13 patch
by Gargaroz » 11 Jan 2013, 14:25
Mmh, it works for me, are you sure you've installe the latest patch correctly ? I remember this bug mentioned previous patch...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: 1- Foriysian Totem / 2- Mangara of Corondor
by Gargaroz » 11 Jan 2013, 14:26
Fixed the Totem bug, the other was already fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Ixidron - Crash the Game
by Gargaroz » 11 Jan 2013, 14:29
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Diabolic Edict/Geth's Verdict crash the game 01/13 patch
by Aswan jaguar » 11 Jan 2013, 14:47
Gargaroz I believe I found the problem if AI has tokens on the battlefield then it crashes (tested with 2 tokens-3 different games and tokens-maybe AI can't decide which to sacrifice.
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