[Old confirmed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Death Rattle
by Aswan jaguar » 28 Jan 2013, 16:29
Tombstalker has a similar issue asking more mana to hardcast (twice) and more mana for Delve.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: Blinkmoth Nexus
by stassy » 28 Jan 2013, 17:31
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Synod Centurion
by stassy » 28 Jan 2013, 17:43
confirmed, it seems to be that Synod Centurion check if there is at least 2 artifacts in play, and if there is less it's buried.
I tested with all artifacts from the savegame and this behavior is constant.
This behavior does not occur when already in the bf and only 1 artifact is left in play.
I tested with all artifacts from the savegame and this behavior is constant.
This behavior does not occur when already in the bf and only 1 artifact is left in play.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Thelonite Hermit costs are messed up
by stassy » 28 Jan 2013, 17:57
I can confirm about the face up issue, but not for the others cost (normal and face down) in a clean game, I assume in your savegame that the Lodestone Golem is upping the cost...
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Primal Command still corrupted
by stassy » 28 Jan 2013, 18:20
confirmed, currently :
- gain 7 life > ok
- unsummon non creature > ok
- shuffle gy > unsummon non creature
- tutor > nothing
- gain 7 life > ok
- unsummon non creature > ok
- shuffle gy > unsummon non creature
- tutor > nothing
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Chandra Firebrand doesn't deal 6 damages to 6 targets
by stassy » 28 Jan 2013, 18:24
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Feast of Worms
by stassy » 28 Jan 2013, 18:29
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed for faceup]Thelonite Hermit
by Aswan jaguar » 28 Jan 2013, 21:23
It is the 2nd time I don't pay the proper attention to this Golem.
For a big guy Lodestone Golem is quite a trickster.

For a big guy Lodestone Golem is quite a trickster.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
[confirmed]Kamigawa legendary lands
by 0rion79 » 29 Jan 2013, 07:39
There is a noisy bug with all of those five lands: during combat, the AI constantly tries to activate them even if there is no legendary creature on the battlefield.
This causes an eternal loop where the only solution is to press ESC, DEL or ENTER untill the game runs out of memory, and then to tap those lands with cheats or replace them with basic lands.
This causes an eternal loop where the only solution is to press ESC, DEL or ENTER untill the game runs out of memory, and then to tap those lands with cheats or replace them with basic lands.
Last edited by stassy on 12 Feb 2013, 18:47, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
[Already reported-confirmed]Riftmarked Knight crashes game
by 0rion79 » 29 Jan 2013, 07:50
: Riftmarked Knight crashes the game when its suspend ability is activated: at first, text in the game becomes smaller, then cards start working in a weird way and at the very end it crashes.
Last edited by Aswan jaguar on 29 Jan 2013, 15:52, edited 1 time in total.
Reason: already reported -confirmed
Reason: already reported -confirmed
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Riftmarked Knight crashes the game when suspended
by stassy » 29 Jan 2013, 12:01
Already reported and confirmed here :
viewtopic.php?f=86&t=9491
viewtopic.php?f=86&t=9491
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Primal Command
by Gargaroz » 29 Jan 2013, 15:36
Please try if selecting one function for first or second changes something. Damn, I hate the Commands !
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Chandra Firebrand
by Gargaroz » 29 Jan 2013, 15:40
I fixed the targeting bug, but I didn't understand if the damage is correctly assigned.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Chandra Firebrand
by stassy » 29 Jan 2013, 17:35
Well, just so you know that in my example, AI and I were at 20 life when I activated Chandra ultimate, I selected once the creature and then the AI several time, the result is it went from 20 to 8 life.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Primal Command
by stassy » 29 Jan 2013, 18:31
Here are all the results possible tested :
- Code: Select all
+7 life + unsummon ok
+7 life + shuffle gy = +7 life + unsummon
+7 life + search lib +7 life + shuffle fail
Unsummon + 7 life when unsummon is chosen game ask for target before showing again the window choice for 2nd choice but both effect occur
Unsummon + shuffle gy ok
Unsummon + search lib = Unsummon + shuffle gy
shuffle gy + +7life +7 life + nothing else happen gy is not shuffled
shuffle gy + unsummon ok
shuffle gy + search lib library shuffled but not gy, creature put from lib to bf instead of hand
search lib + +7 life +7 life, creature put from lib to bf instead of hand
search lib + unsummon creature put from lib to bf instead of hand, non creature unsummoned then library shuffled
search lib + shuffle gy creature put from lib to bf instead of hand, library shuffled but not gy
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Who is online
Users browsing this forum: No registered users and 28 guests