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[Old confirmed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [confirmed]Death Rattle

Postby Aswan jaguar » 28 Jan 2013, 16:29

Tombstalker has a similar issue asking more mana to hardcast (twice) and more mana for Delve.
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Re: Blinkmoth Nexus

Postby stassy » 28 Jan 2013, 17:31

confirmed, the ability seems to be missing from the window choice

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Re: Synod Centurion

Postby stassy » 28 Jan 2013, 17:43

confirmed, it seems to be that Synod Centurion check if there is at least 2 artifacts in play, and if there is less it's buried.
I tested with all artifacts from the savegame and this behavior is constant.
This behavior does not occur when already in the bf and only 1 artifact is left in play.
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Re: Thelonite Hermit costs are messed up

Postby stassy » 28 Jan 2013, 17:57

I can confirm about the face up issue, but not for the others cost (normal and face down) in a clean game, I assume in your savegame that the Lodestone Golem is upping the cost...
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Re: Primal Command still corrupted

Postby stassy » 28 Jan 2013, 18:20

confirmed, currently :
- gain 7 life > ok
- unsummon non creature > ok
- shuffle gy > unsummon non creature
- tutor > nothing
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Re: Chandra Firebrand doesn't deal 6 damages to 6 targets

Postby stassy » 28 Jan 2013, 18:24

confirmed, also when ultimate is activated the hint bar disappear

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Re: Feast of Worms

Postby stassy » 28 Jan 2013, 18:29

confirmed, nothing happen even if a legendary land is targeted.

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Re: [confirmed for faceup]Thelonite Hermit

Postby Aswan jaguar » 28 Jan 2013, 21:23

It is the 2nd time I don't pay the proper attention to this Golem. :oops:
For a big guy Lodestone Golem is quite a trickster.
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[confirmed]Kamigawa legendary lands

Postby 0rion79 » 29 Jan 2013, 07:39

There is a noisy bug with all of those five lands: during combat, the AI constantly tries to activate them even if there is no legendary creature on the battlefield.
This causes an eternal loop where the only solution is to press ESC, DEL or ENTER untill the game runs out of memory, and then to tap those lands with cheats or replace them with basic lands.
Last edited by stassy on 12 Feb 2013, 18:47, edited 1 time in total.
Reason: bug confirmed
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[Already reported-confirmed]Riftmarked Knight crashes game

Postby 0rion79 » 29 Jan 2013, 07:50

: Riftmarked Knight crashes the game when its suspend ability is activated: at first, text in the game becomes smaller, then cards start working in a weird way and at the very end it crashes.
Last edited by Aswan jaguar on 29 Jan 2013, 15:52, edited 1 time in total.
Reason: already reported -confirmed
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Re: Riftmarked Knight crashes the game when suspended

Postby stassy » 29 Jan 2013, 12:01

Already reported and confirmed here :
viewtopic.php?f=86&t=9491
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Re: [confirmed]Primal Command

Postby Gargaroz » 29 Jan 2013, 15:36

Please try if selecting one function for first or second changes something. Damn, I hate the Commands !
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Re: [confirmed]Chandra Firebrand

Postby Gargaroz » 29 Jan 2013, 15:40

I fixed the targeting bug, but I didn't understand if the damage is correctly assigned.
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Re: [confirmed]Chandra Firebrand

Postby stassy » 29 Jan 2013, 17:35

Well, just so you know that in my example, AI and I were at 20 life when I activated Chandra ultimate, I selected once the creature and then the AI several time, the result is it went from 20 to 8 life.
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Re: [confirmed]Primal Command

Postby stassy » 29 Jan 2013, 18:31

Here are all the results possible tested :

Code: Select all
+7 life + unsummon   ok
+7 life + shuffle gy   = +7 life + unsummon
+7 life + search lib   +7 life + shuffle fail
   
Unsummon + 7 life   when unsummon is chosen game ask for target before showing again the window choice for 2nd choice but both effect occur
Unsummon + shuffle gy   ok
Unsummon + search lib    = Unsummon + shuffle gy
   
shuffle gy + +7life   +7 life + nothing else happen gy is not shuffled
shuffle gy + unsummon   ok
shuffle gy + search lib   library shuffled but not gy, creature put from lib to bf instead of hand
   
search lib + +7 life   +7 life, creature put from lib to bf instead of hand
search lib + unsummon   creature put from lib to bf instead of hand, non creature unsummoned then library shuffled
search lib + shuffle gy   creature put from lib to bf instead of hand, library shuffled but not gy
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