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[Fixed] Bug Archive

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Re: [confirmed]Necropotence

Postby Gargaroz » 22 Mar 2013, 19:48

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Teferi's Veil

Postby Gargaroz » 22 Mar 2013, 19:48

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Savage Thallid

Postby Gargaroz » 22 Mar 2013, 19:52

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Mayael: bug when selecting cards

Postby Gargaroz » 22 Mar 2013, 19:53

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Hellhole Rats

Postby Gargaroz » 22 Mar 2013, 19:54

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Cerebral Eruption doesn't reveal the card

Postby Gargaroz » 22 Mar 2013, 19:54

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Golem Artisan pumps no artifact creatures

Postby Gargaroz » 22 Mar 2013, 19:55

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Molten Psyche metalcraft ability doesn't work

Postby Gargaroz » 22 Mar 2013, 19:55

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: Cao Cao,Lord of Wei , Hua Tuo,Honored Physician

Postby Gargaroz » 22 Mar 2013, 19:57

I worked a bit on Portal 3K and now everything works fine. Consider this fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Skullsnatcher

Postby Aswan jaguar » 23 Mar 2013, 10:51

Describe the Bug:
Skullsnatcher doesn't trigger if you damage opponent and he has only 1 card in his graveyard.

Which card did behave improperly ?
Skullsnatcher

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash + the best of Lorwyn / Shadowmoor

What exactly should be the correct behavior/interaction ?
trigger even if opponent has 1 card in graveyard as card says "exile up to 2 cards"

Are any other cards possibly affected by this bug ?
Attachments
skullsnatcher.rar
(1.79 KiB) Downloaded 228 times
Last edited by Aswan jaguar on 25 Mar 2013, 16:30, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: [check under v2]Diabolic Edict/Geth's Verdict

Postby stassy » 23 Mar 2013, 11:09

As of CLv1 this bug is fixed
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Re: [wait fix confirmation]Dawn Charm

Postby stassy » 23 Mar 2013, 11:31

As of CLv1:
- counter spell targeting player effect work
- regen creature work but only if you cast it at regeneration phase (if player cast it before it will reject the mana into mana pool as shown in the pic below)

Image


- if AI has some creatures and the player doesn't, if player cast it for the Fog effect, game will ask for target creature, if player hit cancel the mana will be rejected into the mana pool and the spell considered as cast (go to gy), then if player cast again another Dawn Charm game will generate an endless legacy card error.

Image
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[fixed by Gargaroz]Necrobite

Postby Aswan jaguar » 23 Mar 2013, 11:38

Describe the Bug:
I don't know if you have implement a "fast effects...use regeneration effects" kind of mini phase so that some cards can be used at a time other than after lethal damage has been done but it seems not to work properly as it is available only after something has been cast.
For instance Necrobite works like that:
1- it can be cast before (lethal damage)only if something else is cast and 2- then only deathtouch will work regeneration no.

Which card did behave improperly ?
Necrobite

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash + the best of Lorwyn / Shadowmoor

What exactly should be the correct behavior/interaction ?
1- You can cast an instant at all times
2- and even if it is played before lethal damage is dealt to a creature regeneration still works.

Are any other cards possibly affected by this bug ?
Attachments
necrobite.rar
(2.08 KiB) Downloaded 222 times
Last edited by Aswan jaguar on 25 Mar 2013, 17:09, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Inkafathom Witch

Postby Aswan jaguar » 23 Mar 2013, 11:44

Describe the Bug:
Inkafathom Witch can be cast only with {1} {U} , {1} {B} doesn't work.

Which card did behave improperly ?
Inkafathom Witch

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Gatecrash + the best of Lorwyn / Shadowmoor

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
lnkafathom witch.rar
(2 KiB) Downloaded 215 times
Last edited by Aswan jaguar on 25 Mar 2013, 16:29, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Heartmender

Postby Althuna » 23 Mar 2013, 15:22

This does not seem to persist.
Last edited by Aswan jaguar on 25 Mar 2013, 16:30, edited 2 times in total.
Reason: fixed bug
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