[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: skirsdag high priest
by stassy » 03 Apr 2013, 04:06
If you use a Morbid deck or anything using the Deadbox card effect you won't be able to use any savegame because they will be automatically corrupted, that is the unfortunate counterpart of coding the Morbid effect or anything that count gy.
You can use a screenshot for most case, or post deck used.
In this case, it's confirmed though only the next turn, the 2nd next turn the trigger will no longer be available.

You can use a screenshot for most case, or post deck used.
In this case, it's confirmed though only the next turn, the 2nd next turn the trigger will no longer be available.

- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Gideon, Champion of Justice,Domri Rade
by stassy » 03 Apr 2013, 06:19
Describe the Bug:
When Gideon, Champion of Justice is animated , the next turn his owner will be unable to interact with him (animate or add counter or ultimate) like a summoning sickness effect
Which card did behave improperly ?
Gideon, Champion of Justice
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When Gideon, Champion of Justice is animated , the next turn his owner will be able to interact with him (animate or add counter or ultimate)
Are any other cards possibly affected by this bug ?
-

Edit: Also another bug(?) is AI completely disregard Gideon, Champion of Justice and will never attack the non avatar version.
Edit2: Also Gideon, Champion of Justice is not subject to Legend rule.
When Gideon, Champion of Justice is animated , the next turn his owner will be unable to interact with him (animate or add counter or ultimate) like a summoning sickness effect
Which card did behave improperly ?
Gideon, Champion of Justice
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When Gideon, Champion of Justice is animated , the next turn his owner will be able to interact with him (animate or add counter or ultimate)
Are any other cards possibly affected by this bug ?
-

Edit: Also another bug(?) is AI completely disregard Gideon, Champion of Justice and will never attack the non avatar version.
Edit2: Also Gideon, Champion of Justice is not subject to Legend rule.
Last edited by Aswan jaguar on 04 Apr 2013, 04:04, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Furious Resistance
by stassy » 03 Apr 2013, 06:23
Describe the Bug:
Furious Resistance give +3/+255
Which card did behave improperly ?
Furious Resistance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Furious Resistance give +3/+0
Are any other cards possibly affected by this bug ?
-

Furious Resistance, yeah
Furious Resistance give +3/+255
Which card did behave improperly ?
Furious Resistance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Furious Resistance give +3/+0
Are any other cards possibly affected by this bug ?
-

Furious Resistance, yeah

Last edited by Aswan jaguar on 04 Apr 2013, 03:59, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Assemble the Legion
by stassy » 03 Apr 2013, 06:26
Describe the Bug:
Assemble the Legion doesn't show counter (effect still work as intended)
Which card did behave improperly ?
Assemble the Legion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Assemble the Legion show counter
Are any other cards possibly affected by this bug ?
-

Assemble the Legion doesn't show counter (effect still work as intended)
Which card did behave improperly ?
Assemble the Legion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Assemble the Legion show counter
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 04 Apr 2013, 04:00, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Greenside Watcher
by stassy » 03 Apr 2013, 06:32
Describe the Bug:
Greenside Watcher can't untap tapped Gate land (illegal target(tapped))
Which card did behave improperly ?
Greenside Watcher
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Greenside Watcher can untap tapped Gate land
Are any other cards possibly affected by this bug ?
-

Greenside Watcher can't untap tapped Gate land (illegal target(tapped))
Which card did behave improperly ?
Greenside Watcher
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Greenside Watcher can untap tapped Gate land
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 04 Apr 2013, 04:01, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Mugging
by doran7 » 03 Apr 2013, 13:10
Describe the Bug:
creatures can block
Which card did behave improperly ?
Mugging
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
gatecrash
What exactly should be the correct behavior/interaction ?
Mugging deals 2 damage to target creature. That creature can't block this turn.
creatures can block
Which card did behave improperly ?
Mugging
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
gatecrash
What exactly should be the correct behavior/interaction ?
Mugging deals 2 damage to target creature. That creature can't block this turn.
- Attachments
-
mugging.rar
- (1.92 KiB) Downloaded 306 times
Last edited by Aswan jaguar on 04 Apr 2013, 04:02, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Judge of Currents
by Gargaroz » 03 Apr 2013, 16:05
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Blood Reckoning
by Gargaroz » 03 Apr 2013, 16:07
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Sporoloth Ancient
by Gargaroz » 03 Apr 2013, 16:09
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Pit Fight
by Gargaroz » 03 Apr 2013, 16:11
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Soul of the Harvest
by Gargaroz » 03 Apr 2013, 16:16
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]High Priest of Penance
by Gargaroz » 03 Apr 2013, 16:26
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Blinding Angel
by Gargaroz » 03 Apr 2013, 16:35
Fixed, the problem is that finally I found a way to leave the effect on board even if the Angel leaves play before opponent could skip his next combat step.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Spell Burst
by Gargaroz » 03 Apr 2013, 16:37
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Thornscape Battlemage
by Gargaroz » 04 Apr 2013, 00:07
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Who is online
Users browsing this forum: No registered users and 44 guests