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Card Creation Request Thread
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Re: Card Creation Request Thread
by thefiremind » 04 Apr 2013, 13:45
I'm still convinced that there must be an invisible character somewhere in your XML that screws it up. This time you saved the XML with Unicode encoding instead of UTF-8 which doesn't help. I remade the whole card starting from a fresh XML downloaded from my web application, try it.
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CURSE_OF_THE_BLOODY_TOME_3848153 rewritten.zip
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Re: Card Creation Request Thread
by nivmizzet1 » 04 Apr 2013, 14:18
Yeah, I'm sure you're right. Your version works, btw. Hooray!thefiremind wrote:I'm still convinced that there must be an invisible character somewhere in your XML that screws it up. This time you saved the XML with Unicode encoding instead of UTF-8 which doesn't help. I remade the whole card starting from a fresh XML downloaded from my web application, try it.

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Re: Card Creation Request Thread
by Vasht » 05 Apr 2013, 11:14
Hi,
can someone please update Daybreak Ranger from 2012 to 2013 ? Or maybe create a new verison ?
can someone please update Daybreak Ranger from 2012 to 2013 ? Or maybe create a new verison ?
Re: Card Creation Request Thread
by sumomole » 05 Apr 2013, 15:15
Would anyone can find the HD-image of Eldrazi Conscription?
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Re: Card Creation Request Thread
by sumomole » 05 Apr 2013, 15:20
Vasht wrote:Hi,
can someone please update Daybreak Ranger from 2012 to 2013 ? Or maybe create a new verison ?
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Re: Card Creation Request Thread
by NEMESiS » 05 Apr 2013, 15:27
I looked everywhere when I made that card for my mod but eventually had to settle for a photoshoped image that thefiremind made:sumomole wrote:Would anyone can find the HD-image of Eldrazi Conscription?
download/file.php?id=9280
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Re: Card Creation Request Thread
by sumomole » 05 Apr 2013, 15:57
Look too bad, but better than none, isn't it?NEMESiS wrote:I looked everywhere when I made that card for my mod but eventually had to settle for a photoshoped image that thefiremind made:sumomole wrote:Would anyone can find the HD-image of Eldrazi Conscription?
download/file.php?id=9280

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Re: Card Creation Request Thread
by Atlas » 06 Apr 2013, 08:40
hi guys i would like to request a couple of cards
Reckless Waif
Gatstaf Shepherd
Full moon's Rise
Moonmist
Daybreak Ranger
Immerwolf
Instigator Gang
Mondronen Shaman
Afflicted Deserter
Please and thank yous in advance
Reckless Waif
Gatstaf Shepherd
Full moon's Rise
Moonmist
Daybreak Ranger
Immerwolf
Instigator Gang
Mondronen Shaman
Afflicted Deserter
Please and thank yous in advance

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Dragon's Maze coming!
by sumomole » 06 Apr 2013, 11:00
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Re: Card Creation Request Thread
by nivmizzet1 » 06 Apr 2013, 15:36
@thefiremind: I've used Silent Departure from your Sweet Revenge deck in one of my decks that has Hypersonic Dragon, and I noticed that Hypersonic Dragon's static ability doesn't extend to cards with flashback while they're in the g/y. Is this something that needs to be fixed on Hypersonic Dragon?
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HYPERSONIC_DRAGON_3848150.zip
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Re: Card Creation Request Thread
by nivmizzet1 » 06 Apr 2013, 16:45
Also, I would like someone to help me finish Niv-Mizzet, Dracogenius. At the moment he's working pretty good, but I have him giving the choice to draw a card any time any player takes damage; instead it needs to be only when Niv-mizzet was the source of that damage. I'm guessing there is just a filter that can be put on the trigger to specify that the damage must originate from niv-mizzet, but I have no idea how to implement such a filter. Any help would be greatly appreciated, as this is the last card (along with hypersonic dragon) that I need to get working before I will be happy to post an update of my mod, which includes a new deck.
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Re: Card Creation Request Thread
by sumomole » 06 Apr 2013, 16:57
nivmizzet1 wrote:@thefiremind: I've used Silent Departure from your Sweet Revenge deck in one of my decks that has Hypersonic Dragon, and I noticed that Hypersonic Dragon's static ability doesn't extend to cards with flashback while they're in the g/y. Is this something that needs to be fixed on Hypersonic Dragon?
- Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
nivmizzet1 wrote:Also, I would like someone to help me finish Niv-Mizzet, Dracogenius. At the moment he's working pretty good, but I have him giving the choice to draw a card any time any player takes damage; instead it needs to be only when Niv-mizzet was the source of that damage. I'm guessing there is just a filter that can be put on the trigger to specify that the damage must originate from niv-mizzet, but I have no idea how to implement such a filter. Any help would be greatly appreciated, as this is the last card (along with hypersonic dragon) that I need to get working before I will be happy to post an update of my mod, which includes a new deck.
- Code: Select all
<TRIGGER value="PLAYER_TOOK_DAMAGE">
return Damage():GetSource() == Object() and TriggerPlayer() ~= nil
</TRIGGER>

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Re: Card Creation Request Thread
by RiiakShiNal » 06 Apr 2013, 17:11
ZONE_ANY does not work properly for filter_zone. Probably the easiest thing to do would be to duplicate the ability (minus localized text) and change the filter_zone on the duplicated ability for each zone to be affected.sumomole wrote:
- Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
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Re: Card Creation Request Thread
by sumomole » 06 Apr 2013, 17:16
You mean ZONE_ANY doesn't include all the areas?RiiakShiNal wrote:ZONE_ANY does not work properly for filter_zone. Probably the easiest thing to do would be to duplicate the ability (minus localized text) and change the filter_zone on the duplicated ability for each zone to be affected.sumomole wrote:
- Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
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Re: Card Creation Request Thread
by thefiremind » 06 Apr 2013, 18:01
Sometimes it works, sometimes it doesn't. I tried to use filter_zone="ZONE_ANY" in my Daru Warchief for its cost decreasing ability, without any other specification about the zone in the <FILTER> block, and I get the proper cost decrease in my hand. I didn't test it in other zones, but since I never specified ZONE_HAND, I guess it works 100% for cost decreases. I'd suggest to make a try for Hypersonic Dragon and its flash.RiiakShiNal wrote:ZONE_ANY does not work properly for filter_zone. Probably the easiest thing to do would be to duplicate the ability (minus localized text) and change the filter_zone on the duplicated ability for each zone to be affected.sumomole wrote:
- Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
About the Dracogenius, make the adjustment suggested by sumomole.

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