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Card Creation Request Thread

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Re: Card Creation Request Thread

Postby thefiremind » 04 Apr 2013, 13:45

I'm still convinced that there must be an invisible character somewhere in your XML that screws it up. This time you saved the XML with Unicode encoding instead of UTF-8 which doesn't help. I remade the whole card starting from a fresh XML downloaded from my web application, try it.
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Re: Card Creation Request Thread

Postby nivmizzet1 » 04 Apr 2013, 14:18

thefiremind wrote:I'm still convinced that there must be an invisible character somewhere in your XML that screws it up. This time you saved the XML with Unicode encoding instead of UTF-8 which doesn't help. I remade the whole card starting from a fresh XML downloaded from my web application, try it.
Yeah, I'm sure you're right. Your version works, btw. Hooray! =D>
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Re: Card Creation Request Thread

Postby Vasht » 05 Apr 2013, 11:14

Hi,

can someone please update Daybreak Ranger from 2012 to 2013 ? Or maybe create a new verison ?
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Re: Card Creation Request Thread

Postby sumomole » 05 Apr 2013, 15:15

Would anyone can find the HD-image of Eldrazi Conscription?
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Re: Card Creation Request Thread

Postby sumomole » 05 Apr 2013, 15:20

Vasht wrote:Hi,

can someone please update Daybreak Ranger from 2012 to 2013 ? Or maybe create a new verison ?
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Re: Card Creation Request Thread

Postby NEMESiS » 05 Apr 2013, 15:27

sumomole wrote:Would anyone can find the HD-image of Eldrazi Conscription?
I looked everywhere when I made that card for my mod but eventually had to settle for a photoshoped image that thefiremind made:

download/file.php?id=9280
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Re: Card Creation Request Thread

Postby sumomole » 05 Apr 2013, 15:57

NEMESiS wrote:
sumomole wrote:Would anyone can find the HD-image of Eldrazi Conscription?
I looked everywhere when I made that card for my mod but eventually had to settle for a photoshoped image that thefiremind made:

download/file.php?id=9280
Look too bad, but better than none, isn't it? :wink:
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Re: Card Creation Request Thread

Postby Atlas » 06 Apr 2013, 08:40

hi guys i would like to request a couple of cards
Reckless Waif
Gatstaf Shepherd
Full moon's Rise
Moonmist
Daybreak Ranger
Immerwolf
Instigator Gang
Mondronen Shaman
Afflicted Deserter
Please and thank yous in advance :)
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Dragon's Maze coming!

Postby sumomole » 06 Apr 2013, 11:00

Ruric Thar&Render Silent.png


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Re: Card Creation Request Thread

Postby nivmizzet1 » 06 Apr 2013, 15:36

@thefiremind: I've used Silent Departure from your Sweet Revenge deck in one of my decks that has Hypersonic Dragon, and I noticed that Hypersonic Dragon's static ability doesn't extend to cards with flashback while they're in the g/y. Is this something that needs to be fixed on Hypersonic Dragon?
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Re: Card Creation Request Thread

Postby nivmizzet1 » 06 Apr 2013, 16:45

Also, I would like someone to help me finish Niv-Mizzet, Dracogenius. At the moment he's working pretty good, but I have him giving the choice to draw a card any time any player takes damage; instead it needs to be only when Niv-mizzet was the source of that damage. I'm guessing there is just a filter that can be put on the trigger to specify that the damage must originate from niv-mizzet, but I have no idea how to implement such a filter. Any help would be greatly appreciated, as this is the last card (along with hypersonic dragon) that I need to get working before I will be happy to post an update of my mod, which includes a new deck.
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Re: Card Creation Request Thread

Postby sumomole » 06 Apr 2013, 16:57

nivmizzet1 wrote:@thefiremind: I've used Silent Departure from your Sweet Revenge deck in one of my decks that has Hypersonic Dragon, and I noticed that Hypersonic Dragon's static ability doesn't extend to cards with flashback while they're in the g/y. Is this something that needs to be fixed on Hypersonic Dragon?
Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
nivmizzet1 wrote:Also, I would like someone to help me finish Niv-Mizzet, Dracogenius. At the moment he's working pretty good, but I have him giving the choice to draw a card any time any player takes damage; instead it needs to be only when Niv-mizzet was the source of that damage. I'm guessing there is just a filter that can be put on the trigger to specify that the damage must originate from niv-mizzet, but I have no idea how to implement such a filter. Any help would be greatly appreciated, as this is the last card (along with hypersonic dragon) that I need to get working before I will be happy to post an update of my mod, which includes a new deck.
Code: Select all
<TRIGGER value="PLAYER_TOOK_DAMAGE">
    return Damage():GetSource() == Object() and TriggerPlayer() ~= nil
    </TRIGGER>
I guess :wink:
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Re: Card Creation Request Thread

Postby RiiakShiNal » 06 Apr 2013, 17:11

sumomole wrote:
Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
ZONE_ANY does not work properly for filter_zone. Probably the easiest thing to do would be to duplicate the ability (minus localized text) and change the filter_zone on the duplicated ability for each zone to be affected.
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Re: Card Creation Request Thread

Postby sumomole » 06 Apr 2013, 17:16

RiiakShiNal wrote:
sumomole wrote:
Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
ZONE_ANY does not work properly for filter_zone. Probably the easiest thing to do would be to duplicate the ability (minus localized text) and change the filter_zone on the duplicated ability for each zone to be affected.
You mean ZONE_ANY doesn't include all the areas?
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Re: Card Creation Request Thread

Postby thefiremind » 06 Apr 2013, 18:01

RiiakShiNal wrote:
sumomole wrote:
Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
ZONE_ANY does not work properly for filter_zone. Probably the easiest thing to do would be to duplicate the ability (minus localized text) and change the filter_zone on the duplicated ability for each zone to be affected.
Sometimes it works, sometimes it doesn't. I tried to use filter_zone="ZONE_ANY" in my Daru Warchief for its cost decreasing ability, without any other specification about the zone in the <FILTER> block, and I get the proper cost decrease in my hand. I didn't test it in other zones, but since I never specified ZONE_HAND, I guess it works 100% for cost decreases. I'd suggest to make a try for Hypersonic Dragon and its flash.

About the Dracogenius, make the adjustment suggested by sumomole. :wink:
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