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Forge Beta: 03-27-2013 ver 1.3.11

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Chris H. » 09 Apr 2013, 11:00

Grim Rowe wrote:Hello,

I've fixed my problem that Forge crashed at launch (seemed to be my computer's fault) but I've an other problem with the import of HQ cards pics. I have merely the whole sets (about 18 000 files), but only 17 504 pics are imported, and the rest (1 393) cannot be imported. I tried several times to import them, but it fails. It seems to be the same files each times.
 
Try checking the checkbox labeled "Import possible set pics from as-yet unsupported cards".
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Chris H. » 09 Apr 2013, 12:07

mightyjl wrote:Description: I get this message, and the game crashes every time I start a new game.
 
On several occasions people have noticed that the Forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. There has also been reports that Forge will crash while creating/populating display components during start up or crash when a match is started.

One or both of your layout xml files may be corrupted in some fashion. Try deleting the file(s) named "editor.xml" and/or "match.xml" that are now located in your userDir/preferences/ directory. This should force Forge to then use the default layout xml files instead.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby moomarc » 09 Apr 2013, 12:19

Chris H. wrote:Try checking the checkbox labeled "Import possible set pics from as-yet unsupported cards".
I don't think that was an option yet in this beta. Myk added it after some early feedback.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Chris H. » 09 Apr 2013, 13:56

moomarc wrote:
Chris H. wrote:Try checking the checkbox labeled "Import possible set pics from as-yet unsupported cards".
I don't think that was an option yet in this beta. Myk added it after some early feedback.
 
Yeah, at worst this option will soon be available in the next beta release. :D
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Doerk » 09 Apr 2013, 15:18

I cannot target Mishra's Factory (when AI is attacking me) with Maze of Ith. However, I was able to target another attacking creature (Orcish Artillery in this case).

Edit: In another game I was able to target Mishra's Factory, though.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby sagephoenix » 09 Apr 2013, 17:32

friarsol wrote:
sagephoenix wrote:Transmute and split cards are not working correctly.
Please provide more information when reporting bugs. See the link in my sig if you are unsure what I mean.

Here's Rule 2 just in case you are too lazy to click

Please tell us exactly what cards are being used, how you are using them, and why you think it's a bug. Don't just say "Some card doesn't work" tell us exactly what you tried to do. If a card "stopped working" try to tell us how you used it earlier (be specific as possible). A lot of this stuff is important, Forge is a huge game with a ton of rules to follow. "I activated ABC and targeted DEF. I thought DEF would be destroyed due to the ability, but it didn't happen."
I transmuted Muddle the Mixture to find Hide // Seek. Hide // Seek didn't even show up in the box of options to choose. I double checked and there were copies in my library. Also, Dizzy Spell can not search out Assault / Battery. Hence, transmute and split cards are not working properly.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Grim Rowe » 09 Apr 2013, 18:30

Hello,

When I quit the Bazaar I got this message :

Description: after buying a booster from the bazaar in quest mode I wanted to quit and then I got this message

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.3.11-r20622
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_17 Oracle Corporation

java.lang.IllegalArgumentException: illegal component position
   at java.awt.Container.addImpl(Unknown Source)
   at java.awt.Container.add(Unknown Source)
   at forge.gui.framework.DragCell.addDoc(DragCell.java:278)
   at forge.gui.deckeditor.controllers.CEditorQuestCardShop.exit(CEditorQuestCardShop.java:540)
   at forge.control.FControl$4.windowClosing(FControl.java:135)
   at java.awt.Window.processWindowEvent(Unknown Source)
   at javax.swing.JFrame.processWindowEvent(Unknown Source)
   at java.awt.Window.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Grim Rowe » 09 Apr 2013, 18:44

Chris H. wrote:
Grim Rowe wrote:Hello,

I've fixed my problem that Forge crashed at launch (seemed to be my computer's fault) but I've an other problem with the import of HQ cards pics. I have merely the whole sets (about 18 000 files), but only 17 504 pics are imported, and the rest (1 393) cannot be imported. I tried several times to import them, but it fails. It seems to be the same files each times.
 
Try checking the checkbox labeled "Import possible set pics from as-yet unsupported cards".
Where should I find this button ? I didn't see it anywhere... (maybe I'm blind after all ^^")
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby serrasmurf » 09 Apr 2013, 19:04

The first ability of Karn Liberated results in me exiling a card
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Chris H. » 09 Apr 2013, 19:21

Grim Rowe wrote:
Chris H. wrote:Try checking the checkbox labeled "Import possible set pics from as-yet unsupported cards".
Where should I find this button ? I didn't see it anywhere... (maybe I'm blind after all ^^")
 
That checkbox is not part of the 1.3.11 beta but it will be included in the next beta which should be available in a few days.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby friarsol » 09 Apr 2013, 19:26

serrasmurf wrote:The first ability of Karn Liberated results in me exiling a card
This sounds like the same issue that has been reported a fair amount of Changing Cards from Hidden Zones applying to the wrong Player. This has been fixed and will be in the next release.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby friarsol » 09 Apr 2013, 19:55

sagephoenix wrote:I transmuted Muddle the Mixture to find Hide // Seek. Hide // Seek didn't even show up in the box of options to choose. I double checked and there were copies in my library. Also, Dizzy Spell can not search out Assault / Battery. Hence, transmute and split cards are not working properly.
Thanks for expanding. It makes finding and debugging issues much quicker to get a full "I tried X, I expected Y, but Z happened." so we can know if it's an issue in Forge, or if the user is just misunderstanding the rules.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby mightyjl » 09 Apr 2013, 22:05

When i cast Tidehollow Sculler, I select my opponent, but the card forces me to select from my own hand. I basically have to exile one of my own cards instead of my opponents.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Grim Rowe » 10 Apr 2013, 16:34

I got an error when AI cascaded Enlisted Wurm (the cascaded card was Sigil Blessing) :

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.3.11-r20622
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_17 Oracle Corporation

java.lang.NullPointerException
   at forge.game.ai.ComputerUtilCost.canPayCost(ComputerUtilCost.java:346)
   at forge.card.ability.SpellAbilityAi.doTriggerAI(SpellAbilityAi.java:26)
   at forge.card.ability.SpellApiBased.canPlayFromEffectAI(SpellApiBased.java:62)
   at forge.game.ai.AiController.chooseAndPlaySa(AiController.java:746)
   at forge.game.player.PlayerControllerAi.playCascade(PlayerControllerAi.java:100)
   at forge.game.GameActionUtil$CascadeAbility.resolve(GameActionUtil.java:157)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:843)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:737)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:73)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
   at forge.gui.InputProxy.selectButtonOK(InputProxy.java:70)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:57)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby moomarc » 11 Apr 2013, 09:21

mightyjl wrote:When i cast Tidehollow Sculler, I select my opponent, but the card forces me to select from my own hand. I basically have to exile one of my own cards instead of my opponents.
Again, this is the same bug reported repeadedly since the release with moving cards from hidden zones for a target player. It is fixed for the next release.
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