Forge Beta: 03-27-2013 ver 1.3.11
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Chris H. » 09 Apr 2013, 11:00
Grim Rowe wrote:Hello,
I've fixed my problem that Forge crashed at launch (seemed to be my computer's fault) but I've an other problem with the import of HQ cards pics. I have merely the whole sets (about 18 000 files), but only 17 504 pics are imported, and the rest (1 393) cannot be imported. I tried several times to import them, but it fails. It seems to be the same files each times.
Try checking the checkbox labeled "Import possible set pics from as-yet unsupported cards".
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by Chris H. » 09 Apr 2013, 12:07
mightyjl wrote:Description: I get this message, and the game crashes every time I start a new game.
On several occasions people have noticed that the Forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. There has also been reports that Forge will crash while creating/populating display components during start up or crash when a match is started.
One or both of your layout xml files may be corrupted in some fashion. Try deleting the file(s) named "editor.xml" and/or "match.xml" that are now located in your userDir/preferences/ directory. This should force Forge to then use the default layout xml files instead.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by moomarc » 09 Apr 2013, 12:19
I don't think that was an option yet in this beta. Myk added it after some early feedback.Chris H. wrote:Try checking the checkbox labeled "Import possible set pics from as-yet unsupported cards".
-Marc
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by Chris H. » 09 Apr 2013, 13:56
moomarc wrote:I don't think that was an option yet in this beta. Myk added it after some early feedback.Chris H. wrote:Try checking the checkbox labeled "Import possible set pics from as-yet unsupported cards".
Yeah, at worst this option will soon be available in the next beta release.

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Re: Forge Beta: 03-27-2013 ver 1.3.11
by Doerk » 09 Apr 2013, 15:18
I cannot target Mishra's Factory (when AI is attacking me) with Maze of Ith. However, I was able to target another attacking creature (Orcish Artillery in this case).
Edit: In another game I was able to target Mishra's Factory, though.
Edit: In another game I was able to target Mishra's Factory, though.
Re: Forge Beta: 03-27-2013 ver 1.3.11
by sagephoenix » 09 Apr 2013, 17:32
I transmuted Muddle the Mixture to find Hide // Seek. Hide // Seek didn't even show up in the box of options to choose. I double checked and there were copies in my library. Also, Dizzy Spell can not search out Assault / Battery. Hence, transmute and split cards are not working properly.friarsol wrote:Please provide more information when reporting bugs. See the link in my sig if you are unsure what I mean.sagephoenix wrote:Transmute and split cards are not working correctly.
Here's Rule 2 just in case you are too lazy to click
Please tell us exactly what cards are being used, how you are using them, and why you think it's a bug. Don't just say "Some card doesn't work" tell us exactly what you tried to do. If a card "stopped working" try to tell us how you used it earlier (be specific as possible). A lot of this stuff is important, Forge is a huge game with a ton of rules to follow. "I activated ABC and targeted DEF. I thought DEF would be destroyed due to the ability, but it didn't happen."
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by Grim Rowe » 09 Apr 2013, 18:30
Hello,
When I quit the Bazaar I got this message :
Description: after buying a booster from the bazaar in quest mode I wanted to quit and then I got this message
When I quit the Bazaar I got this message :
Description: after buying a booster from the bazaar in quest mode I wanted to quit and then I got this message
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.3.11-r20622
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_17 Oracle Corporation
java.lang.IllegalArgumentException: illegal component position
at java.awt.Container.addImpl(Unknown Source)
at java.awt.Container.add(Unknown Source)
at forge.gui.framework.DragCell.addDoc(DragCell.java:278)
at forge.gui.deckeditor.controllers.CEditorQuestCardShop.exit(CEditorQuestCardShop.java:540)
at forge.control.FControl$4.windowClosing(FControl.java:135)
at java.awt.Window.processWindowEvent(Unknown Source)
at javax.swing.JFrame.processWindowEvent(Unknown Source)
at java.awt.Window.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Grim Rowe » 09 Apr 2013, 18:44
Where should I find this button ? I didn't see it anywhere... (maybe I'm blind after all ^^")Chris H. wrote:Grim Rowe wrote:Hello,
I've fixed my problem that Forge crashed at launch (seemed to be my computer's fault) but I've an other problem with the import of HQ cards pics. I have merely the whole sets (about 18 000 files), but only 17 504 pics are imported, and the rest (1 393) cannot be imported. I tried several times to import them, but it fails. It seems to be the same files each times.
Try checking the checkbox labeled "Import possible set pics from as-yet unsupported cards".
Re: Forge Beta: 03-27-2013 ver 1.3.11
by serrasmurf » 09 Apr 2013, 19:04
The first ability of Karn Liberated results in me exiling a card
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by Chris H. » 09 Apr 2013, 19:21
Grim Rowe wrote:Where should I find this button ? I didn't see it anywhere... (maybe I'm blind after all ^^")Chris H. wrote:Try checking the checkbox labeled "Import possible set pics from as-yet unsupported cards".
That checkbox is not part of the 1.3.11 beta but it will be included in the next beta which should be available in a few days.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by friarsol » 09 Apr 2013, 19:26
This sounds like the same issue that has been reported a fair amount of Changing Cards from Hidden Zones applying to the wrong Player. This has been fixed and will be in the next release.serrasmurf wrote:The first ability of Karn Liberated results in me exiling a card
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by friarsol » 09 Apr 2013, 19:55
Thanks for expanding. It makes finding and debugging issues much quicker to get a full "I tried X, I expected Y, but Z happened." so we can know if it's an issue in Forge, or if the user is just misunderstanding the rules.sagephoenix wrote:I transmuted Muddle the Mixture to find Hide // Seek. Hide // Seek didn't even show up in the box of options to choose. I double checked and there were copies in my library. Also, Dizzy Spell can not search out Assault / Battery. Hence, transmute and split cards are not working properly.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by mightyjl » 09 Apr 2013, 22:05
When i cast Tidehollow Sculler, I select my opponent, but the card forces me to select from my own hand. I basically have to exile one of my own cards instead of my opponents.
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Grim Rowe » 10 Apr 2013, 16:34
I got an error when AI cascaded Enlisted Wurm (the cascaded card was Sigil Blessing) :
Description: [describe what you were doing when the crash occurred]
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.3.11-r20622
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_17 Oracle Corporation
java.lang.NullPointerException
at forge.game.ai.ComputerUtilCost.canPayCost(ComputerUtilCost.java:346)
at forge.card.ability.SpellAbilityAi.doTriggerAI(SpellAbilityAi.java:26)
at forge.card.ability.SpellApiBased.canPlayFromEffectAI(SpellApiBased.java:62)
at forge.game.ai.AiController.chooseAndPlaySa(AiController.java:746)
at forge.game.player.PlayerControllerAi.playCascade(PlayerControllerAi.java:100)
at forge.game.GameActionUtil$CascadeAbility.resolve(GameActionUtil.java:157)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:843)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:737)
at forge.game.player.PlayerController.passPriority(PlayerController.java:73)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
at forge.gui.InputProxy.selectButtonOK(InputProxy.java:70)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 03-27-2013 ver 1.3.11
by moomarc » 11 Apr 2013, 09:21
Again, this is the same bug reported repeadedly since the release with moving cards from hidden zones for a target player. It is fixed for the next release.mightyjl wrote:When i cast Tidehollow Sculler, I select my opponent, but the card forces me to select from my own hand. I basically have to exile one of my own cards instead of my opponents.
-Marc
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