It is currently 27 Aug 2025, 05:29
   
Text Size

Forge Beta: 04-12-2013 ver 1.3.12

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby TheNyGuy » 18 Apr 2013, 02:29

I activate Muse Vessel (second ability, cost 1) and I get to select a card to play, but nothing happens thereafter: the card does not get played, but remains in exile. I have tried it with both lands and non-land cards.

I have a similar problem with Spelljack. The card is exiled, but I cannot find a way to play it from the exiled card list.

Thanks.
TheNyGuy
 
Posts: 24
Joined: 07 Apr 2013, 22:19
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby friarsol » 18 Apr 2013, 02:45

TheNyGuy wrote:I activate Muse Vessel (second ability, cost 1) and I get to select a card to play, but nothing happens thereafter: the card does not get played, but remains in exile. I have tried it with both lands and non-land cards.

I have a similar problem with Spelljack. The card is exiled, but I cannot find a way to play it from the exiled card list.

Thanks.
Have you tried clicking on the Lightning Bolt icon afterwards? Neither ability plays the card for you, they just allow you to play it sometime later.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Xitax » 19 Apr 2013, 02:33

I have 2 It That Betrays on the battlefield (yes, really). When I attack with just one of them, AI sacrificed 4 permanents.

I wasn't able to reproduce it the next turn. I didn't find anything else that the computer could have sacrificed for.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby TheNyGuy » 19 Apr 2013, 02:43

Thanks Sol. You're right. I just can never remember to look in the Lightning Bolt "folder".
TheNyGuy
 
Posts: 24
Joined: 07 Apr 2013, 22:19
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby ZyniX69 » 19 Apr 2013, 09:59

I am having problems playing Toxic Stench. Any attempt on clicking it just puts it right back into my hand. This is before and after threshold.
ZyniX69
 
Posts: 20
Joined: 11 May 2009, 22:59
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Max mtg » 19 Apr 2013, 10:28

ZyniX69 wrote:Any attempt on clicking it just puts it right back into my hand.
This usually happens when there are no potential targets for a spell.
Single class for single responsibility.
Max mtg
Programmer
 
Posts: 1997
Joined: 02 Jul 2011, 14:26
Has thanked: 173 times
Been thanked: 334 times

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby ZyniX69 » 19 Apr 2013, 11:02

Max mtg wrote:
ZyniX69 wrote:Any attempt on clicking it just puts it right back into my hand.
This usually happens when there are no potential targets for a spell.
At first that is what I thought. The opponent was playing with those new ravnica artifacts that turn into creatures when you pay 2 guild colors. (red/green, white/blue, etc) I thought it might have just been a bug with artifacts so I tried some other games.

No luck on any creatures.
ZyniX69
 
Posts: 20
Joined: 11 May 2009, 22:59
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Turgon » 19 Apr 2013, 11:06

Hi, I'm new here trying this amazing program for the first time.
Apologies if I should post this in the bug thread, but I've seen people reporting bugs here so decided to do the same.

Description: Just starting a game, opponent played People of the Woods:

NullPointerException | Open
Code: Select all
Forge Version:    1.3.12-r20962
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_05 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.views.VPlayers.updateStormLabel(VPlayers.java:178)
   at forge.gui.match.controllers.CPlayers.update(CPlayers.java:42)
   at forge.gui.match.nonsingleton.VField.updateDetails(VField.java:346)
   at forge.gui.match.nonsingleton.CField$16.update(CField.java:140)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.util.MyObservable.updateObservers(MyObservable.java:38)
   at forge.card.mana.ManaPool.clearManaPaid(ManaPool.java:570)
   at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:67)
   at forge.game.ai.ComputerUtilCost.canPayCost(ComputerUtilCost.java:358)
   at forge.game.ai.ComputerUtil.playStack(ComputerUtil.java:223)
   at forge.game.zone.MagicStack.chooseOrderOfSimultaneousStackEntry(MagicStack.java:1044)
   at forge.game.zone.MagicStack.chooseOrderOfSimultaneousStackEntryAll(MagicStack.java:997)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:203)
   at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:184)
   at forge.game.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:114)
   at forge.game.ai.AiController.playSpellAbilities(AiController.java:870)
   at forge.game.ai.AiController.onPriorityRecieved(AiController.java:817)
   at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
   at forge.FThreads$1.run(FThreads.java:113)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Turgon
 
Posts: 2
Joined: 19 Apr 2013, 11:01
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby moomarc » 19 Apr 2013, 14:27

Turgon wrote:Hi, I'm new here trying this amazing program for the first time.
Apologies if I should post this in the bug thread, but I've seen people reporting bugs here so decided to do the same.
Welcome to Forge, Turgon. I hope you get as much enjoyment from it as the rest of us. Just so you know, this is the correct place to post bugs if you're playing using the version downloaded from this thread. That way all bugs from a particular release are contained in one place, helping us to see where/when an issue began. The other bug thread in the Developer's Corner is just for those users that play using the daily snapshot builds.

Happy Forging! :mrgreen:
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Chris H. » 19 Apr 2013, 14:37

Turgon wrote:Apologies if I should post this in the bug thread, but I've seen people reporting bugs here so decided to do the same.
 
We have a topic which explains where to post bugs and new people should read this topic. :)

How to Provide a Useful Bug Report

And thank you for the bug report and enjoy the game.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby krevett » 19 Apr 2013, 14:46

Hi few month without playing magic :) héhé. Happy to see the new features of recent forge versions!! As always thanks for the great work!
I post this message because I'm not able to pay anything for X while casting Engineered Explosives, causing it to always come with 0 counters... But I'm sure it worked correctly by the past! Or is something changed that I didn't notice?
krevett
 
Posts: 109
Joined: 21 Feb 2012, 22:24
Location: France
Has thanked: 18 times
Been thanked: 9 times

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Max mtg » 19 Apr 2013, 15:53

Turgon wrote:Description: Just starting a game, opponent played People of the Woods:

Code: Select all
Forge Version:    1.3.12-r20962
. . .
java.lang.NullPointerException
   at forge.gui.match.views.VPlayers.updateStormLabel(VPlayers.java:178)
   at forge.gui.match.controllers.CPlayers.update(CPlayers.java:42)
   at forge.gui.match.nonsingleton.VField.updateDetails(VField.java:346)
. . .
   at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
   at forge.FThreads$1.run(FThreads.java:113)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
In this 3.1.12 beta game and inputs (that is user interaction) were isolated in separate threads. Sometimes threads were not switched at the needed time - you see, first AI plays a spell and then UI state is updated from the same thread, that results in such exceptions. This is already fixed, but I don't remember the exact snapshot number when it was. Either way, the latest snapshot build should be free of this problem.
Single class for single responsibility.
Max mtg
Programmer
 
Posts: 1997
Joined: 02 Jul 2011, 14:26
Has thanked: 173 times
Been thanked: 334 times

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Turgon » 19 Apr 2013, 16:27

moomarc wrote:Welcome to Forge, Turgon. I hope you get as much enjoyment from it as the rest of us. Just so you know, this is the correct place to post bugs if you're playing using the version downloaded from this thread. That way all bugs from a particular release are contained in one place, helping us to see where/when an issue began. The other bug thread in the Developer's Corner is just for those users that play using the daily snapshot builds.

Happy Forging! :mrgreen:
Thanks. It's a truly amazing program, specially for someone like me who started playing Magic when it first came out (God! It's been 20 years already?!) but then lost interest in it due to the huge amount of money needed to keep updated.

Chris H. wrote: 
We have a topic which explains where to post bugs and new people should read this topic. :)

How to Provide a Useful Bug Report

And thank you for the bug report and enjoy the game.
Than you Chris. I read that topic, but I was confused as to what exactly a snapshot build was. I thought that by downloading straight from this thread I would be getting the very latest build. Sorry.
Turgon
 
Posts: 2
Joined: 19 Apr 2013, 11:01
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby gos » 19 Apr 2013, 17:19

gos wrote:
gos wrote:Suspend is not working correctly for Aeon Chronicler. When I attempt to suspend it, I am prompted to pay for {3} {U}, but not for {X}. The Chronicler is then exiled with 0 time counters and never enters play.
Max mtg wrote:@gos, fixed in 21048. You know how to get fresh builds.
A similar error, in case it wasn't fixed in 20148: When I cast Molten Disaster with kicker, I am prompted to pay {R} {R} {R}, but don't have any opportunity to pay {X}.
And another one that seems same-ish: When I morph Warbreak Trumpeter, I am not prompted to pay {X} when the triggered ability resolves.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby friarsol » 19 Apr 2013, 17:27

gos wrote:And another one that seems same-ish: When I morph Warbreak Trumpeter, I am not prompted to pay {X} when the triggered ability resolves.
You shouldn't be prompted on the trigger, you should be prompted when you demorph it.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 24 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 24 users online :: 0 registered, 0 hidden and 24 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 24 guests

Login Form