Forge Beta: 05-06-2013 ver 1.3.15
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 05-06-2013 ver 1.3.15
by ZzzzSleep » 11 May 2013, 14:40
Either way, during the second game, I tried changing the option to deny and I was still asked if I wanted to use the ability.Xitax wrote:I thought the option was supposed to work only for the current game. If it carried over or was permanent, I could see a situation where I wouldn't want that.ZzzzSleep wrote:Playing with Niblis of the Urn in quest mode, I've come across a bug with optional abilities. Right clicking and choosing Always Accept works during the first game, but the second game always asks me, no matter what the setting is.
Re: Forge Beta: 05-06-2013 ver 1.3.15
by gos » 11 May 2013, 17:01
Cascade is not catching split spells correctly.
I cast Violent Outburst. The only spell in my deck with CVC under 3 is Breaking // Entering. The cascade ability doesn't catch any spells in my deck.
I cast Violent Outburst. The only spell in my deck with CVC under 3 is Breaking // Entering. The cascade ability doesn't catch any spells in my deck.
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Re: Forge Beta: 05-06-2013 ver 1.3.15
by gos » 11 May 2013, 17:42
The card draw from Beck is not optional.
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Re: Forge Beta: 05-06-2013 ver 1.3.15
by Xitax » 11 May 2013, 17:43
Oh, I misunderstood your meaning. Sorry.ZzzzSleep wrote:Either way, during the second game, I tried changing the option to deny and I was still asked if I wanted to use the ability.Xitax wrote:I thought the option was supposed to work only for the current game. If it carried over or was permanent, I could see a situation where I wouldn't want that.ZzzzSleep wrote:Playing with Niblis of the Urn in quest mode, I've come across a bug with optional abilities. Right clicking and choosing Always Accept works during the first game, but the second game always asks me, no matter what the setting is.
Re: Forge Beta: 05-06-2013 ver 1.3.15
by timmermac » 11 May 2013, 19:10
See the attached screenshot for what the list of possible effects that caused this error. I'm not sure which one did it.
Edit: Attempting to concede results in this:
- ArrayIndexOutOfBoundsException | Open
- Code: Select all
Forge Version: 1.3.15-r21351
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_21 Oracle Corporation
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.fastRemove(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at forge.Card.removeSpellAbility(Card.java:2578)
at forge.game.GameActionUtil.grantBasicLandsManaAbilities(GameActionUtil.java:1133)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:905)
at forge.game.GameAction.checkStateEffects(GameAction.java:938)
at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:204)
at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:184)
at forge.game.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:117)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:877)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:795)
at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
at forge.FThreads$1.run(FThreads.java:113)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Edit: Attempting to concede results in this:
- NullPointerException | Open
- Code: Select all
Forge Version: 1.3.15-r21351
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_21 Oracle Corporation
java.lang.NullPointerException
at forge.StaticEffects.removeStaticEffect(StaticEffects.java:101)
at forge.StaticEffects.clearStaticEffects(StaticEffects.java:64)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:862)
at forge.game.GameAction.checkStateEffects(GameAction.java:938)
at forge.gui.match.controllers.CDock.concede(CDock.java:84)
at forge.gui.match.controllers.CDock$4.mousePressed(CDock.java:308)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 05-06-2013 ver 1.3.15
by Xitax » 11 May 2013, 21:03
I cannot play more than one land a turn using Oracle of Mul Daya 's ability. The land appears in my "flashback" zone, but it won't play.
Re: Forge Beta: 05-06-2013 ver 1.3.15
by Pande » 12 May 2013, 07:42
Exactly the same thing happens to me on a Windows XP 5.1 x86. The card editor window does not show any longer and only when I resize I am able to see the Card Picture/Preferences box. Effectively, this prevents me from playing at all.glanch wrote:Hi, I installed the latest version of Forge last night on my MacBook Pro running OSX 10.6.8. I just discovered this game last night so I am new to everything. I might just be missing something simple. I ran the Content Downloader and downloaded all the card art. From there, I was able to play in matches in which I selected pre-made decks for myself and my opponent. However, whenever I tried to start a booster or sealed draft, what I assume is the deck construction screen appeared, but it was entirely blank except for the colored background. Upon minimizing and maximizing the window, the "Card Art" frame appeared on the right side of the window, but it was empty. Nothing else would ever appear. Any ideas?
Deleting the layout XML files solves the issue.
Last edited by Pande on 12 May 2013, 12:11, edited 1 time in total.
Re: Forge Beta: 05-06-2013 ver 1.3.15
by Sloth » 12 May 2013, 09:08
I can't reproduce this. Which version are you using?Hendrik1987 wrote:Stasis seems to broken...
Whenever I have Stasis in play and should pay U in my upkeep the following happens: I click on an Island (or similar dual land which produces U) when forge asks me to pay U. After that the the prompt says "waiting for action" (or something like this) and my mana pool is empty. Can't shut down forge normally either, I have to use the kill command.
Fixed! Thanks Mageta the Lion.Mageta the Lion wrote:Bird tokens from Beck//Call are missing flying.
I can't reproduce this. More details please.krishkrush wrote:Just got a dialogue box that was asking me if I wanted "B" or "B" mana from a Drowned Catacomb in Conjunction with Urborg, Tomb of Yawgmoth. There was no option for "U" mana.
This has been fixed already.Xitax wrote:.Sun Titan entered play, targeted Animate Dead, then this crash happened.
Pontiff of Blight is fixed. Thanks Nordos.Nordos wrote:Well, it doesn't work for me. I tried it in various matchups, neither does it give life when used by the AI nor by me.
Then again, the source of the extort was always Pontiff of Blight. Additionally, I don't use any snapshots. That's why I'm not sure if it has already been fixed
Fixed! Thanks gos.gos wrote:The card draw from Beck is not optional.
Works for me. More details please.Xitax wrote:I cannot play more than one land a turn using Oracle of Mul Daya 's ability. The land appears in my "flashback" zone, but it won't play.
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Re: Forge Beta: 05-06-2013 ver 1.3.15
by krishkrush » 12 May 2013, 09:24
@ Sloth
Hm, I don't really remember, and don't have screenshots saved... it was the B/U Zombie deck from the quest decks integrated in forge I used. Sorry, there isn't much more to say.
Hm, I don't really remember, and don't have screenshots saved... it was the B/U Zombie deck from the quest decks integrated in forge I used. Sorry, there isn't much more to say.
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Re: Forge Beta: 05-06-2013 ver 1.3.15
by musicexam » 12 May 2013, 09:34
I posted a while back that the Sphinx of Uthuun trigger would occasionally reveal 6 cards instead of 5, and here is the proof.
I casted Animate Dead, targeting Sphinx of Uthuun in the graveyard and this happened. I don't mind it though
I casted Animate Dead, targeting Sphinx of Uthuun in the graveyard and this happened. I don't mind it though

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Re: Forge Beta: 05-06-2013 ver 1.3.15
by Nordos » 12 May 2013, 09:43
Did you already pay the U cost...? If yes, it would explain itkrishkrush wrote:@ Sloth
Hm, I don't really remember, and don't have screenshots saved... it was the B/U Zombie deck from the quest decks integrated in forge I used. Sorry, there isn't much more to say.

Re: Forge Beta: 05-06-2013 ver 1.3.15
by krishkrush » 12 May 2013, 10:36
Well, possibly, as I said, I can't really remember anymoreNordos wrote:Did you already pay the U cost...? If yes, it would explain itkrishkrush wrote:@ Sloth
Hm, I don't really remember, and don't have screenshots saved... it was the B/U Zombie deck from the quest decks integrated in forge I used. Sorry, there isn't much more to say.

Edit: okay, tested it again. First, I played a Screeching Skaab. I got all three options: U, B, B.
Next turn, I played a Death Baron, tapped Urborg and then Watery Grave: There were only B and B available. So, is this how it's supposed to be? Because Urborg counted as one black mana, there is only one colorless and one black mana left to pay, and so forge leaves only black mana as options? I mean, it doesn't really matter in this case, but maybe in possible other cases? I don't know. Anyway, just ignore this report if isn't a problem

Edit2: tested some more. Okay I guess I get it now. Forge just leaves meaningful decisions to the player. Did't realize this before ^^ Well, I guess I was just irritated that I didn't have all possible options. So, please ignore this, it obviously works as intended.
Edit 3: sorry for editing so much ^^ But I just realized something: if forge decides what decisions are meaningful for me, then why do i get decisions like B or B?
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Re: Forge Beta: 05-06-2013 ver 1.3.15
by Nordos » 12 May 2013, 11:50
Because it may be different. Imagine you have a Dimir Aquaduct, now you have an Urborg. You can either choose to tap it as a swamp and get only a B or use it's normal ability and get UB
Re: Forge Beta: 05-06-2013 ver 1.3.15
by krishkrush » 12 May 2013, 12:12
Yeah I understand that, it's just a little inconsistent what decisions Forge makes for you if you know what I mean. In this case, Forge could have decided: There is only black mana possible, so no reason for a decison for the player. Just as it does in the above mentioned case. But it's of course not really a problem, so, whatever.
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Re: Forge Beta: 05-06-2013 ver 1.3.15
by friarsol » 12 May 2013, 13:19
Those two Watery Graves are the same card. Look at the card ID. It's probably an issue with how the AI splits two piles.musicexam wrote:I posted a while back that the Sphinx of Uthuun trigger would occasionally reveal 6 cards instead of 5, and here is the proof.
I casted Animate Dead, targeting Sphinx of Uthuun in the graveyard and this happened. I don't mind it though
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