It is currently 27 Aug 2025, 14:45
   
Text Size

Forge Beta: 05-06-2013 ver 1.3.15

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby ZzzzSleep » 11 May 2013, 14:40

Xitax wrote:
ZzzzSleep wrote:Playing with Niblis of the Urn in quest mode, I've come across a bug with optional abilities. Right clicking and choosing Always Accept works during the first game, but the second game always asks me, no matter what the setting is.
I thought the option was supposed to work only for the current game. If it carried over or was permanent, I could see a situation where I wouldn't want that.
Either way, during the second game, I tried changing the option to deny and I was still asked if I wanted to use the ability.
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby gos » 11 May 2013, 17:01

Cascade is not catching split spells correctly.

I cast Violent Outburst. The only spell in my deck with CVC under 3 is Breaking // Entering. The cascade ability doesn't catch any spells in my deck.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby gos » 11 May 2013, 17:42

The card draw from Beck is not optional.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Xitax » 11 May 2013, 17:43

ZzzzSleep wrote:
Xitax wrote:
ZzzzSleep wrote:Playing with Niblis of the Urn in quest mode, I've come across a bug with optional abilities. Right clicking and choosing Always Accept works during the first game, but the second game always asks me, no matter what the setting is.
I thought the option was supposed to work only for the current game. If it carried over or was permanent, I could see a situation where I wouldn't want that.
Either way, during the second game, I tried changing the option to deny and I was still asked if I wanted to use the ability.
Oh, I misunderstood your meaning. Sorry.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby timmermac » 11 May 2013, 19:10

See the attached screenshot for what the list of possible effects that caused this error. I'm not sure which one did it.

ArrayIndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.3.15-r21351
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.ArrayIndexOutOfBoundsException: -1
   at java.util.ArrayList.fastRemove(Unknown Source)
   at java.util.ArrayList.remove(Unknown Source)
   at forge.Card.removeSpellAbility(Card.java:2578)
   at forge.game.GameActionUtil.grantBasicLandsManaAbilities(GameActionUtil.java:1133)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:905)
   at forge.game.GameAction.checkStateEffects(GameAction.java:938)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:204)
   at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:184)
   at forge.game.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:117)
   at forge.game.ai.AiController.playSpellAbilities(AiController.java:877)
   at forge.game.ai.AiController.onPriorityRecieved(AiController.java:795)
   at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
   at forge.FThreads$1.run(FThreads.java:113)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
I have to concede the game to get around the error

Edit: Attempting to concede results in this:


NullPointerException | Open
Code: Select all
Forge Version:    1.3.15-r21351
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at forge.StaticEffects.removeStaticEffect(StaticEffects.java:101)
   at forge.StaticEffects.clearStaticEffects(StaticEffects.java:64)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:862)
   at forge.game.GameAction.checkStateEffects(GameAction.java:938)
   at forge.gui.match.controllers.CDock.concede(CDock.java:84)
   at forge.gui.match.controllers.CDock$4.mousePressed(CDock.java:308)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Attachments
May 6, 2013 beta error screenshot.png
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Xitax » 11 May 2013, 21:03

I cannot play more than one land a turn using Oracle of Mul Daya 's ability. The land appears in my "flashback" zone, but it won't play.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Pande » 12 May 2013, 07:42

glanch wrote:Hi, I installed the latest version of Forge last night on my MacBook Pro running OSX 10.6.8. I just discovered this game last night so I am new to everything. I might just be missing something simple. I ran the Content Downloader and downloaded all the card art. From there, I was able to play in matches in which I selected pre-made decks for myself and my opponent. However, whenever I tried to start a booster or sealed draft, what I assume is the deck construction screen appeared, but it was entirely blank except for the colored background. Upon minimizing and maximizing the window, the "Card Art" frame appeared on the right side of the window, but it was empty. Nothing else would ever appear. Any ideas?
Exactly the same thing happens to me on a Windows XP 5.1 x86. The card editor window does not show any longer and only when I resize I am able to see the Card Picture/Preferences box. Effectively, this prevents me from playing at all.

Deleting the layout XML files solves the issue.
Last edited by Pande on 12 May 2013, 12:11, edited 1 time in total.
Pande
 
Posts: 25
Joined: 12 Jun 2009, 23:38
Has thanked: 8 times
Been thanked: 0 time

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Sloth » 12 May 2013, 09:08

Hendrik1987 wrote:Stasis seems to broken...

Whenever I have Stasis in play and should pay U in my upkeep the following happens: I click on an Island (or similar dual land which produces U) when forge asks me to pay U. After that the the prompt says "waiting for action" (or something like this) and my mana pool is empty. Can't shut down forge normally either, I have to use the kill command.
I can't reproduce this. Which version are you using?

Mageta the Lion wrote:Bird tokens from Beck//Call are missing flying.
Fixed! Thanks Mageta the Lion.

krishkrush wrote:Just got a dialogue box that was asking me if I wanted "B" or "B" mana from a Drowned Catacomb in Conjunction with Urborg, Tomb of Yawgmoth. There was no option for "U" mana.
I can't reproduce this. More details please.

Xitax wrote:.Sun Titan entered play, targeted Animate Dead, then this crash happened.
This has been fixed already.

Nordos wrote:Well, it doesn't work for me. I tried it in various matchups, neither does it give life when used by the AI nor by me.
Then again, the source of the extort was always Pontiff of Blight. Additionally, I don't use any snapshots. That's why I'm not sure if it has already been fixed :P
Pontiff of Blight is fixed. Thanks Nordos.

gos wrote:The card draw from Beck is not optional.
Fixed! Thanks gos.

Xitax wrote:I cannot play more than one land a turn using Oracle of Mul Daya 's ability. The land appears in my "flashback" zone, but it won't play.
Works for me. More details please.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby krishkrush » 12 May 2013, 09:24

@ Sloth

Hm, I don't really remember, and don't have screenshots saved... it was the B/U Zombie deck from the quest decks integrated in forge I used. Sorry, there isn't much more to say.
krishkrush
 
Posts: 89
Joined: 13 Oct 2012, 14:18
Has thanked: 30 times
Been thanked: 2 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby musicexam » 12 May 2013, 09:34

I posted a while back that the Sphinx of Uthuun trigger would occasionally reveal 6 cards instead of 5, and here is the proof.

I casted Animate Dead, targeting Sphinx of Uthuun in the graveyard and this happened. I don't mind it though :)
Attachments
sphinx_triggers_six.PNG
musicexam
 
Posts: 26
Joined: 13 Apr 2013, 21:52
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Nordos » 12 May 2013, 09:43

krishkrush wrote:@ Sloth

Hm, I don't really remember, and don't have screenshots saved... it was the B/U Zombie deck from the quest decks integrated in forge I used. Sorry, there isn't much more to say.
Did you already pay the U cost...? If yes, it would explain it ;)
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby krishkrush » 12 May 2013, 10:36

Nordos wrote:
krishkrush wrote:@ Sloth

Hm, I don't really remember, and don't have screenshots saved... it was the B/U Zombie deck from the quest decks integrated in forge I used. Sorry, there isn't much more to say.
Did you already pay the U cost...? If yes, it would explain it ;)
Well, possibly, as I said, I can't really remember anymore :(

Edit: okay, tested it again. First, I played a Screeching Skaab. I got all three options: U, B, B.
Next turn, I played a Death Baron, tapped Urborg and then Watery Grave: There were only B and B available. So, is this how it's supposed to be? Because Urborg counted as one black mana, there is only one colorless and one black mana left to pay, and so forge leaves only black mana as options? I mean, it doesn't really matter in this case, but maybe in possible other cases? I don't know. Anyway, just ignore this report if isn't a problem ;) Thought it might be.

Edit2: tested some more. Okay I guess I get it now. Forge just leaves meaningful decisions to the player. Did't realize this before ^^ Well, I guess I was just irritated that I didn't have all possible options. So, please ignore this, it obviously works as intended.

Edit 3: sorry for editing so much ^^ But I just realized something: if forge decides what decisions are meaningful for me, then why do i get decisions like B or B?
krishkrush
 
Posts: 89
Joined: 13 Oct 2012, 14:18
Has thanked: 30 times
Been thanked: 2 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby Nordos » 12 May 2013, 11:50

Because it may be different. Imagine you have a Dimir Aquaduct, now you have an Urborg. You can either choose to tap it as a swamp and get only a B or use it's normal ability and get UB
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby krishkrush » 12 May 2013, 12:12

Yeah I understand that, it's just a little inconsistent what decisions Forge makes for you if you know what I mean. In this case, Forge could have decided: There is only black mana possible, so no reason for a decison for the player. Just as it does in the above mentioned case. But it's of course not really a problem, so, whatever.
krishkrush
 
Posts: 89
Joined: 13 Oct 2012, 14:18
Has thanked: 30 times
Been thanked: 2 times

Re: Forge Beta: 05-06-2013 ver 1.3.15

Postby friarsol » 12 May 2013, 13:19

musicexam wrote:I posted a while back that the Sphinx of Uthuun trigger would occasionally reveal 6 cards instead of 5, and here is the proof.

I casted Animate Dead, targeting Sphinx of Uthuun in the graveyard and this happened. I don't mind it though :)
Those two Watery Graves are the same card. Look at the card ID. It's probably an issue with how the AI splits two piles.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 55 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 55 users online :: 0 registered, 0 hidden and 55 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 55 guests

Login Form