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Card Creation Request Thread
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Re: Card Creation Request Thread
by nivmizzet1 » 12 Jun 2013, 13:00
Is it possible to make a card immune to protection effects a la Flickering Ward?
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Re: Card Creation Request Thread
by Scion of Darkness » 12 Jun 2013, 13:14
Can someone provide me a nantuko cultivator please heheh 

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Re: Card Creation Request Thread
by sumomole » 12 Jun 2013, 13:27
Scion of Darkness wrote:Can someone provide me a nantuko cultivator please heheh
- Nantuko Cultivator | Open
- Code: Select all
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Nantuko Cultivator comes into play, you may discard any number of land cards from your hand. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
local amount = 0
local filter = Object():GetFilter()
local player = EffectController()
filter:Clear()
filter:May()
filter:NotTargetted()
filter:SetZone( ZONE_HAND )
filter:AddCardType( CARD_TYPE_LAND )
filter:SetPlayer( player )
local total = filter:Count()
player:SetTargetCount( total )
while (amount < total) do
player:SetTargetPrompt( amount, "CARD_QUERY_CHOOSE_CARD_TO_DISCARD" )
amount = amount + 1
end
player:ChooseTargetsWithFlags( NO_VALIDATION, EffectDC():Make_Targets(0), QUERY_FLAG_CAN_BE_FINISHED_EARLY + QUERY_FLAG_CAN_BE_FINISHED_EARLY_FOR_AI_AS_WELL )
EffectDC():Set_Int(1, amount)
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local amount = EffectDC():Get_Int(1)
if amount > 0 then
for i = 0,amount-1 do
local target = EffectDC():Get_Targets(0):Get_CardPtr(i)
if target ~= nil then
target:Discard()
end
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local amount = EffectDC():Get_Int(1)
if EffectSource() ~= nil and amount > 0 then
EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), amount )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local NumCards = EffectDC():Get_Int(1)
while (NumCards > 0) do
NumCards = NumCards - 1
EffectController():DrawCard()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
nivmizzet1 wrote:Is it possible to make a card immune to protection effects a la Flickering Ward?
- Flickering Ward | Open
- Code: Select all
<STATIC_ABILITY attach_filter="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local attach_filter = Object():AttachmentFilter_Get()
attach_filter:Clear()
attach_filter:AddCardType( CARD_TYPE_CREATURE )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY replacement_query="1" active_zone="ZONE_TRANSITION">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As Flickering Ward enters the battlefield, choose a color.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
EffectController():ChooseColour("CARD_QUERY_CHOOSE_COLOUR", 1)
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
ObjectDC():Set_Int( 1, GetChosenColour() )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature has protection from the chosen color. This effect doesn’t remove Flickering Ward.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="6">
local colour = ObjectDC():Get_Int( 1 )
local parent = Object():GetParent()
if parent ~= nil then
local filter = Object():GetFilter()
filter:Clear()
filter:AddColour( colour )
filter:SetCardInstance( Object() )
filter:AddExtra( FILTER_EXTRA_FLIP_CARD_INSTANCE )
parent:Protection()
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<ACTIVATED_ABILITY auto_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{W}: Return Flickering Ward to its owner’s hand.]]></LOCALISED_TEXT>
<COST type="Mana" cost="{W}" />
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
EffectSource():ReturnToOwnersHand()
end
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY type="in_response_dangerous" />
</ACTIVATED_ABILITY>
<SPELL_ABILITY attach_filter="1" dangerous="1">
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
filter:SetHint( HINT_NEUTRAL, EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_card = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target_card ~= nil then
Object():Enchant( target_card )
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>

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sumomole - Programmer
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Re: Card Creation Request Thread
by gorem2k » 12 Jun 2013, 14:19
Cool! it's always nice to share with others. the more we have, the better!BloodReyvyn wrote:A couple other cards that my friend requested that I ended up not using.
Perhaps some of these are to be released in DotP14 expansions and unlocks? we'll see
As for card art, there's a huge ".torrent" floating around that I picked up recently. the crops aren't HQ to my taste however.. but it's more convenient than googling images!
Re: Card Creation Request Thread
by nivmizzet1 » 12 Jun 2013, 15:47
works as expectedsumomole wrote:I have not tested.

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Re: Card Creation Request Thread
by AriesKiki » 13 Jun 2013, 01:02
May I request Spirit of the Night? I'm trapped in the last ability :/ , thanks in advance!
Re: Card Creation Request Thread
by BloodReyvyn » 13 Jun 2013, 01:18
AriesKiki wrote:May I request Spirit of the Night? I'm trapped in the last ability :/ , thanks in advance!
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
<FILENAME text="SPIRIT_OF_THE_NIGHT_3315" />
<CARDNAME text="SPIRIT_OF_THE_NIGHT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="3315" />
<ARTID value="A3315" />
<ARTIST name="Cliff Nielsen" />
<CASTING_COST cost="{6}{B}{B}{B}" />
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Demon" order_fr-FR="0" order_es-ES="1" order_de-DE="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_ru-RU="0" order_pt-BR="0" />
<SUB_TYPE metaname="Spirit" order_fr-FR="1" order_es-ES="0" order_de-DE="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_ru-RU="1" order_pt-BR="1" />
<EXPANSION value="MI" />
<RARITY metaname="R" />
<POWER value="6" />
<TOUGHNESS value="5" />
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare, travolgere, rapidità, protezione dal nero]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_FLYING, 1 )
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_TRAMPLE, 1 )
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_HASTE, 1 )
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION>
local filter = Object():GetFilter()
filter:Clear()
filter:AddColour( COLOUR_BLACK )
Object():Protection()
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lo Spirito della Notte ha attacco improvviso fintanto che sta attaccando.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKING" simple_qualifier="self" />
<CONTINUOUS_ACTION>
RSN_FirstStrike( EffectSource() )
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: Card Creation Request Thread
by sumomole » 13 Jun 2013, 05:25
"as long as" isn't equal to "until end of turn", should use STATIC_ABILITY and Object():IsAttacking() ~= 0, and don't forget layer="6".BloodReyvyn wrote:AriesKiki wrote:May I request Spirit of the Night? I'm trapped in the last ability :/ , thanks in advance!
- | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
<FILENAME text="SPIRIT_OF_THE_NIGHT_3315" />
<CARDNAME text="SPIRIT_OF_THE_NIGHT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Spirit of the Night]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="3315" />
<ARTID value="A3315" />
<ARTIST name="Cliff Nielsen" />
<CASTING_COST cost="{6}{B}{B}{B}" />
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Demon" order_fr-FR="0" order_es-ES="1" order_de-DE="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_ru-RU="0" order_pt-BR="0" />
<SUB_TYPE metaname="Spirit" order_fr-FR="1" order_es-ES="0" order_de-DE="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_ru-RU="1" order_pt-BR="1" />
<EXPANSION value="MI" />
<RARITY metaname="R" />
<POWER value="6" />
<TOUGHNESS value="5" />
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare, travolgere, rapidità, protezione dal nero]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flying, trample, haste, protection from black]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_FLYING, 1 )
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_TRAMPLE, 1 )
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_HASTE, 1 )
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION>
local filter = Object():GetFilter()
filter:Clear()
filter:AddColour( COLOUR_BLACK )
Object():Protection()
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lo Spirito della Notte ha attacco improvviso fintanto che sta attaccando.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Spirit of the Night has first strike as long as it’s attacking.]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKING" simple_qualifier="self" />
<CONTINUOUS_ACTION>
RSN_FirstStrike( EffectSource() )
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>

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sumomole - Programmer
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Re: Card Creation Request Thread
by BloodReyvyn » 13 Jun 2013, 06:22
Oh yikes... I am pretty much laid up and on a lot of pain meds at the moment, so soryy if my coding is a little hit and miss the next few days but it's pretty much the only distraction I have at the moment. I'll try to be sure to test anything I post from now on.
Getting 6 broken teeth fixed + a root canal makes for a pretty terrible day for me. But at least I get a vacation.

Getting 6 broken teeth fixed + a root canal makes for a pretty terrible day for me. But at least I get a vacation.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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BloodReyvyn - Posts: 421
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Re: Card Creation Request Thread
by Kieran » 14 Jun 2013, 03:26
I thought I saw these two cards in a deck already and a search didn't find them. I'm looking for Truefire Paladin and Skullcrack.
Edit: I used Assault Strobe and Fiery Hellhound to make Truefire Paladin. I'm researching Skullcrack.
Edit: I used Assault Strobe and Fiery Hellhound to make Truefire Paladin. I'm researching Skullcrack.
Re: Card Creation Request Thread
by sumomole » 14 Jun 2013, 12:26
Kieran wrote:I thought I saw these two cards in a deck already and a search didn't find them. I'm looking for Truefire Paladin and Skullcrack.
Edit: I used Assault Strobe and Fiery Hellhound to make Truefire Paladin. I'm researching Skullcrack.
- Attachments
-
Skullcrack.zip
- (114.8 KiB) Downloaded 295 times
Last edited by sumomole on 16 Jun 2013, 09:57, edited 1 time in total.
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sumomole - Programmer
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Re: Card Creation Request Thread
by sumomole » 14 Jun 2013, 15:43
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