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[Fixed] Bug Archive

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

[fixed by Gargaroz]Prince of Thralls

Postby stassy » 14 Jun 2013, 18:25

Describe the Bug:
Prince of Thralls ability does not trigger when permanent opponent control goes to gy

Which card did behave improperly ?
Prince of Thralls

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM

What exactly should be the correct behavior/interaction ?
Prince of Thralls ability does trigger when permanent opponent control goes to gy

Are any other cards possibly affected by this bug ?
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Last edited by stassy on 15 Jun 2013, 05:49, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Brillant Ultimatum

Postby stassy » 14 Jun 2013, 18:47

Describe the Bug:
- When casting Brillant Ultimatum and after player choose his pile, game show a window pop up with only the word "stop" with no other choice possible
- Brillant Ultimatum stays in the bf as a permanent after being cast

Which card did behave improperly ?
Brillant Ultimatum

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM

What exactly should be the correct behavior/interaction ?
- Player can choose to play or not cards in the pile chosen.
- Brillant Ultimatum does not stays in the bf as a permanent after being cast

Are any other cards possibly affected by this bug ?
-

Image

In my test the stack chosen contained only 2 City of Brass
Last edited by stassy on 15 Jun 2013, 05:49, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Voracious Dragon

Postby stassy » 14 Jun 2013, 19:00

Describe the Bug:
- Voracious Dragon can Devour itself
- Devour effect bonus counter only happen when creature devoured are Goblins

Which card did behave improperly ?
Voracious Dragon

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM

What exactly should be the correct behavior/interaction ?
- Voracious Dragon can't Devour itself
- Devour effect bonus counter happen on any creatures devoured

Are any other cards possibly affected by this bug ?
-

Image

Image
Last edited by stassy on 15 Jun 2013, 18:38, edited 2 times in total.
Reason: bug fixed
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Re: [confirmed]Urborg, Tomb of Yawgmoth untaps on activation

Postby Gargaroz » 14 Jun 2013, 22:03

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Sowing Salt

Postby Gargaroz » 14 Jun 2013, 22:05

Since there's no way to discrimate basic from non basic through the targeting function, it's the only way this card could be coded right now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Spreading Seas

Postby Gargaroz » 14 Jun 2013, 22:11

Well, thanks a lot ;)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [another bug]Cloudpost

Postby Gargaroz » 14 Jun 2013, 22:15

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Mindlock Orb

Postby Gargaroz » 14 Jun 2013, 22:17

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Prince of Thralls

Postby Gargaroz » 14 Jun 2013, 22:28

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Brillant Ultimatum

Postby Gargaroz » 14 Jun 2013, 22:51

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Voracious Dragon

Postby Gargaroz » 14 Jun 2013, 22:57

Fixed the first bug.
For the supposed second bug, you misread the card : if you devour a non-Goblin creature, you still get the counter, but the dragon won't do any damage.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Voracious Dragon

Postby stassy » 15 Jun 2013, 02:55

That is what I meant, the issue is when Voracious Dragon devour non Goblin creature, it doesn't get any counter
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[fixed by Gargaroz]Daybreak Coronet

Postby stassy » 15 Jun 2013, 05:47

Describe the Bug:
Daybreak Coronet cant be casted even if all the requirement are met (mana and aura enchanted creature)

Which card did behave improperly ?
Daybreak Coronet

Which update are you using?(date,name)
PM

[b]What exactly should be the correct behavior/interaction ?

Daybreak Coronet can be casted if all the requirement are met (mana and aura enchanted creature)

This bug was supposed to be fixed past TSv2 patch

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Last edited by stassy on 15 Jun 2013, 18:40, edited 2 times in total.
Reason: bug fixed
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Re: [unfixable]Sowing Salt

Postby Aswan jaguar » 15 Jun 2013, 06:27

Gargaroz,ok for the 2nd part that Korath says but now it can't target a nonbasic land and can target only a basic land.If I understood correctly the problem lies that we don't have "exile target nonbasic land" and only "exile target basic land" or "exile target land"?
Because we have so many cards working that discriminate basic lands from nonbasic when targeting and destroying a nonbasic land.
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Trying to squash some bugs and playtesting.
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Re: [info-question]Sowing Salt

Postby stassy » 15 Jun 2013, 06:41

I guess currently it is "exile target basic land only and only if a non basic land is owned" (meaning you can't destroy an mono colored opponent game by exiling all his mana source :mrgreen:
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