[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[fixed by Gargaroz]Prince of Thralls
by stassy » 14 Jun 2013, 18:25
Describe the Bug:
Prince of Thralls ability does not trigger when permanent opponent control goes to gy
Which card did behave improperly ?
Prince of Thralls
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
Prince of Thralls ability does trigger when permanent opponent control goes to gy
Are any other cards possibly affected by this bug ?
-
Prince of Thralls ability does not trigger when permanent opponent control goes to gy
Which card did behave improperly ?
Prince of Thralls
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
Prince of Thralls ability does trigger when permanent opponent control goes to gy
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.39 KiB) Downloaded 293 times
Last edited by stassy on 15 Jun 2013, 05:49, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Brillant Ultimatum
by stassy » 14 Jun 2013, 18:47
Describe the Bug:
- When casting Brillant Ultimatum and after player choose his pile, game show a window pop up with only the word "stop" with no other choice possible
- Brillant Ultimatum stays in the bf as a permanent after being cast
Which card did behave improperly ?
Brillant Ultimatum
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
- Player can choose to play or not cards in the pile chosen.
- Brillant Ultimatum does not stays in the bf as a permanent after being cast
Are any other cards possibly affected by this bug ?
-

In my test the stack chosen contained only 2 City of Brass
- When casting Brillant Ultimatum and after player choose his pile, game show a window pop up with only the word "stop" with no other choice possible
- Brillant Ultimatum stays in the bf as a permanent after being cast
Which card did behave improperly ?
Brillant Ultimatum
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
- Player can choose to play or not cards in the pile chosen.
- Brillant Ultimatum does not stays in the bf as a permanent after being cast
Are any other cards possibly affected by this bug ?
-

In my test the stack chosen contained only 2 City of Brass
Last edited by stassy on 15 Jun 2013, 05:49, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Voracious Dragon
by stassy » 14 Jun 2013, 19:00
Describe the Bug:
- Voracious Dragon can Devour itself
- Devour effect bonus counter only happen when creature devoured are Goblins
Which card did behave improperly ?
Voracious Dragon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
- Voracious Dragon can't Devour itself
- Devour effect bonus counter happen on any creatures devoured
Are any other cards possibly affected by this bug ?
-


- Voracious Dragon can Devour itself
- Devour effect bonus counter only happen when creature devoured are Goblins
Which card did behave improperly ?
Voracious Dragon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
- Voracious Dragon can't Devour itself
- Devour effect bonus counter happen on any creatures devoured
Are any other cards possibly affected by this bug ?
-


Last edited by stassy on 15 Jun 2013, 18:38, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Urborg, Tomb of Yawgmoth untaps on activation
by Gargaroz » 14 Jun 2013, 22:03
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Sowing Salt
by Gargaroz » 14 Jun 2013, 22:05
Since there's no way to discrimate basic from non basic through the targeting function, it's the only way this card could be coded right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Spreading Seas
by Gargaroz » 14 Jun 2013, 22:11
Well, thanks a lot 
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [another bug]Cloudpost
by Gargaroz » 14 Jun 2013, 22:15
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Mindlock Orb
by Gargaroz » 14 Jun 2013, 22:17
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Prince of Thralls
by Gargaroz » 14 Jun 2013, 22:28
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Brillant Ultimatum
by Gargaroz » 14 Jun 2013, 22:51
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Voracious Dragon
by Gargaroz » 14 Jun 2013, 22:57
Fixed the first bug.
For the supposed second bug, you misread the card : if you devour a non-Goblin creature, you still get the counter, but the dragon won't do any damage.
For the supposed second bug, you misread the card : if you devour a non-Goblin creature, you still get the counter, but the dragon won't do any damage.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Daybreak Coronet
by stassy » 15 Jun 2013, 05:47
Describe the Bug:
Daybreak Coronet cant be casted even if all the requirement are met (mana and aura enchanted creature)
Which card did behave improperly ?
Daybreak Coronet
Which update are you using?(date,name)
PM
[b]What exactly should be the correct behavior/interaction ?
Daybreak Coronet can be casted if all the requirement are met (mana and aura enchanted creature)
This bug was supposed to be fixed past TSv2 patch

Daybreak Coronet cant be casted even if all the requirement are met (mana and aura enchanted creature)
Which card did behave improperly ?
Daybreak Coronet
Which update are you using?(date,name)
PM
[b]What exactly should be the correct behavior/interaction ?
Daybreak Coronet can be casted if all the requirement are met (mana and aura enchanted creature)
This bug was supposed to be fixed past TSv2 patch

Last edited by stassy on 15 Jun 2013, 18:40, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [unfixable]Sowing Salt
by Aswan jaguar » 15 Jun 2013, 06:27
Gargaroz,ok for the 2nd part that Korath says but now it can't target a nonbasic land and can target only a basic land.If I understood correctly the problem lies that we don't have "exile target nonbasic land" and only "exile target basic land" or "exile target land"?
Because we have so many cards working that discriminate basic lands from nonbasic when targeting and destroying a nonbasic land.
Because we have so many cards working that discriminate basic lands from nonbasic when targeting and destroying a nonbasic land.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 486 times
Re: [info-question]Sowing Salt
by stassy » 15 Jun 2013, 06:41
I guess currently it is "exile target basic land only and only if a non basic land is owned" (meaning you can't destroy an mono colored opponent game by exiling all his mana source 
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Who is online
Users browsing this forum: No registered users and 9 guests