[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Maelstrom Archangel + Coalition Victory
by Korath » 20 Jun 2013, 05:57
Setting life to -99 seems to be specific to other logic in Lich.
A similar change to the Vraska the Unseen assassin tokens fixes this previously-thought unfixable issue:
I've also confirmed that the diff to Coalition Victory doesn't keep it from working when the AI casts it.
I'm starting to think we should have a front end to lose_the_game() that only passes through to the exe function if unknown728574 != 1 (and there's no platinum-angel-lookalikes in play).
A similar change to the Vraska the Unseen assassin tokens fixes this previously-thought unfixable issue:
- Code: Select all
diff --git a/src/cards/tokens.c b/src/cards/tokens.c
index ae31820..39e399f 100644
--- a/src/cards/tokens.c
+++ b/src/cards/tokens.c
@@ -359,6 +359,7 @@ int card_assassin_token(int player, int card, event_t event){
if( get_special_infos(player, card) == 66 ){
if( damage_dealt_by_me(player, card, event, DDBM_MUST_BE_COMBAT_DAMAGE+DDBM_MUST_DAMAGE_OPPONENT) ){
+ if (unknown728574 != 1)
lose_the_game(1-player);
}
}
I've also confirmed that the diff to Coalition Victory doesn't keep it from working when the AI casts it.
I'm starting to think we should have a front end to lose_the_game() that only passes through to the exe function if unknown728574 != 1 (and there's no platinum-angel-lookalikes in play).
-
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[fixed by Gargaroz]Lightmine Field
by stassy » 20 Jun 2013, 06:24
Describe the Bug:
- Lightmine Field does not deal damage to attacking creatures equal to the number of attacking creatures
- Lightmine Field randomly assign damages to one attacking creatures only
Which card did behave improperly ?
Lightmine Field
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
- Lightmine Field does deals damage to attacking creatures equal to the number of attacking creatures everytime
Are any other cards possibly affected by this bug ?
-

- Lightmine Field does not deal damage to attacking creatures equal to the number of attacking creatures
- Lightmine Field randomly assign damages to one attacking creatures only
Which card did behave improperly ?
Lightmine Field
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
- Lightmine Field does deals damage to attacking creatures equal to the number of attacking creatures everytime
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 20 Jun 2013, 17:22, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Spawnsire of Ulamog
by stassy » 20 Jun 2013, 06:47
Describe the Bug:
- Spawnsire of Ulamog token generator ability cannot be activated, only the ultimate
- Its ultimate is always highlighted as activatable when 4 is available even though the 20 mana requirement is not met.
Which card did behave improperly ?
Spawnsire of Ulamog
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
- Spawnsire of Ulamog token generator ability can be activated
- Its ultimate is not highlighted as activatable when mana requirement is not met
Are any other cards possibly affected by this bug ?
-

- Spawnsire of Ulamog token generator ability cannot be activated, only the ultimate
- Its ultimate is always highlighted as activatable when 4 is available even though the 20 mana requirement is not met.
Which card did behave improperly ?
Spawnsire of Ulamog
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
- Spawnsire of Ulamog token generator ability can be activated
- Its ultimate is not highlighted as activatable when mana requirement is not met
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 20 Jun 2013, 17:22, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Lightmine Field
by HarlequinCasts » 20 Jun 2013, 06:50
Tested this out for the heck of it and Lightmine Field definitely does nothing at first, however after there are 5 1/1 attackers it does kill one of them right after they are all declared.
The attached save game has this all set up to test (1 turn before 5 1/1s attack)if anyone needs it.
The attached save game has this all set up to test (1 turn before 5 1/1s attack)if anyone needs it.
- Attachments
-
Lightmine Test.zip
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[fixed by Gargaroz]Emrakul, the Aeons Torn + Legend Rule
by HarlequinCasts » 20 Jun 2013, 07:11
Describe the Bug:
When two copies of Emrakul, the Aeons Torn are on the battlefield at the same time, you only have the option to sacrifice the one that was there first.
Which card did behave improperly ?
Emrakul, the Aeons Torn.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Duel
What exactly should be the correct behavior/interaction ?
It would be nice to be able to sacrifice the newer (summoning sick) Emrakul and simply benefit from another extra turn before attacking.
Are any other cards possibly affected by this bug ?
The other big Eldrazi work correctly. Below is a screenshot of Emrakul only allowing me to choose one to sacrifice, and after that is a screenshot of Ulamog allowing me to select either.
(Using the Overgrown Battlement infinite mana bug and Spawnsire of Ulamog to test)
When two copies of Emrakul, the Aeons Torn are on the battlefield at the same time, you only have the option to sacrifice the one that was there first.
Which card did behave improperly ?
Emrakul, the Aeons Torn.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Duel
What exactly should be the correct behavior/interaction ?
It would be nice to be able to sacrifice the newer (summoning sick) Emrakul and simply benefit from another extra turn before attacking.
Are any other cards possibly affected by this bug ?
The other big Eldrazi work correctly. Below is a screenshot of Emrakul only allowing me to choose one to sacrifice, and after that is a screenshot of Ulamog allowing me to select either.
(Using the Overgrown Battlement infinite mana bug and Spawnsire of Ulamog to test)
- Attachments
Last edited by Aswan jaguar on 20 Jun 2013, 17:23, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Mirror of Fate
by stassy » 20 Jun 2013, 07:33
Describe the Bug:
Mirror of Fate put 8 exiled cards into lib at resolution
Which card did behave improperly ?
Mirror of Fate
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Mirror of Fate put 7 exiled cards into lib at resolution
Are any other cards possibly affected by this bug ?
-

Mirror of Fate put 8 exiled cards into lib at resolution
Which card did behave improperly ?
Mirror of Fate
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Mirror of Fate put 7 exiled cards into lib at resolution
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 22 Jun 2013, 12:13, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Lightmine Field
by stassy » 20 Jun 2013, 07:36
Yes I noticed that too, randomly one creature attacking is chosen and dealt an amount of damage equal to the number of attacking creature, sometimes this bug occur, sometimes nothing happen at all.
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Re: Emrakul, the Aeons Torn + Legend Rule
by Korath » 20 Jun 2013, 07:49
Confirmed.
Looks like it's the cannot-be-countered part; I also see this with Isao, Enlightened Bushi and Thrun, the Last Troll. It does not happen with Akroma, Angel of Fury.
Moving the cannot_be_countered() call before check_legend_rule() fixes it (tested with Emrakul only), but that's an awfully fragile solution.
Should probably test with Leyline of Singularity and non-legendary "can't be countered" creatures, too; and Gaea's Herald and normally-counterable legends.
Looks like it's the cannot-be-countered part; I also see this with Isao, Enlightened Bushi and Thrun, the Last Troll. It does not happen with Akroma, Angel of Fury.
Moving the cannot_be_countered() call before check_legend_rule() fixes it (tested with Emrakul only), but that's an awfully fragile solution.
Should probably test with Leyline of Singularity and non-legendary "can't be countered" creatures, too; and Gaea's Herald and normally-counterable legends.
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Re: Emrakul, the Aeons Torn + Legend Rule
by HarlequinCasts » 20 Jun 2013, 08:26
You piqued my interest. With Leyline of Singularity in play, the legend rule is still enforced (so is that an entirely separate issue?), and you still can only sacrifice the Emrakul, the Aeons Torn who was already on the battlefield as before.Korath wrote:Should probably test with Leyline of Singularity and non-legendary "can't be countered" creatures, too; and Gaea's Herald and normally-counterable legends.
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[fixed by Gargaroz]Flurry of Wings
by stassy » 20 Jun 2013, 10:51
Describe the Bug:
When casting Flurry of Wings during attack phase after creatures attacker declaration, game pop up an error and nothing happen
Which card did behave improperly ?
Flurry of Wings
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
When casting Flurry of Wings during attack phase after creatures attacker declaration, X token are created with X=creatures attacking
Are any other cards possibly affected by this bug ?
-

Bug happen on both side and is consistent on attack phase, else nothing pop up but nothing happen either.
When casting Flurry of Wings during attack phase after creatures attacker declaration, game pop up an error and nothing happen
Which card did behave improperly ?
Flurry of Wings
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
When casting Flurry of Wings during attack phase after creatures attacker declaration, X token are created with X=creatures attacking
Are any other cards possibly affected by this bug ?
-

Bug happen on both side and is consistent on attack phase, else nothing pop up but nothing happen either.
Last edited by Aswan jaguar on 20 Jun 2013, 17:24, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Daybreak Coronet
by stassy » 20 Jun 2013, 12:51
Describe the Bug:
Daybreak Coronet will be immediately buried but will still give vigilance to creature enchanted with Lifelink
Which card did behave improperly ?
Daybreak Coronet
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Daybreak Coronet will not be immediately buried when cast on creature enchanted with Lifelink
Are any other cards possibly affected by this bug ?
-
Others enchantments are stacking fine with it
Daybreak Coronet will be immediately buried but will still give vigilance to creature enchanted with Lifelink
Which card did behave improperly ?
Daybreak Coronet
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Daybreak Coronet will not be immediately buried when cast on creature enchanted with Lifelink
Are any other cards possibly affected by this bug ?
-
Others enchantments are stacking fine with it
- Attachments
-
1.zip
- (2.24 KiB) Downloaded 341 times
Last edited by stassy on 22 Jun 2013, 03:21, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Miracle X
by stassy » 20 Jun 2013, 13:02
Describe the Bug:
- Miracle X spells ask twice for X when casting them normally
- Miracle Bonfire of the Damned ask for 1R then X
Which card did behave improperly ?
Bonfire of the Damned
Entreat the Angels
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
- Miracle X spells does not ask twice for X when casting them normally
- Miracle Bonfire of the Damned ask for R then X
Are any other cards possibly affected by this bug ?
-


Miracle Entreat the Angels work as intended
- Miracle X spells ask twice for X when casting them normally
- Miracle Bonfire of the Damned ask for 1R then X
Which card did behave improperly ?
Bonfire of the Damned
Entreat the Angels
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
- Miracle X spells does not ask twice for X when casting them normally
- Miracle Bonfire of the Damned ask for R then X
Are any other cards possibly affected by this bug ?
-


Miracle Entreat the Angels work as intended
Last edited by stassy on 21 Jun 2013, 12:22, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: Grixis Slavedriver
by Gargaroz » 20 Jun 2013, 14:48
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Eon Hub
by Gargaroz » 20 Jun 2013, 14:58
Oh, I see, fixed both Echo code, Emberwilde Augur code, and some others more (I fixed a global function). Wait until the new patch before reporting more bugs about this or Paradox Haze.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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