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[Fixed] Bug Archive

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Re: Weird bug using Mark for Death

Postby Gargaroz » 31 Jul 2013, 11:51

Yup, it's fixed. Also the global code for "block_if_able" was bugged, and it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz] Terra Eternal

Postby stassy » 01 Aug 2013, 07:30

Describe the Bug:
Terra Eternal doesn't grant indestructible to all lands

Which card did behave improperly ?
Terra Eternal

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2

What exactly should be the correct behavior/interaction ?
Terra Eternal grant indestructible to all lands

Are any other cards possibly affected by this bug ?
-

Image

Tested with Armageddon, Strip Mine and deadly combat damages on animated Celestial Colonnade.
Last edited by Aswan jaguar on 01 Aug 2013, 16:40, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Chains of Mephistopheles

Postby Aswan jaguar » 01 Aug 2013, 07:38

Describe the Bug:
I am bringing back Chains of Mephistophelis with Gargaroz more experienced and Korath being a master of code riddles maybe now it can be solved.
Chains of Mephistophelis
1- When I draw a 2nd,3nd...card(so Chains of Mephistophelis triggers) AI discards cards.
2- The draw cards when you discard cards from Chains of Mephistophelis ability doesn't work.


Which card did behave improperly ?
Chains of Mephistopheles

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2

What exactly should be the correct behavior/interaction ?
1- When I WOULD DRAW a card beyond the first in draw step I would have to discard a card.
2- Continuing the above when a player discards a card due to Chains of Mephistopheles ability that player has to draw a card.When a player has no more cards to discard then he puts the top card of library for each card drawn beyond the first in draw step.
(side note: if a card makes you draw cards in a step before the normal draw step it still has to trigger)

Are any other cards possibly affected by this bug ?
Attachments
chains of mefistophelis-player draw-ai discard.rar
(2.05 KiB) Downloaded 161 times
Last edited by Aswan jaguar on 01 Aug 2013, 16:42, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Echo Mage

Postby stassy » 01 Aug 2013, 12:23

Describe the Bug:
Echo Mage cannot use his Twincast or double Twincast ability, only level up ability at level 2+/4+

Which card did behave improperly ?
Echo Mage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2

What exactly should be the correct behavior/interaction ?
Echo Mage can use his Twincast or double Twincast ability at level 2+/4+

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 01 Aug 2013, 16:41, edited 1 time in total.
Reason: fixed bug
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Re: Chains of Mephistopheles

Postby Korath » 01 Aug 2013, 12:49

The last time I tried using it a couple versions ago, it was making me discard when the AI drew.
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[fixed by Gargaroz]Eldrazi + Legend rule

Postby stassy » 01 Aug 2013, 12:53

Describe the Bug:
- Emrakul, the Aeons Torn is not affected by Legend rule whether hardcasted or Spawnsire of Ulamog casted
- Emrakul, the Aeons Torn and Kozilek, Butcher of Truth are not shuffled into lib when buried.

Which card did behave improperly ?
Eldrazi legend

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2

What exactly should be the correct behavior/interaction ?
- Emrakul, the Aeons Torn is affected by Legend rule whether hardcasted or Spawnsire of Ulamog casted
- Emrakul, the Aeons Torn and Kozilek, Butcher of Truth are shuffled into lib when buried.

Are any other cards possibly affected by this bug ?
prolly others legendary eldrazi

Image

Image
Last edited by Aswan jaguar on 02 Aug 2013, 13:26, edited 1 time in total.
Reason: fixed bug
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Re: Eldrazi + Legend rule

Postby HarlequinCasts » 01 Aug 2013, 13:28

This sounds familiar. Pretty sure I posted the same thing a while back and it was fixed.

This is all I can find of it in the Fixed Bug Archive.

Had something to do with Emrakul being uncounterable?
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Re: Terra Eternal

Postby Gargaroz » 01 Aug 2013, 13:53

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: AI activate Nebuchadnezzar crash game

Postby Gargaroz » 01 Aug 2013, 14:00

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Echo Mage

Postby Gargaroz » 01 Aug 2013, 14:08

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Eldrazi + Legend rule

Postby stassy » 01 Aug 2013, 14:09

Yup, but this was a bug reported and fixed after PDMNv2 so it was supposed to be fixed now :P
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Re: Chains of Mephistopheles

Postby Gargaroz » 01 Aug 2013, 14:13

Fixed & tested.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Eldrazi + Legend rule

Postby Gargaroz » 01 Aug 2013, 14:19

Well, the Legend rule for Emrakul is fixed, but I couldn't confirm the no-shuffle bug. I tried and in my version the graveyard is shuffled into the library.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Eldrazi + Legend rule

Postby Korath » 01 Aug 2013, 23:31

Are you cheating the eldrazi into the game with G or H? If I add Emrakul to my hand with H and then discard him at the end of the turn, he stays in the graveyard; but if I make an all-Emrakul deck and discard him, he gets shuffled properly.
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[fixed by Gargaroz]Merfolk Sovereign

Postby Korath » 02 Aug 2013, 02:11

Describe the Bug:
The AI for Merfolk Sovereign crashes when the only other merfolk is summoning sick, tapped, or not controlled by the AI. (And it looks like it will if the only other merfolk has 0 power, too.)

Which card did behave improperly ?
Merfolk Sovereign.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel. First observed in the challenge gauntlet many versions ago (and fixed locally); magict01 seems to be encountering it currently here.

What exactly should be the correct behavior/interaction ?
Well, no crashing, obviously.

Are any other cards possibly affected by this bug ?
Nope.

The problem's that
  1. EVENT_CAN_ACTIVATE and EVENT_ACTIVATE handlers don't exactly match up for the AI, which may also be why the ai will often activate, then cancel, it many many times in a row
  2. if it gets to its EVENT_ACTIVATE handler when it doesn't find a target it likes, it doesn't cancel, so leaves -1/-1 in its targets[0] for EVENT_RESOLVE_ACTIVATION to crash on.
A fix for #2 only:
Code: Select all
diff --git a/src/cards/m11.c b/src/cards/m11.c
index 1581c21..0709a86 100644
--- a/src/cards/m11.c
+++ b/src/cards/m11.c
@@ -2668,6 +2668,7 @@ int card_merfolk_sovereign(int player, int card, event_t event){


             if( stop < 2 ){
+               cancel = 1;
                return 0;
             }
    }
Attachments
merfolk_sovereign.zip
(1.34 KiB) Downloaded 122 times
Last edited by Aswan jaguar on 02 Aug 2013, 20:41, edited 1 time in total.
Reason: fixed bug
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