Forge Beta: 07-31-2013 ver 1.4.5
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 07-31-2013 ver 1.4.5
by muppet » 10 Aug 2013, 15:32
ai cast Mindbreak Trap on my Goblin Piledriver. I expected this to exile it but it entered play unharmed.
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Bundy » 11 Aug 2013, 00:17
When computer casts Tyrant of Discord no permanents are sacrificed.
Reflecting Pool is not working correctly. With 1 in play it's fine. Add more to play and they can produce the colors of your opponents lands too, except for the pool you tap last. This one works correctly. Does not happen in the turn you play multiple pools, you have to wait till your next turn before this bug triggers.
Reflecting Pool is not working correctly. With 1 in play it's fine. Add more to play and they can produce the colors of your opponents lands too, except for the pool you tap last. This one works correctly. Does not happen in the turn you play multiple pools, you have to wait till your next turn before this bug triggers.
- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Forge Beta: 07-31-2013 ver 1.4.5
by friarsol » 11 Aug 2013, 04:07
Ok, I believe I've just fixed this. I know a lot of different people have been reporting it lately, please let us know if multiple Reflecting Pools are still acting up in the next version.Bundy wrote:Reflecting Pool is not working correctly. With 1 in play it's fine. Add more to play and they can produce the colors of your opponents lands too, except for the pool you tap last. This one works correctly. Does not happen in the turn you play multiple pools, you have to wait till your next turn before this bug triggers.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 07-31-2013 ver 1.4.5
by zhou7078 » 11 Aug 2013, 09:52
Hi, was playing M14 draft, realised that it is impossible to respond to AI's celestial flare and activate sacrifice abilities of creatures like blood bairn and gnawing zombie
Re: Forge Beta: 07-31-2013 ver 1.4.5
by cc-drake » 11 Aug 2013, 11:37
In Momir Basic, I can get Erayo's Essence als a 2 (backside of Erayo, Soratami Ascendant).
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Bundy » 11 Aug 2013, 11:40
Description: Don't know why, but got this error report. I attacked with a goblin token from Goblin Assault. Computer did not block. Last item on the log is the 1 point of damage the token deals.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.5-r22726
Operating System: Windows 8 6.2 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.Card.getHiddenExtrinsicKeyword(Card.java:4561)
at forge.Card.getKeyword(Card.java:4268)
at forge.Card.hasKeyword(Card.java:5019)
at forge.Card.isSick(Card.java:3043)
at forge.view.arcane.CardPanel.paintChildren(CardPanel.java:407)
at javax.swing.JComponent.paint(Unknown Source)
at forge.view.arcane.CardPanel.paint(CardPanel.java:299)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JViewport.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager$3.run(Unknown Source)
at javax.swing.RepaintManager$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1000(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Forge Beta: 07-31-2013 ver 1.4.5
by cc-drake » 11 Aug 2013, 17:30
I can't tap Chapel Geist with my Whip Vine.
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Bundy » 11 Aug 2013, 23:40
Description: again no idea why this happens. Computer enters attack phase and does not attack. Game skips to main phase 2, then this report pops up. Last thing visible in the log is a message telling that the computer did not attack this turn.
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.4.5-r22726
Operating System: Windows 8 6.2 x86
Java Version: 1.7.0_25 Oracle Corporation
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at forge.game.combat.Combat.getBandOfAttacker(Combat.java:169)
at forge.game.combat.Combat.isAttacking(Combat.java:186)
at forge.view.arcane.CardPanel.paintChildren(CardPanel.java:401)
at javax.swing.JComponent.paint(Unknown Source)
at forge.view.arcane.CardPanel.paint(CardPanel.java:299)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JViewport.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager$3.run(Unknown Source)
at javax.swing.RepaintManager$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1000(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Sloth » 12 Aug 2013, 08:43
The following issues are fixed. Thanks to Marek14, Mageta the Lion, KaffeeKiffer, Bundy and cc-drake.
This should be fixed now though.
Marek14 wrote:Safe Haven triggers from library.
Marek14 wrote:Pyromancer Ascension's first ability seems to trigger for every spell, regardless of whether there's another copy of the same card in graveyard. If there is no copy, no counter is added on resolution, but you're still asked whether you want to add one or not.
Pyromancer Ascension shouldn't trigger in the first place if there's no card of the same name in graveyard.
Mageta the Lion wrote: Gorilla Berserkers has no mana cost.
KaffeeKiffer wrote: Advocate of the Beast triggered on Vastwood Hydra and allowed me to put a +1/+1 counter on it, even though it is just a hydra and not a beast.
Bundy wrote:When computer casts Tyrant of Discord no permanents are sacrificed.
Bundy wrote:Computer plays Joven's Ferrets and attacks with it, but it does not get the +0/+2 bonus.
cc-drake wrote:I can't tap Chapel Geist with my Whip Vine.
It was possible to react to spells played during combat, but the combat tab didn't change to the stack tab, so it was very hard to notice.zhou7078 wrote:Hi, was playing M14 draft, realised that it is impossible to respond to AI's celestial flare and activate sacrifice abilities of creatures like blood bairn and gnawing zombie
This should be fixed now though.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Forge Beta: 07-31-2013 ver 1.4.5
by GarlandMaster » 12 Aug 2013, 11:10
For some reason it seems Second Sunrise is included in the Modern filter, even though it's banned from modern
- GarlandMaster
- Posts: 3
- Joined: 12 Aug 2013, 11:08
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Alico » 12 Aug 2013, 11:52
Vanish into Memory does not work properly. It should check power before the card leaves play, and then check toughness after it comes back into play. If the mob had stuff boosting its power, you should draw the extra cards from it. Right now, it seems to be checking the power after it leaves play.
Also, Judge's Familiar is not always letting me sacrifice it to counter a spell. It did before, but now it is not working, and this is not between versions.
Also, Judge's Familiar is not always letting me sacrifice it to counter a spell. It did before, but now it is not working, and this is not between versions.
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Corwin72 » 12 Aug 2013, 13:25
When will images for MoM be available?
-
Corwin72 - Posts: 793
- Joined: 15 Sep 2009, 13:26
- Location: Grayson, Ga
- Has thanked: 25 times
- Been thanked: 9 times
Re: Forge Beta: 07-31-2013 ver 1.4.5
by friarsol » 12 Aug 2013, 14:12
That's not really something that's dependant on the Forge team, and please don't bug the CCGHQ team about it. There's a post in the Announcements area where the CCGHQ team is looking for people to Scan cards in. If you'd like to help be part of the process go check in over there and it'll speed up image availability for everyone.Corwin72 wrote:When will images for MoM be available?
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Corwin72 » 12 Aug 2013, 16:24
Sorry Sol,
I was just wondering if anyone had a workaround or a good download link I guess. I knew that this was not a dev issue I was just hoping for an easy user fix. That is why I posted here instead of the nightly builds area.
Do you know if the image files should be in the MoM directory?
I was just wondering if anyone had a workaround or a good download link I guess. I knew that this was not a dev issue I was just hoping for an easy user fix. That is why I posted here instead of the nightly builds area.
Do you know if the image files should be in the MoM directory?
-
Corwin72 - Posts: 793
- Joined: 15 Sep 2009, 13:26
- Location: Grayson, Ga
- Has thanked: 25 times
- Been thanked: 9 times
Re: Forge Beta: 07-31-2013 ver 1.4.5
by moomarc » 12 Aug 2013, 17:27
I missed the release announcement (
), but they can be found here. I should have the set pics up for download via Forge tomorrow. Sorry 'bout that.

-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Who is online
Users browsing this forum: No registered users and 30 guests