Forge Beta: 08-30-2013 ver 1.4.7
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Alico » 10 Sep 2013, 19:40
Not sure how high it is on priority, but multiplayer formats, especially planechase, are quite buggy. The worst one is that when a player dies on their own turn, the game freezes and does not move forward. the form of death does not matter, as long as they die.
The planechase planes can also be pretty bad when they don't go away. I planechase away, but the old plane(s) stay and never go away. It does not always happen, but I have no idea what triggers it.
The planechase planes can also be pretty bad when they don't go away. I planechase away, but the old plane(s) stay and never go away. It does not always happen, but I have no idea what triggers it.
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Hapse » 10 Sep 2013, 23:04
you might wanna check the card detail text on the card "temporal aperture", it seems it says the same thing twice
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Mageta the Lion » 11 Sep 2013, 14:41
You can let two creatures of your opponent fight with Prey Upon.
-
Mageta the Lion - Posts: 38
- Joined: 07 Mar 2013, 19:52
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 08-30-2013 ver 1.4.7
by indicatie » 12 Sep 2013, 09:44
I enchanted my Bird Pet (fully upgraded) with Snake Umbra and paired it with Tandem Lookout. When I attacked with it and damaged the opponent, I did get to draw 3 cards, didn't have to pay 1 and didn't have to discard a card.
EDIT: Just the combination qwith Tandem Lookout is enough to change the bird's ability into a normal card-draw.
EDIT: Just the combination qwith Tandem Lookout is enough to change the bird's ability into a normal card-draw.
Last edited by indicatie on 12 Sep 2013, 16:27, edited 1 time in total.
Don't mistake lack of talent for genius.
Re: Forge Beta: 08-30-2013 ver 1.4.7
by lazylockie » 12 Sep 2013, 12:12
how/when do you guys define the random seed? Is it redefined every time Forge starts?
- lazylockie
- Posts: 508
- Joined: 13 Jul 2010, 22:44
- Has thanked: 74 times
- Been thanked: 15 times
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Luxis » 12 Sep 2013, 21:50
Good one. I wanted to know that too.lazylockie wrote:how/when do you guys define the random seed? Is it redefined every time Forge starts?
And I wanted to know about the "shuffling" of the cards.
Re: Forge Beta: 08-30-2013 ver 1.4.7
by freddyjsg » 12 Sep 2013, 22:54
AI is sacrificing a three colored creature with the Herald cycle of Shards of Alara instead of three creatures with 3 colors
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Orionalt » 13 Sep 2013, 07:12
Hey, its good to be back playing forge! It's been a lot of months
Got the newest version today and started up a quest deck and got a Kiki-Jiki! Anyway when I targeted a face-down Krosan Colossus with Kiki-Jiki, Mirror Breaker 's ability it created a face up 9/9!

- Orionalt
- Posts: 31
- Joined: 08 Apr 2012, 08:45
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 08-30-2013 ver 1.4.7
by muppet » 14 Sep 2013, 09:34
Playing Doomsday, thanks for improving the way this works it is much easier to stack your cards.
But it now removes the entire opponents library from the game as well as its proper effects.
But it now removes the entire opponents library from the game as well as its proper effects.
Re: Forge Beta: 08-30-2013 ver 1.4.7
by timmermac » 14 Sep 2013, 14:02
If I play quest mode with an imported deck, can I add to the deck?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Marek14 » 14 Sep 2013, 22:53
Myr Retriever can target Myr tokens that went to graveyard at the same time as itself. They are not cards, so they shouldn't be valid targets.
EDIT:
I'm grtting a crash when trying to run the Torture/Sneak deck from gos:
Description: [describe what you were doing when the crash occurred]
EDIT:
I'm grtting a crash when trying to run the Torture/Sneak deck from gos:
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.7-r23046M
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.deck.DeckgenUtil.getConstructedDeck(DeckgenUtil.java:117)
at forge.gui.toolbox.special.FDeckChooser.getDeck(FDeckChooser.java:286)
at forge.gui.toolbox.special.FDeckChooser.getPlayer(FDeckChooser.java:308)
at forge.gui.home.sanctioned.CSubmenuConstructed.startGame(CSubmenuConstructed.java:102)
at forge.gui.home.sanctioned.CSubmenuConstructed.access$100(CSubmenuConstructed.java:30)
at forge.gui.home.sanctioned.CSubmenuConstructed$2.actionPerformed(CSubmenuConstructed.java:59)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- Code: Select all
[metadata]
Name=Torture/Sneak by Eric Markowicz
[general]
Constructed
[main]
4 Tortured Existence|STH
4 Sneak Attack|USG
2 Vampiric Tutor|6ED
4 Devouring Strossus|INV
4 Pitchstone Wall|TOR
4 Pandemonium|EXO
4 Krosan Cloudscraper|LGN
4 Denizen of the Deep|PO2
4 Draco|PLS
4 Colossus of Sardia|5ED
10 Swamp|ONS
12 Mountain|ONS
[sideboard]
Re: Forge Beta: 08-30-2013 ver 1.4.7
by KF1 » 15 Sep 2013, 00:04
I got this error playing Archenemy:
Description: [describe what you were doing when the crash occurred]
Description: [describe what you were doing when the crash occurred]
- IllegalStateException | Open
- Code: Select all
Forge Version: 1.4.7-r23046M
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_09 Oracle Corporation
java.lang.IllegalStateException: No opponents left ingame for Greta
at forge.game.player.Player.getOpponent(Player.java:290)
at forge.card.TriggerReplacementBase.meetsCommonRequirements(TriggerReplacementBase.java:226)
at forge.card.trigger.Trigger.requirementsCheck(Trigger.java:265)
at forge.card.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:289)
at forge.card.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:262)
at forge.card.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:233)
at forge.card.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:183)
at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:210)
at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:193)
at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:194)
at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:62)
at forge.card.cost.CostPartMana.payAI(CostPartMana.java:184)
at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:190)
at forge.game.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:114)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:803)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:746)
at forge.game.player.PlayerControllerAi.takePriority(PlayerControllerAi.java:354)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:957)
at forge.game.GameAction.startGame(GameAction.java:1491)
at forge.game.Match$1.run(Match.java:103)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 08-30-2013 ver 1.4.7
by Zay » 15 Sep 2013, 04:50
Creatures such as Fiendslayer Paladin and Blood Baron of Vizkopa cannot block correctly; Such as Fiendslayer Paladin cannot block red creatures and Blood Baron of Vizkopa cannot block white creatures.
- Zay
- Posts: 14
- Joined: 30 Dec 2010, 15:05
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 08-30-2013 ver 1.4.7
by gos » 15 Sep 2013, 09:43
The slash "/" in the name is causing the error. This is new in version 1.4.7.Marek14 wrote:tting a crash when trying to run the Torture/Sneak deck from gos:
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Beta: 08-30-2013 ver 1.4.7
by friarsol » 15 Sep 2013, 13:25
Works just fine for me on a simple battlefield. Please provide more information (and take a look at the link in my signature for some key things that we might be looking for). There is probably something else on the battlefield causing the creatures to be unblockable.Zay wrote:Creatures such as Fiendslayer Paladin and Blood Baron of Vizkopa cannot block correctly; Such as Fiendslayer Paladin cannot block red creatures and Blood Baron of Vizkopa cannot block white creatures.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Who is online
Users browsing this forum: No registered users and 40 guests