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Forge Beta: 08-30-2013 ver 1.4.7

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Alico » 10 Sep 2013, 19:40

Not sure how high it is on priority, but multiplayer formats, especially planechase, are quite buggy. The worst one is that when a player dies on their own turn, the game freezes and does not move forward. the form of death does not matter, as long as they die.

The planechase planes can also be pretty bad when they don't go away. I planechase away, but the old plane(s) stay and never go away. It does not always happen, but I have no idea what triggers it.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Hapse » 10 Sep 2013, 23:04

you might wanna check the card detail text on the card "temporal aperture", it seems it says the same thing twice
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Mageta the Lion » 11 Sep 2013, 14:41

You can let two creatures of your opponent fight with Prey Upon.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby indicatie » 12 Sep 2013, 09:44

I enchanted my Bird Pet (fully upgraded) with Snake Umbra and paired it with Tandem Lookout. When I attacked with it and damaged the opponent, I did get to draw 3 cards, didn't have to pay 1 and didn't have to discard a card.

EDIT: Just the combination qwith Tandem Lookout is enough to change the bird's ability into a normal card-draw.
Last edited by indicatie on 12 Sep 2013, 16:27, edited 1 time in total.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby lazylockie » 12 Sep 2013, 12:12

how/when do you guys define the random seed? Is it redefined every time Forge starts?
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Luxis » 12 Sep 2013, 21:50

lazylockie wrote:how/when do you guys define the random seed? Is it redefined every time Forge starts?
Good one. I wanted to know that too.

And I wanted to know about the "shuffling" of the cards.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby freddyjsg » 12 Sep 2013, 22:54

AI is sacrificing a three colored creature with the Herald cycle of Shards of Alara instead of three creatures with 3 colors
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Orionalt » 13 Sep 2013, 07:12

Hey, its good to be back playing forge! It's been a lot of months :) Got the newest version today and started up a quest deck and got a Kiki-Jiki! Anyway when I targeted a face-down Krosan Colossus with Kiki-Jiki, Mirror Breaker 's ability it created a face up 9/9!
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby muppet » 14 Sep 2013, 09:34

Playing Doomsday, thanks for improving the way this works it is much easier to stack your cards.
But it now removes the entire opponents library from the game as well as its proper effects.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby timmermac » 14 Sep 2013, 14:02

If I play quest mode with an imported deck, can I add to the deck?
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Marek14 » 14 Sep 2013, 22:53

Myr Retriever can target Myr tokens that went to graveyard at the same time as itself. They are not cards, so they shouldn't be valid targets.

EDIT:

I'm grtting a crash when trying to run the Torture/Sneak deck from gos:

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.4.7-r23046M
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_25 Oracle Corporation

java.lang.NullPointerException
   at forge.deck.DeckgenUtil.getConstructedDeck(DeckgenUtil.java:117)
   at forge.gui.toolbox.special.FDeckChooser.getDeck(FDeckChooser.java:286)
   at forge.gui.toolbox.special.FDeckChooser.getPlayer(FDeckChooser.java:308)
   at forge.gui.home.sanctioned.CSubmenuConstructed.startGame(CSubmenuConstructed.java:102)
   at forge.gui.home.sanctioned.CSubmenuConstructed.access$100(CSubmenuConstructed.java:30)
   at forge.gui.home.sanctioned.CSubmenuConstructed$2.actionPerformed(CSubmenuConstructed.java:59)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
The deck:
Code: Select all
[metadata]
Name=Torture/Sneak by Eric Markowicz
[general]
Constructed
[main]
4 Tortured Existence|STH
4 Sneak Attack|USG
2 Vampiric Tutor|6ED
4 Devouring Strossus|INV
4 Pitchstone Wall|TOR
4 Pandemonium|EXO
4 Krosan Cloudscraper|LGN
4 Denizen of the Deep|PO2
4 Draco|PLS
4 Colossus of Sardia|5ED
10 Swamp|ONS
12 Mountain|ONS
[sideboard]
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby KF1 » 15 Sep 2013, 00:04

I got this error playing Archenemy:

Description: [describe what you were doing when the crash occurred]

IllegalStateException | Open
Code: Select all
Forge Version:    1.4.7-r23046M
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_09 Oracle Corporation

java.lang.IllegalStateException: No opponents left ingame for Greta
   at forge.game.player.Player.getOpponent(Player.java:290)
   at forge.card.TriggerReplacementBase.meetsCommonRequirements(TriggerReplacementBase.java:226)
   at forge.card.trigger.Trigger.requirementsCheck(Trigger.java:265)
   at forge.card.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:289)
   at forge.card.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:262)
   at forge.card.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:233)
   at forge.card.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:183)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:210)
   at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:193)
   at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:194)
   at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:62)
   at forge.card.cost.CostPartMana.payAI(CostPartMana.java:184)
   at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:190)
   at forge.game.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:114)
   at forge.game.ai.AiController.playSpellAbilities(AiController.java:803)
   at forge.game.ai.AiController.onPriorityRecieved(AiController.java:746)
   at forge.game.player.PlayerControllerAi.takePriority(PlayerControllerAi.java:354)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:957)
   at forge.game.GameAction.startGame(GameAction.java:1491)
   at forge.game.Match$1.run(Match.java:103)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Zay » 15 Sep 2013, 04:50

Creatures such as Fiendslayer Paladin and Blood Baron of Vizkopa cannot block correctly; Such as Fiendslayer Paladin cannot block red creatures and Blood Baron of Vizkopa cannot block white creatures.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby gos » 15 Sep 2013, 09:43

Marek14 wrote:tting a crash when trying to run the Torture/Sneak deck from gos:
The slash "/" in the name is causing the error. This is new in version 1.4.7.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby friarsol » 15 Sep 2013, 13:25

Zay wrote:Creatures such as Fiendslayer Paladin and Blood Baron of Vizkopa cannot block correctly; Such as Fiendslayer Paladin cannot block red creatures and Blood Baron of Vizkopa cannot block white creatures.
Works just fine for me on a simple battlefield. Please provide more information (and take a look at the link in my signature for some key things that we might be looking for). There is probably something else on the battlefield causing the creatures to be unblockable.
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