Forge Beta: 09-27-2013 ver 1.5.0
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 09-27-2013 ver 1.5.0
by Hellfish » 28 Sep 2013, 18:03
Fixed! Thanks, Dalek!Dalek wrote:Just to add to previous comment. Only one Shadowborn Apostle is allowed in the commander deck. Both Relentless rats and Shadowborn Apostle's ability allows for unlimited amounts in a deck, even in a commander deck.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 09-27-2013 ver 1.5.0
by correioalternativo » 28 Sep 2013, 20:57
I learned how to edit and create sets when you answered my question about basic lands from EUL, APL, UG, UNH etc., thank you once again. I notify of mountains from DLL because I believe Forge developers will fix it, in other words, it isn't just a user customization.Diogenes wrote:I'm not sure why this works, but this issue can be corrected by placing all eight mountains in a block in DDL's edition file (delete either batch of four, then add four more lines of mountains to the other.)correioalternativo wrote:Duel Decks: Heroes vs. Monsters (DDL) has eight mountains, but Forge only shows four.
edit: This file should work. I just moved all the lands to the bottom.
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Re: Forge Beta: 09-27-2013 ver 1.5.0
by Naskar » 28 Sep 2013, 21:30
Sorry for posting again the same bug i noticed for the version 1.4.7, but it occurred again with this version and in the same way; i was just trying to open the program with forge.command file but when the loading bar gone to "opening main window" the program crashed.
- AbstractMethodError | Open
- Code: Select all
Forge Version: 1.5.0-r23327
Operating System: Mac OS X 10.8.5 x86_64
Java Version: 1.7.0_40 Oracle Corporation
java.lang.AbstractMethodError: org.apache.xerces.dom.DeferredAttrImpl.getTextContent()Ljava/lang/String;
at forge.quest.bazaar.QuestBazaarManager.load(QuestBazaarManager.java:92)
at forge.quest.bazaar.QuestBazaarManager.getStallNames(QuestBazaarManager.java:191)
at forge.view.ViewBazaarUI.populateStalls(ViewBazaarUI.java:58)
at forge.control.ControlBazaarUI.initBazaar(ControlBazaarUI.java:50)
at forge.view.ViewBazaarUI.<init>(ViewBazaarUI.java:52)
at forge.view.FView.cacheUIStates(FView.java:407)
at forge.view.FView.initialize(FView.java:132)
at forge.control.FControl$6.run(FControl.java:212)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
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Re: Forge Beta: 09-27-2013 ver 1.5.0
by Zirbert » 28 Sep 2013, 21:55
I'm having a similar problem - frequent lockups during combat, with no other common factors I've detected. I have to close the terminal (Linux) to get out. I don't see anything unusual in the terminal when these locks happen - I just can't get Forge to move on to the next phase.mook1e wrote:I am also having a problem with the game hanging, usually during an attack phase, but no particular actual specifically.
Re: Forge Beta: 09-27-2013 ver 1.5.0
by freddyjsg » 28 Sep 2013, 22:18
I've seen this happen on M2 and M1 too.Zirbert wrote:I'm having a similar problem - frequent lockups during combat, with no other common factors I've detected. I have to close the terminal (Linux) to get out. I don't see anything unusual in the terminal when these locks happen - I just can't get Forge to move on to the next phase.mook1e wrote:I am also having a problem with the game hanging, usually during an attack phase, but no particular actual specifically.
Re: Forge Beta: 09-27-2013 ver 1.5.0
by timmermac » 29 Sep 2013, 00:10
It happened to me today as well. I switched back to an earlier snapshot after that.
Also, Naskar, please make sure that you have the full Java 7 JDK installed, and not just the JRE. The JRE doesn't seem to set up properly for Forge to run.
Also, Naskar, please make sure that you have the full Java 7 JDK installed, and not just the JRE. The JRE doesn't seem to set up properly for Forge to run.
Last edited by timmermac on 29 Sep 2013, 00:12, edited 1 time in total.
Reason: add message for Naskar
Reason: add message for Naskar
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 09-27-2013 ver 1.5.0
by Diogenes » 29 Sep 2013, 01:28
I've attached an alphabetized version of the edition file to match the rest of the duel decks, if someone with commit rights wants to replace the current version.correioalternativo wrote:I notify of mountains from DLL because I believe Forge developers will fix it, in other words, it isn't just a user customization.
- Attachments
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alphabetized.zip
- (1022 Bytes) Downloaded 411 times
Re: Forge Beta: 09-27-2013 ver 1.5.0
by MortiisRag » 29 Sep 2013, 04:28
Hello,
Frist of all i would like to congratulate and thank the developers of forge for the excellent work so far. I just came across with forge 2 days ago and im liking it a lot. The only downside so far is the crashes that im getting, like some other people seem to be havving too. It can be very frustating to the playing experience. The crashes im getting, in quest mode, are mostly happening when i press ok to pass from DA phase to DB phase and im attacking with a creature that the AI would only kill if he would block with 2 or more of his creatures. I've had crashes in some other situations between phases but could not replicate yet.
Besides the crashes ive found some other things, dont know if you're already aware of:
-AI targeting of damage spells or abilitys seems to have some problem. For example, the AI casts lightning bolts but fails to choose any target, the AI casts an Inferno Titan and does not target anything with his 3 dmg ability. When he casts lightning helix he gains life but does not make dmg.
-Lord of the Undead is counting as a Zombie, but his abillity to give +1/+1 to all zombies is not affecting him, just when two are in play or some other creature gives zombies some kind of boost.
Hope you guys can find a way around this things. Keep up the good work!
Frist of all i would like to congratulate and thank the developers of forge for the excellent work so far. I just came across with forge 2 days ago and im liking it a lot. The only downside so far is the crashes that im getting, like some other people seem to be havving too. It can be very frustating to the playing experience. The crashes im getting, in quest mode, are mostly happening when i press ok to pass from DA phase to DB phase and im attacking with a creature that the AI would only kill if he would block with 2 or more of his creatures. I've had crashes in some other situations between phases but could not replicate yet.
Besides the crashes ive found some other things, dont know if you're already aware of:
-AI targeting of damage spells or abilitys seems to have some problem. For example, the AI casts lightning bolts but fails to choose any target, the AI casts an Inferno Titan and does not target anything with his 3 dmg ability. When he casts lightning helix he gains life but does not make dmg.
-Lord of the Undead is counting as a Zombie, but his abillity to give +1/+1 to all zombies is not affecting him, just when two are in play or some other creature gives zombies some kind of boost.
Hope you guys can find a way around this things. Keep up the good work!
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Re: Forge Beta: 09-27-2013 ver 1.5.0
by RumbleBBU » 29 Sep 2013, 04:55
Yeah, I reported that to the SVN bug thread hours before this build was made. Unfortunately that was too late to put the build on hold. And yes, it's been reported by several people since in this thread.MortiisRag wrote:-AI targeting of damage spells or abilitys seems to have some problem.
Makes the game too easy when the AI fails to target anything...
You could hope for an out-of-schedule bug fix 1.5.1 once the major problems people are experiencing have been ironed out in the SVN.
That one is easy!MortiisRag wrote:-Lord of the Undead is counting as a Zombie, but his abillity to give +1/+1 to all zombies is not affecting him, just when two are in play or some other creature gives zombies some kind of boost.
Read the card text: "Other Zombie creatures get +1/+1."
Re: Forge Beta: 09-27-2013 ver 1.5.0
by Marek14 » 29 Sep 2013, 05:59
Will you add From the Vault: Twenty as edition?
Re: Forge Beta: 09-27-2013 ver 1.5.0
by evigensen » 29 Sep 2013, 06:28
The game crashes when I try to open it. It gets as far as 'About to load quest data', then gives the following error:
- EOFException | Open
- Code: Select all
Forge Version: 1.5.0-r23327
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_40 Oracle Corporation
main > Error loading Quest Data
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.util.zip.GZIPInputStream.read(Unknown Source)
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
at sun.nio.cs.StreamDecoder.read(Unknown Source)
at java.io.InputStreamReader.read(Unknown Source)
at java.io.Reader.read(Unknown Source)
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:128)
at forge.control.FControl.initialize(FControl.java:188)
at forge.view.Main.main(Main.java:43)
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Re: Forge Beta: 09-27-2013 ver 1.5.0
by BaloErets » 29 Sep 2013, 12:54
I would like to add that I appear to be having the exact same issue. Forge has crashed on me 3 times since last night, and all three time was when more than one creature was blocking one of my creatures. In all of these scenarios, I had to kill the process manually through the task manager.MortiisRag wrote:Hello,
The crashes im getting, in quest mode, are mostly happening when i press ok to pass from DA phase to DB phase and im attacking with a creature that the AI would only kill if he would block with 2 or more of his creatures. I've had crashes in some other situations between phases but could not replicate yet.
\
Thanks
- Edit; If you would like an easy way to replicate this bug, create a deck with multiple Golgari Decoy 's, wait for opponent to have more than one creature on the battlefield, and then attack in.
Re: Forge Beta: 09-27-2013 ver 1.5.0
by MortiisRag » 29 Sep 2013, 13:55
My fault on that one. WoTC seem to have changed the text of the card. In the frist versions (Planeshift and 8th i think)it was a lord and the ability was all zombies get +1/+1, thats why i mentioned it, didnt knew about it.That one is easy!
Read the card text: "Other Zombie creatures get +1/+1."
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Re: Forge Beta: 09-27-2013 ver 1.5.0
by Marek14 » 29 Sep 2013, 14:32
When the creature types were updated, they wanted to make him a zombie (since flavorfully, he is), but he couldn't start affecting himself since that would be mechanical change of the card; that's why they modified him.MortiisRag wrote:My fault on that one. WoTC seem to have changed the text of the card. In the frist versions (Planeshift and 8th i think)it was a lord and the ability was all zombies get +1/+1, thats why i mentioned it, didnt knew about it.That one is easy!
Read the card text: "Other Zombie creatures get +1/+1."
Still, they vaccilate sometimes. In Theros, compare Kragma Warcaller and Rageblood Shaman. One affects "all Minotaurs", other "all other Minotaurs".
Re: Forge Beta: 09-27-2013 ver 1.5.0
by Chris H. » 29 Sep 2013, 15:20
Forge freezing during a match bug
A number of people have reported this bug and we now feel that it may have been fixed in this version. Please play test this version and let us know.
forge-1.5.1-20130929.141743-2.tar.bz2
We will likely release version 1.5.1 in a few days.
A number of people have reported this bug and we now feel that it may have been fixed in this version. Please play test this version and let us know.
forge-1.5.1-20130929.141743-2.tar.bz2
We will likely release version 1.5.1 in a few days.
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