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Forge Beta: 09-27-2013 ver 1.5.0

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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby Hellfish » 28 Sep 2013, 18:03

Dalek wrote:Just to add to previous comment. Only one Shadowborn Apostle is allowed in the commander deck. Both Relentless rats and Shadowborn Apostle's ability allows for unlimited amounts in a deck, even in a commander deck.
Fixed! Thanks, Dalek!
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby correioalternativo » 28 Sep 2013, 20:57

Diogenes wrote:
correioalternativo wrote:Duel Decks: Heroes vs. Monsters (DDL) has eight mountains, but Forge only shows four.
I'm not sure why this works, but this issue can be corrected by placing all eight mountains in a block in DDL's edition file (delete either batch of four, then add four more lines of mountains to the other.)

edit: This file should work. I just moved all the lands to the bottom.
I learned how to edit and create sets when you answered my question about basic lands from EUL, APL, UG, UNH etc., thank you once again. I notify of mountains from DLL because I believe Forge developers will fix it, in other words, it isn't just a user customization.
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby Naskar » 28 Sep 2013, 21:30

Sorry for posting again the same bug i noticed for the version 1.4.7, but it occurred again with this version and in the same way; i was just trying to open the program with forge.command file but when the loading bar gone to "opening main window" the program crashed.

AbstractMethodError | Open
Code: Select all
Forge Version:    1.5.0-r23327
Operating System: Mac OS X 10.8.5 x86_64
Java Version:     1.7.0_40 Oracle Corporation

java.lang.AbstractMethodError: org.apache.xerces.dom.DeferredAttrImpl.getTextContent()Ljava/lang/String;
   at forge.quest.bazaar.QuestBazaarManager.load(QuestBazaarManager.java:92)
   at forge.quest.bazaar.QuestBazaarManager.getStallNames(QuestBazaarManager.java:191)
   at forge.view.ViewBazaarUI.populateStalls(ViewBazaarUI.java:58)
   at forge.control.ControlBazaarUI.initBazaar(ControlBazaarUI.java:50)
   at forge.view.ViewBazaarUI.<init>(ViewBazaarUI.java:52)
   at forge.view.FView.cacheUIStates(FView.java:407)
   at forge.view.FView.initialize(FView.java:132)
   at forge.control.FControl$6.run(FControl.java:212)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
   at java.awt.EventQueue.access$200(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:694)
   at java.awt.EventQueue$3.run(EventQueue.java:692)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby Zirbert » 28 Sep 2013, 21:55

mook1e wrote:I am also having a problem with the game hanging, usually during an attack phase, but no particular actual specifically.
I'm having a similar problem - frequent lockups during combat, with no other common factors I've detected. I have to close the terminal (Linux) to get out. I don't see anything unusual in the terminal when these locks happen - I just can't get Forge to move on to the next phase.
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby freddyjsg » 28 Sep 2013, 22:18

Zirbert wrote:
mook1e wrote:I am also having a problem with the game hanging, usually during an attack phase, but no particular actual specifically.
I'm having a similar problem - frequent lockups during combat, with no other common factors I've detected. I have to close the terminal (Linux) to get out. I don't see anything unusual in the terminal when these locks happen - I just can't get Forge to move on to the next phase.
I've seen this happen on M2 and M1 too.
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby timmermac » 29 Sep 2013, 00:10

It happened to me today as well. I switched back to an earlier snapshot after that.

Also, Naskar, please make sure that you have the full Java 7 JDK installed, and not just the JRE. The JRE doesn't seem to set up properly for Forge to run.
Last edited by timmermac on 29 Sep 2013, 00:12, edited 1 time in total.
Reason: add message for Naskar
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby Diogenes » 29 Sep 2013, 01:28

correioalternativo wrote:I notify of mountains from DLL because I believe Forge developers will fix it, in other words, it isn't just a user customization.
I've attached an alphabetized version of the edition file to match the rest of the duel decks, if someone with commit rights wants to replace the current version.
Attachments
alphabetized.zip
(1022 Bytes) Downloaded 412 times
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby MortiisRag » 29 Sep 2013, 04:28

Hello,

Frist of all i would like to congratulate and thank the developers of forge for the excellent work so far. I just came across with forge 2 days ago and im liking it a lot. The only downside so far is the crashes that im getting, like some other people seem to be havving too. It can be very frustating to the playing experience. The crashes im getting, in quest mode, are mostly happening when i press ok to pass from DA phase to DB phase and im attacking with a creature that the AI would only kill if he would block with 2 or more of his creatures. I've had crashes in some other situations between phases but could not replicate yet.
Besides the crashes ive found some other things, dont know if you're already aware of:
-AI targeting of damage spells or abilitys seems to have some problem. For example, the AI casts lightning bolts but fails to choose any target, the AI casts an Inferno Titan and does not target anything with his 3 dmg ability. When he casts lightning helix he gains life but does not make dmg.
-Lord of the Undead is counting as a Zombie, but his abillity to give +1/+1 to all zombies is not affecting him, just when two are in play or some other creature gives zombies some kind of boost.

Hope you guys can find a way around this things. Keep up the good work!
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby RumbleBBU » 29 Sep 2013, 04:55

MortiisRag wrote:-AI targeting of damage spells or abilitys seems to have some problem.
Yeah, I reported that to the SVN bug thread hours before this build was made. Unfortunately that was too late to put the build on hold. And yes, it's been reported by several people since in this thread.
Makes the game too easy when the AI fails to target anything...
You could hope for an out-of-schedule bug fix 1.5.1 once the major problems people are experiencing have been ironed out in the SVN.

MortiisRag wrote:-Lord of the Undead is counting as a Zombie, but his abillity to give +1/+1 to all zombies is not affecting him, just when two are in play or some other creature gives zombies some kind of boost.
That one is easy!
Read the card text: "Other Zombie creatures get +1/+1."
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby Marek14 » 29 Sep 2013, 05:59

Will you add From the Vault: Twenty as edition?
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby evigensen » 29 Sep 2013, 06:28

The game crashes when I try to open it. It gets as far as 'About to load quest data', then gives the following error:

EOFException | Open
Code: Select all
Forge Version:    1.5.0-r23327
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_40 Oracle Corporation

main > Error loading Quest Data
java.io.EOFException: Unexpected end of ZLIB input stream
   at java.util.zip.InflaterInputStream.fill(Unknown Source)
   at java.util.zip.InflaterInputStream.read(Unknown Source)
   at java.util.zip.GZIPInputStream.read(Unknown Source)
   at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
   at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
   at sun.nio.cs.StreamDecoder.read(Unknown Source)
   at java.io.InputStreamReader.read(Unknown Source)
   at java.io.Reader.read(Unknown Source)
   at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:128)
   at forge.control.FControl.initialize(FControl.java:188)
   at forge.view.Main.main(Main.java:43)
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby BaloErets » 29 Sep 2013, 12:54

MortiisRag wrote:Hello,

The crashes im getting, in quest mode, are mostly happening when i press ok to pass from DA phase to DB phase and im attacking with a creature that the AI would only kill if he would block with 2 or more of his creatures. I've had crashes in some other situations between phases but could not replicate yet.
\
I would like to add that I appear to be having the exact same issue. Forge has crashed on me 3 times since last night, and all three time was when more than one creature was blocking one of my creatures. In all of these scenarios, I had to kill the process manually through the task manager.

Thanks

- Edit; If you would like an easy way to replicate this bug, create a deck with multiple Golgari Decoy 's, wait for opponent to have more than one creature on the battlefield, and then attack in.
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby MortiisRag » 29 Sep 2013, 13:55

That one is easy!
Read the card text: "Other Zombie creatures get +1/+1."
My fault on that one. WoTC seem to have changed the text of the card. In the frist versions (Planeshift and 8th i think)it was a lord and the ability was all zombies get +1/+1, thats why i mentioned it, didnt knew about it.
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby Marek14 » 29 Sep 2013, 14:32

MortiisRag wrote:
That one is easy!
Read the card text: "Other Zombie creatures get +1/+1."
My fault on that one. WoTC seem to have changed the text of the card. In the frist versions (Planeshift and 8th i think)it was a lord and the ability was all zombies get +1/+1, thats why i mentioned it, didnt knew about it.
When the creature types were updated, they wanted to make him a zombie (since flavorfully, he is), but he couldn't start affecting himself since that would be mechanical change of the card; that's why they modified him.

Still, they vaccilate sometimes. In Theros, compare Kragma Warcaller and Rageblood Shaman. One affects "all Minotaurs", other "all other Minotaurs".
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Re: Forge Beta: 09-27-2013 ver 1.5.0

Postby Chris H. » 29 Sep 2013, 15:20

Forge freezing during a match bug

A number of people have reported this bug and we now feel that it may have been fixed in this version. Please play test this version and let us know.

forge-1.5.1-20130929.141743-2.tar.bz2


We will likely release version 1.5.1 in a few days.
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